As some of you may know, Charlee doesn’t do video games very much. She has her childhood favorites such as Double Dash and Barbie, but she only plays video games when she’s in a particular mood, or when she’s working with Oblivian. She knows absolutely nothing about Pokemon. Her favorite is Bellsprout. She calls it “The one with the nose.” Whenever she sees Snorlax, though, she calls it “The Totoro.” After explaining to her that they were completely different, she pressed that it was a Totoro harder. After some of the other Oblivian members agreed with her, I was through with it.
So, without further adieu, here is why Snorlax and Totoro are different.
(Keep in mind that some of these facts had to be found very carefully and estimated. I will fight tooth and nail to prove my point. You have been warned.)
Reason #1 – Size Differences
Snorlax comes in at approximately 6’ 11”, depending on when and where you find/catch him. There are many different Totoro sized, ranging from around 1’ to a whopping 8’ 4”. This depends on the type of Totoro.
Reason #2 – Region
Snorlax can be found in the Kanto, Johto, Hoenn, Sinnoh, Unova, and Kalos regions. Totoro can be found in Tokorozawa City, Japan.
Reason #3 – Nature
While I will admit that both Snorlax and Totoro are quite lazy, that doesn’t mean that their natures are the same. Totoro is kind and gentle, and is awake whenever it feels it is needed in the forest. Snorlax is always asleep, unless it is being used in battle or it is eating. One or the other.
Reason #4 – Preference of Location
Totoro usually stays hidden within the forest, and rarely comes out to see humans. Snorlax is usually found IN TRAINERS’ GOD DAMNED WAYS MOVE YOU PIECE OF SH-
Reason #5 – Type of Creature
Snorlax is classified as a “Pokemon.” More specifically, the “Sleeping Pokemon.” Totoro is the “Spirit of the Forest.”
Reason #6 – Creatures Based Upon
We all know that Snorlax and Totoro are fictional characters, so I’m breaking the suspense of disbelief for a moment. Snorlax is supposedly based on bears or teddy bears. Totoro is based on three different animals: The Tanuki (aka Racoon), the cat, and the owl.
Reason #7 – Different Types
Snorlax only has one type. There isn’t even any difference between its male and female forms. Totoro, on the other hand, has three separate types that range in size. The types are the Oh-Totoro (King Totoro), the Chuu-Totoro (Medium Totoro), and the Chibi-Totoro (Small Totoro).
Reason #8 – First Sightings
According to the movie, Totoro was first seen by a human in the late 1950’s. Assuming that Pokemon Red and Blue was released as a game set in the present, the first sighting of a Snorlax by a human being was in early 1996.
Reason #9 – Modern Sightings
Snorlax are very commonly seen by people all over the world. Totoro is more rare, being more seen on a regular basis in Japan, and less in other places, such as North America or Europe.
Reason #10 – Diet
Snorlax will eat just about anything. They prefer vines (even spiky ones) and/or bananas in their everyday meal, although they have been known to try to eat other Pokemon. While Totoro’s diet has never been confirmed, it is assumed that they eat forest nuts and seeds, and possibly fruits (things found in the forest).
There you go. If you still believe that Snorlax and Totoro are the same god damned creatures, Charlee, that you are even more stubborn than I. And that’s saying something. Because, as you can plainly see, I am one stubborn bastard.
Chivalry: Medieval Warfare is a first-person melee-based sword slinger. It was made popular on YouTube by many influential gamers, and it is finally coming to Xbox 360 and PS3.
“Besiege castles and raid villages in this 12 player online experience which truly feels like a medieval battlefield! As a fresh take on the first person combat genre, we invite players to trade in their guns and grenades to test their mettle against cold hard steel.”
An interesting thing to note is that Chivalry on Xbox states that it has a “12 player online experience,” while the PlayStation version has a “16 player online experience.” Regardless, I’m pleased to see this game becoming a bigger title, as it looks extremely fun.
A few years ago, an AMV simply titled “Kingdom Hearts Reconnect" won Best In Show, and was released on YouTube. Unfortunately, there was a copyright claim against the AMV, and the audio was removed. Due to that legality issue, I’m not goint to post the full video with audio. You can check out the video here: http://www.youtube.com/watch?v=vNNhSuOM2w0.
I really love this AMV. The music is fantastic, the visuals are impressive, and it’s Kingdom Hearts. Enough said.
And now, due to that whole “Copyright Claim" thing, I’m putting a disclaimer.
