old 3d graphics

2

Made more plates and cups and stuff for this set. I feel like they could fit in Oblivion - Teenage me would have been mind-blown…

These all share one single 256x256p texture (also used as bump-map)!

The polycount is pretty high, though. I made them using Maya’s automatic smoothing function, so I’ll have to do potentially massive amounts of work to give them video game-ready topology without ruining the UVs.


UPDATE: I managed to manually retopologize it all! Now it’s 100% game-ready!