on-the-other-hand

I tend to think into continuations of certain fics a bit too much.

Keep reading

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I recently had the immense pleasure of reading quartetship’s A Pane Between and it is a gift I’m telling you guys like seriously

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Favourite parts of the video + favourite lines of the song

Play us like pawns and relentlessly confined
Into living up to gender roles and having absent minds
Don’t you think it’s funny how they tell us how to live?
Don’t you think it’s funny how we’re all delinquent kids?
Like hush now. Don’t say, don’t say.

Hush boy, oh hush boy don’t say a word
throw on a jersey no one gets hurt
Hush girl, oh hush girl Just bat your eyes
Play our little game, play our little game

Little game by Ben J. Pierce (x)

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ya lit meme - 5/7 friendships
the inner circle of the night court  a court of mist and fury

The bastard- born warriors, the Illyrian half breed, the monster trapped in a beautiful body, the dreamer born into a court of nightmares…And the huntress with an artist’s soul.

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congratulations to canada on getting gold for both men and women’s hockey!! the only winter sports that really matters tbh

also america gets justin bieber for another four years and he wears the special jacket mattie made for him (51 get the joke???? i’m lame.)

open in a new tab for higher res since tumblr is a poop at high res pictures

gamespot.com
New Bloodborne Gameplay Details! Customization, co-op, etc~

Here’s a quick run-down of a few of Miyazaki’s notes from the panel:

  • Over 10 maps in the world.
  • Each map is unique with it’s own “situation.”
  • The Chalice dungeon is a multi-layered map located in the city’s lower levels
  • Procedurally generated, but massive, spanning the entire underground area of the city.
  • Each area in the underground has a holy chalice; finding that allows you to break the seal and access another section.
  • By multi-layer, that means there are three layers to present different surprises and traps to widen the game’s strategy
  • After generating your dungeon through the Holy Chalice ritual, it stays fixed. That allows players the opportunity to master each dungeon while still providing “fresh and interesting” experiences.
  • Assume the difficulty level of the dungeons is high. They won’t be easy to breeze through.
  • Like Demon’s Souls, the focus on is on the sense of accomplishment and achievement after clearing a dungeon.
  • Increase the scale of sharing. Players will be able to share generated dungoens and the methods they used to complete them. You can narrow those down to specific communities or just a close group of friends.
  • The Chalice Dungeon isn’t tied into the main story; it’s optional.

And points from the Q&A:

  • Character customization will be about on level with Dark Souls II, but there will also be some unique features. As an action-RPG, it’ll have everything “to be expected from an RPG.”
  • The team is working to keep the game running at the highest frame rate they can, and the final specifications will depend on what works best for the experience.
  • There is PvP in the game.
  • There might be something along the lines of the fight in Dark Souls II where you took on the role of a boss and fought against another player.
  • The concept of dying and Hollowing from Demon’s/Dark Souls will exist in some form in Bloodborne as well.
  • The dungeon you saw during the keynote was made for the presentation; the actual dungeons will be much larger and more complex.
  • The boss characters are also part of the randomly generated element.