the funcom incident, or: sometimes love don't feel like it should
i felt like i had some shit to get off my chest about this. although honestly it’s less about funcom and more about me. SO CONTINUE AT YOUR OWN RISK I GUESS?? BRACE FOR A LOT OF SENTENCES WITH PERIODS AT THE END WHOA SERIOUS
people who have been following my tumblr or been my friend for- jesus, almost the last year- will know what i mean when i say i fell for tsw and i fell hard. go check how many pages there are in my #adventures in apiculture tag if you don’t believe me.
the setting was pretty much everything i’ve ever wanted. the writing was some of the best i’d seen in an mmo and some of the best i’d seen in a video game, period. there were poc characters and female characters and queer characters who were taken seriously, and that meant a lot to me.
and it was a funcom game. and i have trusted funcom for over ten years.
i played anarchy online as a tiny child. i loved the setting and i loved how the company interacted with the rp community. i had a terrible self-insert character who i loved and who people liked way more than she deserved. i met a lot of friends and as a weird, awkward, nerdy kid with no real friends irl, that was a really important fixture in my life.
and then i found myself, ten years later, falling for another funcom game. i was wary because listen- i remember how goddamn buggy AO was- but the writing won me over. not to mention, again, how the company interacted with the rp community. it’s a rare thing. and so ten years later, i found myself once again getting way too invested in my terrible [arguably somewhat self-insert, let’s be honest here] character, who people like way more than he deserves.
and when the actual official IC accounts took notice of me, i freaked out a little. because if my eleven year old self had ever been contacted by funcom reps, she would have died on the spot of glee.
i am telling you this so that you can better understand why i kind of feel like i’ve been punched in the gut, here.