If aliens were given a fair, objective book summarizing the history of the past 250 million years on Earth, the book would be entirely about dinosaurs—except for the last sentence, which would be a confusing, short footnote about a new species that suddenly emerged and fought each other constantly.
There are initially four different ways to use the Bestow Curse spell in D&D 5e. Those are as follows:
Disadvantage on ability checks and saves for one ability score
Disadvantage on attacks against you
WIS save or do nothing during a given round
+1d8 necrotic damage when you damage them
The spell normally lasts for a minute, but if cast with a 9th level slot, it lasts until dispelled, which is worth noting because the best curses last until dispelled. if cast with a 4th level slot, it lasts for 10 minutes. A 5th level slot is 8 hours. A 7th level slot is 24 hours. These all have their uses for creative players, but the best part of the spell by far is the encouragement to invent your own curses, which many players and DMs have taken as a challenge for their own creativity. So while it is certainly not new, it’s my turn to take a crack at it!
* - A curse marked with an asterisk is a 9th-level only curse due to its powerful detriment or long-lasting nature. But who is to stop you from enchanting an innocuous item with such a curse?
Hair Growth/Loss: You are cursed to grow hair at a rapid rate for the duration of the curse or else lose all of your hair (it grows back after the curse ends).
Mute/Deaf/Blind: You are rendered either mute, deaf, or blind for the duration of the curse.
Forbidden Speech: You are cursed to never speak about a certain subject, topic, or word for the duration of the curse.
*Rapid Aging/Deaging: You are cursed to either age by one year each day, or to grow one year younger each day. After you reach your final day, you die.
*Phylactery: Your fate becomes tied to a creature or object. If the creature or object is slain/destroyed, you die as well.
Ugliness: You are cursed with horrible deformity for the duration of the curse. You have -5 on Persuasion checks and Deception checks for the duration and are easily noticed and shunned by most humanoids of any race.
image source: Evil Dead 2: Dead by Dawn
Possessed Limb: One of your limbs (usually an arm) acts on its own for the duration of the curse, usually attempting to harm its host, harm others, or sow chaos.
Petrified Limb: One of your limbs becomes petrified and is unable to be used for the duration of the curse. It could turn into any solid mineral like stone, iron, glass, salt, or gold. Any damage it takes is retained once the curse is lifted.
Funny Looking: For the duration of the curse, anyone who you attempt to communicate with bursts into uncontrollable laughter. This does not prevent hostile creatures from attacking you, but prevents them from speaking.
Lichsight: For the duration of the curse, you can see the spirits of the dead. Whether real or illusory, you cannot communicate with them and you must make a WIS saving throw each round or become frightened and run in a random direction or cower in place (50%/50%).
Butterfingers: Each round while the curse is active, you must make a DEX saving throw. On a failed save, you drop whatever you are holding and cannot pick up or hold anything for the rest of the round.
Forgetful: You have a tendency to forget things. During the curse, whenever new information is revealed to your character, you have a 50% chance to not be able to remember it, even after the curse has ended.
*Lady of Shalott: You are doomed to die if you ever lay eyes directly upon another being, and must therefore look at the world through a mirror and avoid direct sight of others. The difficulty of maneuvering a hand mirror or the necessity to close your eyes effectively makes you blinded while in combat, imposing disadvantage on attack rolls.
Stingy: During the curse, you must make a WIS saving throw whenever you intend to part with money. On a failed save, you opt not to spend your money on it. You cannot make another such save for the same purchase, even from a different seller.
Empty Coinpurse: You are compelled to buy things until all of your wealth has disappeared. You will even go so far as to barter your own goods once out of money. Whenever you find something for sale, you must make a WIS saving throw. On a failed save, you will do anything you can to attempt to purchase it or trade for it. Only if the seller refuses three times will you give up.
