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The days of Ghoul Trash are back, children! 

Ghoul Trash Day #12: Raul Tejada

I feel like I should explain why he wasn’t in round one, the reason being that I hadn’t had him as a companion yet. That’s it.

Now that I have had him as a companion, however, he has quickly become one of my favorite characters in the entire franchise. How so much sarcasm can be crammed into one old Mexican corpse is beyond me, but he’s absolutely wonderful. What a little shit. What a mustache. That he’s voiced by Danny Trejo doesn’t exactly hurt, either. You know, it’s too bad that Obsidian decided that all of it’s players were horny 12 year old boys that just wanted a constant flood of prostitutes didn’t allow romantic relationships, because…

Anyway, my #2 ghoul boyfriend, Raul.

Best ending: Bethesda, humbled by Fallout 4′s heavy criticism from critics and fans alike, begins to understand their own shortcomings. Looking to fix this, they form a partnership with Obsidian Entertainment, to help provide new Fallout games. With this future Fallout games are universal for well written story, interesting game-play mechanics and overall amazing experiences. 

Good ending: Bethesda hoping to please Fallout veterans contracts Obsidian Entertainment to do multiple spin off titles of the Fallout IP. These games are seen as a new gold standard in terms of writing for the modern Fallout series. Bethesda taking notes of both fan backlash of Fallout 4 and the success of the new spin off’s tries to implement it’s teachings into their own new Fallout projects, for better or worse. 

Neutral ending: After so much fan outrage over the mediocrity of Fallout 4, Bethesda reluctantly hires Obsidian entertainment to do one spin off game using pre-existing Fallout 4 assets. This game is well loved by fans and Bethesda takes note, trying to implement them into their own upcoming Fallout games. But they do not understand the nuance behind Obsidian’s writing and the new project falls flat in the story department because of it. 

Bad ending: Despite pleads from fans of the series Bethesda decides to hoard the IP of Fallout for themselves. However they do listen to player feedback and try to fix these problems to make Fallout 5 just a little better. Yet ultimately Fallout 5′s story fails as a cohesive and a thought provoking piece of art. 

Worst ending: Bethesda, drunk off of the financial success that was Fallout 4, hoards the IP of Fallout for themselves, secretly working on Fallout 5 for another seven years without so much as an official announcement. They pass those seven years by selling remasters of Fallout 4, and Skyrim on new platforms. Gamers buy these releases because they are sheep, and with each copy sold Bethesda’s ego grows larger. When Fallout 5 is finally released it is a buggy unpolished mess. All pretenses of Fallout being a story driven RPG are gone, replaced with solid shooting mechanics, RNG styled dungeon crawling quests, and a new gimmick of the week. Some quests are ripped wholesale from successful mods, and any continuity of Fallout 1, 2 and New Vegas; are completely gone. Replaced with a continuity centering around Fallout 3 and 4. The previous identity of Fallout, that of a gallows humor based nuclear odyssey drenched in tragedy and human emotion, is scrubbed away. All that remains is that of sarcasm and wacky post apocalyptic shenanigans. Fallout as a thought provoking piece of art is dead. And people around the world merely know Fallout as “That post-apocalypse game where you can shoot mini-nukes.” 

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Fallout New Vegas, 2010. Obsidian Entertainment.