ocg*

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Looking at “The Valuable Books”, a series of OCG Yu-Gi-Oh price catalogs! They go all the way up to Arc-V and the modern era. My favorite thing is the cover art ^^

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[COTD] New Trickstars  

This is still not a card of the day post.

Trickstar Lilybell
Light Fairy / Effect
LV2 800/2000
You can only use this card name’s (1) effect once per turn.
(1) If this card is added to your hand, except by drawing it: You can Special Summon this card from your hand.
(2) This card can attack directly.
(3) When this card inflicts battle damage to your opponent: You can target 1 “Trickstar” monster in your Graveyard; add it to your hand.

Trickstar Reincarnation
Trap Normal
(1) Banish as many cards from your opponent’s hand as possible, and if they do, they draw the same amount of cards from their Deck.
(2) You can banish this card from your Graveyard, then target 1 “Trickstar” monster in your Graveyard; Special Summon it.

Ostinato
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If you control no monsters: Fusion Summon 1 “Melodious” Fusion Monster from your Extra Deck, using 2 monsters from your hand or Deck as Fusion Materials. During the End Phase of this turn, destroy the monster Fusion Summoned by this effect, and if you do, if all the Fusion Materials that were used for its Fusion Summon are in your Graveyard, you can Special Summon all of them.
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Can Be Found In: Dimension Box Limited Edition  (DBLE-JP006)

Melodious is an archetype who takes full advantage of the many Special Summon mechanics it can work along with. With many of their effects activating under that condition, some of their weakest members are capable to either gather together to work as materials or create impenetrable defenses thanks to their effects. Together with Extra Deck mechanics involving Fusion Summons, Melodious is one of those builds that can easily overwhelm opponents with their setups.

“Ostinato” is a Spell Card with a mixed series of positives and negative effects. Only available if we don’t control any monsters, “Ostinato” allow us to Fusion Summon a Melodious monsters by using two materials from either our hand or inside our Deck. While this is undoubtly a powerful effect to obtain some of their strongest monsters, the Fusion Monster we bring with the help of “Ostinato” will self-destruct during the End Phase. However, when that happens we will be able to revive the used materials from the Graveyard (As long both of them remain in there). Overall “Ostinato” might be a temporal Fusion Summon that will let us push through some obstacles, but don’t be fooled by losing the monster once the turn ends as bringing its materials to the field has many other benefits.

Don’t be fooled by “Ostinato” only bringing a Fusion Monster for a single turn, as with the simple fact that can use materials straight from our Deck is already a huge advantage to depend on. “Schuberta the Melodious Maestra” can obtain a solid ATK boost to take down any enemies on her own, “Bloom Prima the Melodious Choir” is able to attack twice, and “Bloom Diva the Melodious Choir” can punish other Special Summons during battles. Although “Bloom Diva” is the weakest of the three stat-wise, her own effects allows her to survive “Ostinato” negative effect. The other Fusion Monsters can also ignore “Ostinato” if we use “Opera the Melodious Diva” as one of the materials, giving us a turn of invulnerability against destructive sources including the Spell itself. However don’t imply that the self-destruction of the Fusion Monster is a negative thing, as reviving the used materials has its advantages as well. Since some of the Fusion Summons requires Melodious Maestras we can easily obtain some of their high Level members like “Mozarta the Melodious Maestra” and “Shopina the Melodious Maestra”, while on the other hand we can bring monsters with Special Summon conditions such as “Elegy the Melodious Diva” and “Aria the Melodious Diva” arriving together to shut down nearly every threat towards our monsters.

“Ostinato” is overall a Spell Card with lots of advantages hidden behind its negatives, with the only problem of limiting itself as a comeback card as the Duel progresses due its activation requeriments and Melodious being quite sturdy against most threats. Allowing us to cheaply Fusion Summon right from the start of a Duel, “Ostinato” not only can bring some of their strongest members immediately but also covers their temporal pressence by reviving their materials afterwards. This is also a huge benefit since Melodious obtains effects from being Special Summoned as well taking a shortcut to obtain some of their most important members, making “Ostinato” alone not only a card to Fusion Summon with but also setup the rest of goals the Deck tries to achieve. And while losing a Fusion Monster is a bit of a shame, some effects like “Bloom Diva the Melodious Choir” and “Opera the Melodious Diva” will assure that instead of getting their materials back we keep a strong Fusion Monster to lead the field on their own. Combined with the various other tools Melodious have to immediately prepare their solid setups, “Ostinato” is yet another important card to immediately obtain Fusion Summons as well some key members afterwards.

