A lot of high profile kickstarter games seem to have been suffocated by "feature creep." The developers had some small core idea when they pitched their kickstarter to the public, got way more money then they expected, thought they could make a much bigger game, then ran out money before they finished even making the proper foundations of their expanded idea. I have to ask, does feature creep kill AAA games as well, and if so how common is it?
So it turns out that making video games is actually really, really hard, and that’s primarily because estimating how long it takes to complete big tasks is not very accurate. The biggest reason for this is because no single part of a game is really on its own. If we want to add or update a big feature like the animation system, it doesn’t just mean we’re affecting the animations in the game. It also means that we are affecting the AI, the riggers, the modelers, the visual effects, the level design, combat design, and all sorts of other things. Also, by taking up a lot of engineering time, it means that other lower-priority engineering tasks would have to be cut.
I think part of it is that game development scope just isn’t as scalable as people think, and it’s really easy to make a mistake when doing so. It’s a huge pitfall that a lot of experienced developers fall into.
Feature creep happens in the AAA space all the time and has killed many projects. One of the most dangerous phrases in game development is “Wouldn’t it be cool if… ?” because it can easily start with something that seems totally innocuous, but balloons to a black hole of resources that is both mission critical and requires an inordinate amount of work to bring to a shippable state. Feature creep accounts for many of the games that were delayed or cancelled, but also just as many games you’ve never heard of that were killed before announcement. Another big sign of feature creep is when a game has had a really long development time, but the finished product still feels rough or unpolished. In such cases, it’s often because the team poured resources into features and content that were cut during development, which left the core experience feeling rough, especially around the spots where the cut content was excised.
One of the biggest flaws with crowdfunding titles specifically is that the feature list and stretch goals are inviolate - in traditional game publishing, almost all features can be cut if they prove to be too expensive or just not working. The publisher understands that this sort of thing can happen and is focused on the big picture - they did not fund the game for its specific features, and will work with the developer to come up with a better solution for the project. Crowdfunding isn’t done this way - the people who put their money up in these games are often doing so for the express purpose of delivering these features, which makes them sacrosanct. If those features end up becoming too expensive, it’s not possible to cut them because they were promised to the backers. This makes feature creep much more dangerous to the crowd funded title, because a bad feature can end up dragging down the entire project.
Levi’s Nightmare: Having a heart-to-heart with Pastor Nick.
“Are you worried about your wife?”
The question shocked him out of his musings.
Levi looked up, “My what?”
But the pastor was already speaking, “You’re obviously beside yourself with stress – and it’s understandable. Not knowing if your wife has survived-”
Levi cut him off, “Mywhat?”
The pastor hesitated, apparently realizing he’d made some mistake, but misunderstanding precisely what it was. “Your…wife? The woman we traveled with before? She’s ah – forceful. You two uh – have the same, er – strident personality. When we first met, she dangled me off the wall.”
“Fine! But I had a pic before” “why would I need a pic? I don’t need women only dating me for my appearance” 🙄😂like buddy.. I don’t think you need to worry about that.
And like, if guys actually believed that “don’t care about looks” thing…then you should only be messaging people without pics right?? 🙄🖕🏼🖕🏼 fuck this guy
I can’t even continue with this guy. It’s really annoying to be treated like a child, and this is not the first time with the eating shit. I do not need or want someone checking on me daily to make sure I have eaten properly. Then with the “ I guess you don’t need a nice guy”, nope. I just said I don’t need anything and my profile is clear on that too. And I definitely do not need a “nice guy”. How is asking about whether I have eaten “getting to know me”?????
Concept: old, established family of witches experiences generational culture clash when youngest daughter discovers a talent for Hermetic wizardry.
(Mom tries to be supportive, she really does, but after the incident last week where her daughter blew a hole in the living room ceiling attempting to conjure a Goëtic demon, she’s begun to realise that she’s slightly out of her depth.)
What these people seem to truly want is someone that they can completely bend to their will. That’s why cartoon characters are so appealing to them, and why they’re quick to disregard canon if it doesn’t coincide with their little fantasy world. Shipping disturbs them because they feel that either they’re being shipped (due to projecting themselves onto characters), or that they’re being rejected by those characters.
This is becoming psychologically fascinating and disturbing all at the same time. I wish I’d been able to continue pursuing forensic psychology…