*Baleful Polymorph: You are transformed into a small creature or tiny animated object for the duration of the curse. You retain the ability to speak using a disembodied voice emanating from the creature or object, usually paired with animation like a moving mouth (if a creature) or a mouth-shaped part (if an object; like a book opening and closing its covers and such). You can move with a move speed of 10 ft. per round if an object.
image source: Star vs. the Forces of Evil
Talking Tumor: You grow a tumor-like second head that can speak that embarrasses, berates, or otherwise annoys and inconveniences you. It has +6 for Persuasion, Deception, and Intimidation checks, helping it be a complete jerk.
Evil Aura: Plants within 15 ft. of you wilt and turn brown or gray and animals within 60 ft. feel afraid or threatened by you for the duration of the curse.
Bad Taste: Eating food or drinking water causes you to become poisoned for 1d6 hours, or for the duration of the curse.
Bad Luck: Whenever you have advantage for the duration of the curse, you instead have disadvantage.
*Prophecy: You become destined to die under certain circumstances. Whenever it is possible for those circumstances to be met, you must make a relevant saving throw (falling boulder? DEX save. Poisoned apple? CON save. etc.) or begin dying. The victim cannot be threatened by the curse more than once every 2d4 hours. The curse will take increasingly convoluted measures to try and make the prophecy come true the longer the curse lasts.
*Guardian: The victim is polymorphed into a hostile creature of CR 6 or less. The victim is given some sort of command like guarding a location or spreading suffering, and will continue to do so until the curse is lifted or they are slain. They revert to their regular form if they are slain. The victim cannot communicate and is hostile to all creatures. The creature becomes immune to the charmed condition.
image source: Sleeping Beauty by Henry Meynell Rheam
Slumber: You fall into a deep slumber and cannot be awoken until the curse is lifted.
Eternal Rest: If slain while under the curse, you cannot be resurrected by any means even after the curse fades.
Phantasm: You believe that you have been polymorphed into a small creature (like a toad or chicken) and act as such for the duration of the curse.
Unquenchable Thirst/Hunger: You feel eternally hungry and thirsty. You must make a WIS saving throw whenever you encounter food or drink, no matter how dangerous or questionable it might be (swamp water, obviously poisoned food, moldy bread, etc.). On a failed save, you consume it.
*Obedience: Whenever someone you can understand issues a verbal command to you while you are cursed, you are compelled to obey. You may attempt a WIS saving throw to resist a given command for one minute.
Hold your tongue! (Ella Enchanted)
Magical Immunity: You become immune to nonharmful spells for the duration of the curse. Spells cast by enemies or damaging spells still affect you, but healing spells and buffs do not.
Unhealing Wound: A wound you have will never heal. Your maximum hit points are reduced by 2d4+the caster’s spellcasting modifier. This curse cannot reduce a creature’s health to 0 in this way.
*Wandering: While under the effects of the curse, you are compelled to wander. Each day at dawn, you must leave and never return to the same city/town or 2.5 mile radius (if in the wilderness).
*Deadly Descendants: All of your descendants are cursed to kill their birth parents, whether intentionally or not.
*Lonliness: You are cursed to die alone. Anyone you become romantically close to or close friends eventually leaves or dies or meets a horrible fate.
*Gargoyle: You are petrified during the daytime and return to normal at night for the duration of the curse.
Voyager: You cannot set foot on dry land for the duration of the curse, taking 1d6 psychic damage each round that you do.
Yes, there’s always a Wish spell or a Remove Curse spell, but I often believe that if any cleric can remove a curse it undercuts the drama of the punishing spell. Instead, use an alternative way to remove the curse. Most of it depends on how the curse was placed and the reasoning behind it. For instance, if you refuse to give a gypsy shelter from the cold in your luxurious castle, you might get transformed into a beast until someone falls in love with you. Here are some ways that one could feasibly break a curse (if the situation allows).
Give back an item that was stolen from the caster
Complete a quest or mission for the caster
Kill the caster
Pass the curse onto someone else (through some deliberate means like a handshake or kiss or losing a wager)
Seek out a powerful extraplanar being
Seek out special magical ingredients for a cure
Find a loophole in the wording of the curse (either through tricky wording or by finding a liminal loophole. “No man of woman born” could exclude a man born by C-section. “Neither day nor night” could exclude twilight)
Change your alignment (an evil or chaotic character learns to be good or lawful.)