Personal Rating: A+

+ Fusion Summons using Melodious from our hand or Deck
+ The Fusion Monster summoned will be replaced by the materials used when the turn ends
+ Cheap yet effective setups arround the revived materials or to keep the Fusion Monster summoned

- The Fusion Monster will only stay for a turn
- Due its activation condition might only become available as a comeback option in mid or late game

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DDD Choushiioh Purplish Hell Armageddon / D/D/D Superdoom King Purplish Armageddon
Level 10 DARK Fiend-Type Fusion Pendulum Effect Monster
ATK 3500
DEF 3000
Pendulum Scale: 1
Pendulum Effect:
(1) Once per turn, during damage calculation, when a “D/D/D” Fusion Monster you control battles an opponent’s monster: You can have that opponent’s monster lose 1000 ATK until the end of this turn.
Monster Effect:
2 “D/D/D” monsters
You can only use this card name’s (1) monster effect once per turn.
(1) You can target 1 Attack Position monster your opponent controls; destroy it, and if you do, inflict damage to your opponent equal to half its original ATK.
(2) Before damage calculation, when an opponent’s monster attacks or is attacked: You can have that opponent’s ATK become its original ATK until the end of the Damage Step.
(3) If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone

Haoh Hakuryuu Odd-Eyes Wing Dragon / Odd-Eyes Wing Dragon
Level 8 DARK Dragon-Type Synchro Pendulum Effect Monster
ATK 3000
DEF 2500
Pendulum Scale: 10
Pendulum Effect:
(1) Once per turn, before damage calculation, when a monster you control battles an opponent’s monster: You can have that monster you control gain ATK equal to that opponent’s monster’s ATK until the end of the Damage Step.
Monster Effect:
1 DARK Tuner + 1 non-Tuner “Clear Wing” monster
You can only use either of this card name’s (1) or (2) effect per turn, and only once that turn.
(1) You can target 1 Effect Monster your opponent controls; negate its effects until the end of this turn.
(2) During either player’s Battle Phase, if this card was Synchro Summoned: You can destroy all Level 5 or higher monsters your opponent controls.
(3) If this card is destroyed in the Monster Zone: You can place this card in your Pendulum Zone.

Konami, I need more space in my Extra Deck

So...

So if my understandng of the new rules is correct the new Link summon is gonna change the following things in the game:

  • Limited extra deck monsters amount and bound to their link value in order to summon them.
  • You HAVE to use the Link Summon (Whaat?) or… (sorry I’m not sure I understood that part)

  • Now Monsters area is divided on normal summons and extra deck monsters.

  • Link Monsters have no defense value.

So… on theory it sounds logical, I can understand that after Pendulum Summon - a summon explicitely made to ease the use of Extra Deck Summons - there would be a new one meant to limit its overuse and abuse or whatever in order to balance things out.

But the actual rules played out seem weird in the actual execution, and apparently hinder more than balance the game, but given that both the OCG and the anime has yet to show us the actual summon I’m gonna wait to give my pov on this.

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CODE OF THE DUELIST


introduces Link Summoning (with a link Gaia obv and a familiar face from 20 thousand years ago)

Cybers as a type of monster (because everyone likes being confused with cyber the Archetype and cyber the type)

Dark lightsworns that banish and mill (because why not get old school fans on board with all these changes by just dangling in front of them a partner to judgment Dragon)

Oh and it’s the first set of a new series to continue printing the previous series cards (because were never happy waiting 8 years for collectors packs to get cards we liked 8 years ago from a previous series)

Here are the spoilers:



Denei no Kishi Gaiasaber (Gaiasaber, the Video Knight)
EARTH Machine-Type Link Monster
ATK 2600
LINK-3
Links: Left, Right, Down
Materials: 2 or more Monsters


Missus Radiant
EARTH Beast-Type Link Effect Monster
ATK 1400
LINK-2
Links: Bottom Left, Bottom Right
Materials: 2 EARTH monsters
You can only use the (2) effect of this card’s name once per turn.
(1) All EARTH monsters on the field gain 500 ATK and DEF. All WIND monsters on the field lose 400 ATK and DEF.
(2) If this card is destroyed by battle or card effect: You can target 1 EARTH monster in your Graveyard; add it to your hand.

Note: We’re not being lazy, the OCG now lists effects as “This card’s name” for limitation text.

Rescue Ferret
Level 4 EARTH Beast-Type Effect Monster
ATK 300
DEF 100
You can only use this card name’s effect once per turn.
(1) You can shuffle this card you control to the Deck; Special Summon any number of monsters from your Deck, whose total Levels equal 6, to Linked Zones on your field, except “Rescue Ferret”, but their effects are negated, also they are destroyed during the End Phase.