Oblivian Studios, Oblivian Game Reviews, and all affiliates do no claim the rights to this music, the music video, the full AMV, or any other aspect. This is posted solely for entertainment purposes and because it is awesome. All rights go to their respective owners. We love you Square.
High Resolution Images of ALL Super Smash Bros. for Wii U and 3DS and Alternative Colors
Thanks to Tumblr user spookyspaceluigi and Imgur user Sages, there is a full gallery of all of the Characters from Super Smash Bros. for Wii U and 3DS. It also includes all seven other alternative colors and costumes for each character. It’s awesome, and if you need the images for something (like a post for the internet), it is extremely useful.
Assassin’s Creed is a subject I have touched on many a time in the past. Over the years, it has become a highly discussed series due to the overwhelming amount of disagreement regarding whether the games are good games or bad games. My two cents on the matter is that the games are, overall, at least decent. ACII will always be my favorite of the set, but the original also has a special place. For argument’s sake, I’m going to ignore the existence of any and all spin-offs and the Ezio sequels. Numbered games are the important ones, right…?
When Assassin’s Creed III was released, it received mixed reviews, with critics favoring it surprisingly more highly than players. The game’s story, gameplay, and added content was all highly debated over. More than anything, I believe that people thought it was too much of a step away from the original ideas of the AC games; those being finding a target and taking him out. While I have my own feelings about the game (and I have shared them before), I will say that I see both sides of the argument. ACIII did a lot right. It had engaging gameplay, a halfway decent story, and extremely good graphics for the time. Not to mention it added one of the best boating minigames ever. No wonder Ubisoft decided to focus ACIV on pirates.
However, if I’ve said it once, I’ve said it one thousand times. Assassin’s Creed III, in my eyes, is not a bad game. It is however, an ungraceful sequel. ACIII dared to take a few steps away from what was expected of a new AC game. It changed what had, up to that point, been a very successful formula. Pokemon X and Y did the same thing and everyone loved it. While I’m not here to argue any point as to why that is, it does demonstrate what I have come to dub “The Assassin’s Creed III Effect.”
Simply put, The ACIII Effect is when a sequel to a successful game is made that is not widely accepted due to changes made, yet that would otherwise be praised more highly had it been a stand-alone. You can see this similar pattern in many games. Now, this effect is not an excuse to call a bad game good. There are many terrible sequels. This effect is more of a way to describe a similar pattern that can and does appear on a semi-regular basis.
If you want to see an excellent example of the ACIII effect, watch this video by Egoraptor on Super Castlevania IV:
After all is said and done, I liked ACIII. I didn’t like it as much as ACII, or even the original, but it had a certain pizzazz to it that I felt the other games lacked. So much about it focused on making things different enough to get some variety without deviating too far off the AC path. Whether it succeeded or not will be debated for many months to come, especially with the recent release of ACIV. Either way, ACIII holds itself fairly high in my book.
Often times, in the news and in my research, I come across unique ideas that take games and implement them in ways never before attained. Twitch Plays Pokemon is probably my favorite so far. It is a social experiment designed to see whether or not a mass of people have the ability to work together to complete a game. By “mass,” I mean approximately one hundred thousand.
The rules of Twitch Plays Pokemon are very simple. Users from all over the world can enter the live stream and participate for free. In the chat window, users enter commands for the main character in the Gameboy game Pokemon Red. Those commands (i.e. Up, Down, A, Start, etc.) are processed by a computer and are entered into the game through the use of an emulator. This leads to literally days of no progress whatsoever. And it is amazing.
Now, it isn’t perfect. Not all commands are entered, of course, as there are entirely too many participants at any given point to allow for such. Restrictions have been put on the use of the start button due to the spammers. There is a considerable amount of lag between the entering of the command and the actual processing of it by the game. Some users have ended up being banned, for one reason or another, though the creator claims that he has nothing to do with it. However, it is (to my knowledge) the first time the amount of people are all playing the same copy of a game at one time. It must be a record.
The experiment has been extraordinarily successful so far. Currently, Pokemon Red is holding the top spot of viewed streams, over games like League of Legends, Dota 2, and Starcraft. It has been running for almost exactly six days, as of writing this post. Those who want to support the creator(s) have the ability to subscribe to the post for an additional and optional fee of five dollars.
As an added bonus, users now have additional game modes called “Anarchy” and “Democracy.” Anarchy is the standard mode, where all inputs by users are processed at once. Democracy is a separate mode that acts differently. As a prerequisite, 75% of all current users must agree that Democracy is the mode they want to use. At that point, users may input more than one command at the same time, causing even more commotion and havoc.