Change your ideal or traits after learning some sort of lesson
Overcome one of your flaws.
Let the curse run its course instead of fighting it.
Find true love/True love’s kiss etc.
Prove your worth to the caster
Atone for past sins
Selflessly risk your life for someone else
Convert a creature to worshiping the caster’s deity
Avenge the caster
image source: Disney’s Beauty and the Beast (1991)
Feel free to use this list and add to it your own ideas for curses! There are so many possibilities that it’s never out of the question to find a new curse that uses arbitrary magical rules to drive the plot of a story. I guess that makes curses the sitcoms of the fantasy world.
I’ve grown quite weary of the spunky heroines, brave rape victims, soul-searching fashionistas that stock so many books. I particularly mourn the lack of female villains — good, potent female villains. Not ill-tempered women who scheme about landing good men and better shoes (as if we had nothing more interesting to war over), not chilly WASP mothers (emotionally distant isn’t necessarily evil), not soapy vixens (merely bitchy doesn’t qualify either). I’m talking violent, wicked women. Scary women. Don’t tell me you don’t know some. The point is, women have spent so many years girl-powering ourselves - to the point of almost parodic encouragement - we’ve left no room to acknowledge our dark side. Dark sides are important. - Gillian Flynn
It’s 1980′s middle-of-nowhere, and Exordia Academy is full of its most talented class of students yet. Whether you’re looking for a place to hone your skills, develop or just fit in
there’s something for everyone within our hallowed halls. Class is in session.
Jongin. Knowledge Absorption. Jongin was very young, when he learned to stay silent. When he learned his knowledge was alienating, his genius a burden. He learned early, knowing too much makes others
fearful, since people (ironically enough) tend to fear the unknown. Until Jongin
finds you. You, as it turns out, are something much more difficult to
Kyungsoo. Telepathy. For someone who finds solace in silence, Kyungsoo’s life is overwhelming at best. Everywhere he goes, everyone he meets is loud, deafeningly so. He never asked for this gift. To know exactly what people think, the moment they think it. Thoughts which more often than not, make him think people are jealous, self-servicing cowards. Always, he’s wished the voices would stop and always, he’s met with more. That is, until he’s alone with you and, for the first time in his life
– he hears absolutely nothing.
Junmyeon. Psychokinesis. Junmyeon does not touch things if he can help it. It’s not that he doesn’t want to. It’s just that nothing ever truly prepares a person for the lived experiences of objects. Touching a book means he does not get the words inside, he gets the laughter of the person who read it last. Touching a door means he is forced to live every impossible life of the men and women who have been and gone from the room. Junmyeon does not touch things if he can help it. Until he touches a dormitory wall. Until he hears you.
Sehun. Invisibility. Sehun remembers the very first time he turned invisible. It was in his primary school days, he was performing Tap Solo #5 in the middle of the stage. Sehun entered from stage left, promptly forgetting the very first move. His legs faltered, mind went blank – and sudden screams erupted from the audience, when Sehun’s body disappeared. His family moved the next week. This kind of thing becomes normal, though – until the day
Sehun is invisible, and you see him anyways.
Minseok.Essokinesis. Reality has never been kind to Minseok. Always, he’s been overlooked. Always picked last, always bullied by those larger than him. Until one day, he snaps. He imagines himself towering over his tormentors, striking fear into their puny hearts and dangling them from his palm. When he realizes they, too experience this distorted reality
things begin to change. No longer is Minseok nobody. The first time he steps foot on campus, people know who he is. He sees them whisper, sees them shy away and while he finds comfort in their fear
it’s lonely. When he meets you though, he finds you don’t look away. Perhaps there’s a reason.
Baekhyun. Aquakinesis. Baekhyun thinks he has control over his powers by now. Thinks he’s past that prepubescent age where his sadness brought drizzles and his anger, monsoons. All this though, is before he makes the terrible and horrifying mistake of falling in love with his best friend. You.
