Neo New Arquetipo en Clash of Rebellions TCG

Doragon, the Kaiju Mad Flame
Level 8 FIRE Dinosaur-Type Effect Monster
ATK 3000 DEF 1200
You can Special Summon this card (from your hand) to the opponent’s side of the field in Attack Position tributing 1 monster they control. If your opponent controls a “Kaiju” monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 “Kaiju” monster. Once per turn: you can remove 3 Kaiju counters on your side of the field; destroy all monsters your opponent controls. This card cannot attack during the turn in which you activate this effect.

Kyoutou Seafront
Field Spell Card
Each time a card is sent from the field to the Graveyard, place a Kaiju counter on this card (max 5). Once Per Turn: You can remove 3 Kaiju Counters from this card; add a “Kaiju” monster from deck to hand. If this card would be destroyed, you can remove a Kaiju counter from this card instead.

Scheduled Extinction
Normal Trap Card
During the Main Phase: Pay 2000 LP; Both players send all cards they control to the graveyard at the end of the 3rd Battle Phase after activation.

Kumongous the Sticky Thread Kaiju
Level 7 EARTH Insect-Type Effect Monster
ATK 2400
DEF 2500
You can Special Summon this card (from your hand) to the opponent’s side of the field in Attack Position tributing 1 monster they control. If your opponent controls a “Kaiju” monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 “Kaiju” monster. When the opponent Normal or Special Summons a monster(s): you can remove 2 Kaiju counters from your side of the field; until the end of the next turn, those monsters cannot attack and their effects are negated


                        ANIME VS. TCG: WHAT’S THE DIFFERENCE?

What do you get when you mix the (non-existent) ‘Living Arrow’ with ‘Polymerization’ and ‘Mammoth Graveyard’? According to the rules of either Yu-Gi-Oh! TCG or OCG…you get nothing! Yet the anime’s way of pulling things out of their derriere, especially since that card is the ‘Spell Shattering Arrow’ and there is no fusion card (yet) of a Blue-Eyes Ultimate Dragon with a Mammoth Graveyard fused to it. Not only is this physically impossible in the game, I would be willing to call this cheating on account of Polymerization stating clearly, “Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or your side of the field as Fusion Materials,”

If a card such as Living Arrow stipulated that you could use any of your spell (formerly magic) cards on your opponent this card would be banned as it would be open to so much abuse in the game and the spark of angry debates among players and judges mid-game, since it doesn’t specify what type of spells (permanent, quick-play, etc.) so if we’re left to assume it’s any spell and with that said you would combine living arrow with say…” The Seal of Orichalcos”. This field card is still counted as a spell and would severely cripple your opponent’s deck due to how broken it is for players who rely of fusion, synchro and Xyz summoned monsters as the seal prevents you from summoning from the Extra Deck. Granted this would be a brilliant move, however this would apply to any and all other spells that are used in conjunction with Living Arrow. Long story short, it would break the game and everyone would do it.

Got any ideas for an Anime Vs. TCG that you saw on the show that you want to see?

High-Speed Riders

PSYFrame Lord Omega
Light Psychic / Synchro / Effect
LV8 2800/2200
1 Tuner + 1 or more non-Tuner monsters
(1) Once per turn, during either player’s Main Phase: You can select 1 random card from your opponent’s hand and banish both it and this card face-up until your next Standby Phase.
(2) During your opponent’s Standby Phase: You can target 1 banished card; return it to the Graveyard.
(3) If this card is in your Graveyard: You can target 1 other card in either Graveyard; shuffle both that card and this card into the Deck.

PSYFrame Gear Gamma
Light Psychic / Special Summon / Tuner / Effect
LV2 1000/0
Cannot be Normal Summoned/Set. Must be Special Summoned by card effect and cannot be Special Summoned by other ways.
(1) When an opponent’s monster effect is activated while you control no monsters: You can Special Summon both this card and 1 “PSYFrame Driver” from your hand, Deck, or Graveyard, and if you Summoned both, negate that activation, and if you do that, destroy it. Banish all monsters Special Summoned by this effect during the End Phase.

PSYFrame Driver

A Psychic Warrior capable of manipulating electricity. Wielding the Autonomous Amplification devices known as “PSYFrame”, he [battles against the Security Force/uses the Security Force/other?]. His form is truly fast as lightning.


                        ANIME VS. TCG: WHAT’S THE DIFFERENCE?

“It’s in the class of Exodia!” shouted Yugi. No it isn’t says me. Getting over the fact that Duelist Kingdom didn’t follow the rules of the game by any stretch, the Paradox Bros. placed these 3 monsters on the field (or in this case, maze) and they just sat there until the last one had arrived and the Gate Guardian took form. They thought it was game over, but all they did was waste 3 very good resources on a high ATK monster with no real special abilities. Gate Guardian cannot activate the abilities of Suijin, Sanga and Kazejin at any point, not to mention in the real game you’d need to sacrifice 2 monsters just to summon one of these creatures with normal summoning. Meaning you’d have to sacrifice a grand total of 6 monsters, just to then sacrifice and additional 3 monsters with better abilities and considerable attack power. The biggest mistake about this card is that it should be a fusion monster and have abilities similar to its components, even an Xyz monster that must consist of these creatures would be more fitting as they’d have to be together. Gate Guardian was a great idea, but it falls short and I have yet to meet a player who uses him in their deck and fewer still whom can successfully summon him.

Got an idea for contradiction in the anime and tcg that you want me to point out?

anonymous asked:

do you know this scene from what episode ? imgur(.)com/46LBz4j i hope you will answer , thanks you (:

The episode is 2x08, but I think this was from the extended scene or just a picture or something. ocgftg probably knows.


                         ANIME VS. TCG: WHAT’S THE DIFFERENCE?

Remember that time when Pegasus debuted his ‘Toon World’ deck against Seto Kaiba in that duel for Mokuba? Here’s what Pegasus forgot: To activate ‘Toon World’ you MUST pay 1000 life points no if’s, and’s or but’s! In the anime series they had 2000 life points to start with at this point so it would have spelled disaster for the creator of ‘Duel Monsters’. Even worse than that, he would have to pay 500 life points just to attack with any of his toon monsters from that era including ‘Manga Ryu-Ran’ and ‘Toon Mermaid’. However in the case ‘Blue-Eyes Toon Dragon’ it would be able to attack Kaiba directly the turn after it was summoned due to its stipulation, which would OTK (one turn kill) Kaiba and win Pegasus the match only having 500 life points left, assuming that Kaiba didn’t destroy the toon dragon with his own ‘Blue-Eyes White Dragon’. The toon monsters CANNOT dodge moves as shown in the anime as well, nowhere on their cards is it stipulated that they cannot be destroyed thusly. However the toon monsters are forever shackled to the fate of ‘Toon World’ in the fact that if ‘Toon World’ is destroyed, so too do the toon monsters so one well placed ‘Mystical Space Typhoon’ would put an end to them. 
In the TCG there have been new toon cards released that put an end to many of the issues with using toon monsters such as Toon Kingdom and if anything, makes them even more of a pain to deal with for those unprepared for them. Mind you even with the 1000 life point cost, in the trading card game you start with 8000 so you can afford it, Pegasus should not have been able to. 

Know of any differences in the anime vs. tcg?