Do you have any advice on drawing faces and just humans in gen
ok so sorry in advance this accidentally got really long bc i love drawing/interpreting characters’ faces
I don’t know if i have much to say from a technique point of view. my faces in particular don’t stick super strictly to anatomical correctness, and i am fully self taught so my sense of proportion relies heavily on instinct and personal preference. but I think my basic approach to faces is to. start with the shapes you have in mind for the character! i try to base this on existing visual context but if there is none, it’s up to your imagination and what you think suits the character’s personality! for one example:
uraraka’s face is very sweet and gentle and her shapes are really round and soft. the way i draw her she has a short round face with a somewhat weak chin and big eyes. all soft and fluffy, even when she’s angry
whereas for my taako, he’s mostly angular in shape with a very long face and pointy chin and his hair is the only soft thing about him (and even that is mainly straight lines, but it remains fluid in comparison to how lanky and awkward his body shapes are)
(I also often tend to give characters a single exaggerated feature that becomes the focus of their face, such as uraraka’s eyes or taako’s nose, but this isn’t really a hard and fast rule)
but really my goal whenever i draw faces is to make no two alike!
i think knowing their basic face shape alone is a great foundation to work from; do you want you character to have a long face or a short face? thin or round? do they have a pointy chin? a weak chin? how prominent is their browbone? their cheekbones?
beyond that, there are tons of openings for making facial features completely different just by shifting simple things. how defined is their cupid’s bow? are their eyes rounded more on the top or on the bottom? are they angled up or down? I make. basically a mental list of features that i think the character has, make a rough outline, and then change what doesn’t work from my original sketch until i settle on a permanent design.
i also find a lot of inspiration just from looking at real people’s faces! even for stylized art, knowing how faces move and the limits of human expression is an important place to start. AND THIS GOES FOR ANATOMY TOO! i can’t stress how important i think it is to have a good foundation of knowing how real bodies look and move, even in super stylized art.
so the basic rundown would be:
-references are your friends. believe it or not, my art is based heavily on a foundation of realism! if you don’t know how to draw an expression, look it up! if you can’t find what you’re after, make it in the mirror! but on top of this, don’t be afraid to emulate other people’s art at first either. my current “style” is really just a conglomerate of many things i liked about other people’s art that i learned how to do and then made my own, so I’m a full advocate of using whatever resources are available to make art make the most sense to you. copying what you can see just means that the next time you need to draw that thing, you’ll have a little bit better grasp on how it works!
- start with basic shapes, like the shape of their head. if you don’t have any visual reference, try to think about what features would suit the character and their personality. if a set of features doesn’t work, try a new one! you’ve gotta experiment and practice
- don’t be afraid to represent different features in different ways! i see a lot of people boxed into drawing every character almost identical because it’s their “art style” (but personally that just sounds like a convenient excuse to not have to learn how to draw different features to me) Even the most stylized art can make people look different. maybe even especially stylized art.
so play around! draw people with wildly different features and expressions! draw people with really small eyes next to people with really big eyes! draw round fat people next to angular skinny people! they don’t all have to look natural or even like they belong in the same universe. constantly try new things even if they suck, and then revise from there. everybody looks different so just have fun with the possibilities!