Newfound notoriety has brought more than few changes to Chanyeol’s life at a Exordia Academy. The most notable being that he’s finally in a position to vie for your affections. You, the girl who quite literally makes sparks fly each time he sees you smile.
Yixing. Shifter. Yixing has complete control. Over himself, his body, the molecules which make him. Yixing can alter or change at will - each time with a clinical sort of detachment. Until he finds you, and remembers there are some things worth caring for.
Jongdae. Enhanced Strength. Jongdae remembers the exact moment he knew he was different. He slammed the door to his room, a normal, teenage reaction but was terrified when the plaster and plywood crumbled down around him. From that moment on, he was changed. No longer his parents’ son, Jongdae belonged to someone else entirely. He was adopted
that was what they said. Now, even surrounded by people who are supposedly the same, he feels lost. Adrift, like he’s meant for something else. Then there’s you. You make him feel alive, wanted in a way he’s never understood.
Light the candle, sage, and incense. Pass the object through the incense to cleanse it of any previous energies. State your intent of enchanting the object and its purpose aloud. Pass the object through the incense smoke (air) and candle flame (fire), and sprinkle some salt (earth) and water on it.
Charge it by the light of the full moon for an extra oomph, especially if the object is a crystal/has crystals on it.
Notional life is the life encouraged by government, mass education and the mass media. Each of these powerful agencies couples an assumption of its own importance with a disregard for individuality. Freedom of choice is the catch phrase but streamlined homogeneity is the objective. A people who think for themselves are hard to control and what is worse, in a money culture, they may be sceptical of product advertising. Since our economy is now a consumer economy, we must be credulous and passive. We must believe that we want to earn money to buy things that we don’t need. The education system is not designed to turn out thoughtful individualists, it is there to get us to work. When we come home exhausted from the inanities of our jobs we can relax in front of the inanities of the TV screen. This pattern, punctuated by birth, death and marriage and a new car, is offered to us as real life.
Children who are born into a tired world as batteries of new energy are plugged into the system as soon as possible and gradually drained away. At the time when they become adult and conscious they are already depleted and prepared to accept a world of shadows. Those who have kept their spirit find it hard to nourish it and between the ages of twenty and thirty, many are successfully emptied of all the resistance. I do not think it an exaggeration to say that most of the energy of most of the people is being diverted into a system which destroys them. Money is no antidote. If the imaginative life is to be renewed it needs its own coin.
Jeanette Winterson, ‘Imagination and Reality’, Art Objects
Scenario: The temp agency sent you to a new job that was supposed to be something simple that came along with easy money: lots of easy money. But simple is far from what you get when you realize, being the secretary for Jeon Jungkook, comes with his own form of demands.
A/N: this is part one of the obsession series. I blame Jungkook with his stupid sultry looks and how damn good he’s looked in suits the whole BS&T era. I ended up writing this last night sitting in my car for almost two hours.This is honestly going to be dirty and kinky and I’m not gonna apologize. I hope you all enjoy!
Genre: Jungkook x Reader
Disclaimer: As always, any gifs used are not mine and belong to their rightful owners!!
Warnings: Smut, oral, and slight rough play
“I am a professional. I. Am. A. Professional. I’M A GODDAMN PROFESSIONAL!”
Your hands smacked down on the marble of the bathroom counter. The words you’d been muttering to your reflection over and over like a damn mantra somehow becoming less effective. You felt like you couldn’t breathe in the high-waisted pencil skirt, which wasn’t a ludicrous assumption since you could barely walk properly in it with, or without, the heels.
The reason behind your anxiety ridden pep talk: Jeon Jungkook.
One of the youngest high-ranking executives in the company, he was known for being incredibly smart; thinking outside the box to close deals and create new overseas partnerships, charming, and a decorated athlete. Before you’d been assigned to the company as his latest secretary, the only time you’d actually ever seen him was on the cover of magazines and photographed next to expensive people with beautiful faces to match. Jeon Jungkook held a life you envied.