Cybers Wizard
Level 4 LIGHT Cybers-Type Effect Monster
ATK 1800
DEF 800
(1) Once per turn: You can target 1 Attack Position monster your opponent controls; change it to Defense Position, also this card cannot attack monsters, except that monster. If a Cybers-Type monster you control attacks a Defense Position monster, inflict piercing battle damage to your opponent.

Zetsuen no Otoshiana / Breakoff Trap Hole
Normal Trap Card
(1) When a Link Monster is Link Summoned: Destroy all Unlinked Link Monsters on the field.

Twilightlord General Jain/Jain, Twilightsworn General
Level 4 DARK Warrior-Type Effect Monster
ATK 1800
DEF 1200
(1): Once per turn: You can banish 1 “Lightsworn” monster from your hand or Graveyard and target 1 face-up monster on the field; it loses ATK and DEF equal to the banished monster’s Level x 300 until the end of the turn.
(2): Once per turn, if another of your “Lightsworn” monster’s effect activates: Send the top 2 cards of your Deck to the Graveyard.


Punishment Dragoon/Punishment Dragon
Level 8 DARK Dragon-Type Special Summon Effect Monster
ATK 3000
DEF 2600
Cannot be Normal Summoned. Must be Special Summoned from your hand while you have 4 or more different banished “Lightsworn” monsters, and cannot be Special Summoned by other ways.
(1): Once per turn, during either player’s turn: You can pay 1000 LP; return all face-up banished cards and all cards in the Graveyard to their owner’s Decks, except “Lightsworn” monsters.
(2): Once per turn, if your “Lightsworn” monster’s effect is activated: Send the top 4 cards of your Deck to your Graveyard.


Castle Link
Field Spell Card
(1): Once per turn, during your Main Phase: You can target 1 Link Monster you control; move it to a Main Monster Zone on your side of the field that it is linked to.
(2): Once per turn, during your Main Phase: Switch the placements of 2 Link Monsters in your Main Monster Zones, or 2 Link Monsters in your opponent’s Main Monster Zones.

D/D Vice Typhon
Level 7 DARK Fiend-Type Effect Monster
ATK 2300
DEF 2800
You can only use each of this card name’s effects once per turn.
(1) When this card is Normal Summoned: You can Tribute 1 “D/D” monster; Special Summon 1 Level {?} “D/D” monster from your Deck.
(2) During the End Phase, if this card is in the Graveyard and was sent there during this turn: You can banish Fusion Materials, listed on a Level {?} or higher “D/D/D” Fusion Monster, from your Graveyard, including this card, and if you do Fusion Summon that Fusion Monster from your Extra Deck.

DDD Shippuu Daioh Executive Alexander / D/D/D Gust Emperor Executive Alexander
Level 10 WIND FIend-Type Synchro Effect Monster
ATK 3000
DEF 2500
Synchro Materials: 1 Tuner + 1 or more non-Tuner monsters
You can only use this card name’s (2) effect once per turn.
(1) If there are 3 or more “D/D/D” monsters on the field, this card gains 3000 ATK.
(2) If a “D/D” monster other than this card is Normal or Special Summoned while this card is face-up: You can target 1 “D/D” monster in your Graveyard; Special Summon it.

DDD Dotou Daioh Executive Caesar / D/D/D Wave Emperor Executive Caesar
Rank 6 WATER Fiend-Type Xyz Effect Monster
ATK 2800
DEF 1800
Xyz Materials: 2 Level 6 Fiend-Type monsters
(1) When a monster effect or Spell/Trap Card that would Special Summon a monster(s) is activated: You can detach 1 Xyz Material from this card; negate that activation, and if you do, destroy it. Then, you can have 1 other “D/D” monster you control gain {X00} ATK until the end of this turn.
(2) If this card is sent from the field to the Graveyard: You can add 1 “Dark Contract” card from your Deck to your hand.

V・HEROウィッチ・レイド Vision HERO Witch Raid (Vision HERO Witch Raider)
Dark Warrior / Effect
LV8 2700/1900
You can Tribute Trap Cards for the Tribute Summon of this card in face-up Attack Position.
(1) When this card is Normal Summoned: You can destroy all Spell/Trap Cards your opponent controls. During the turn you activate this effect, you cannot Special Summon monsters, except “HERO” monsters.


A brand new card revealed in the Yu-Gi-Oh! League. It’s one used by Edo/Aster Phoenix from his appearances in the GX Manga!

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