*loves the mystery surrounding the friendly desert community of night vale deeply and truly and will defend it to the grave*
also me for the past six years:
but? what HAPPENED here??? what is going oN. how come it's so hard to leave night vale. why does cecil exist across multiple time lines. how does mortality work there. also ! ¿ what the fuck ¿ ?
WAITING FOR THE BUS WAITING FOR THE BUS WAITING FOR THE BUS WAITING FOR THE BUS WAITING FOR THE BUS WAITING FOR THE BUS WAITING FOR THE BUS WAITING FOR THE BUS WAITING FOR THE BUS WAITING FOR THE BUS WAITING FOR THE BUS WAITING FOR THE BUS WAITING FOR THE BUS WAITING FOR
What new vegas features do you miss the most in f4?
honestly? the writing. New Vegas had excellent writing, from the plot to the characters to just the dialogue options available to the courier. Having a voice is nice but with the limited dialogue you just can’t roleplay the same way you could in NV. Sole can only either be a bit of a dick, a totally nice guy or a smartass, while the courier can be anything from a complete moron, to an insufferable know-it-all, a smooth talker, a bit of a slut, a violent brute, a sarcastic douche, a by-the-book hero, a quiet badass and anything in between.
And while we’re on dialogue, I really miss the Skill Check dialogue system from NV. You either had the skill needed to get certain things (or just finish quests on an alternate path) or you didn’t, and it was always clear because you got a display that told you how high of a skill you needed (like “Speech [25/30]). Most importantly, if you didn’t have the needed skill, the actual dialogue would change, giving a good reason why the NPC you were talking to would react differently than if you had said the right thing. Plus some of the failed dialogue checks were some of the funniest parts of the game.
In FO4, if you pass a speech check or not is determined entirely by chance. You can have a CHA stat of 10 and still fail. Then you reload, your character says the exact same thing in the exact same context to the same character at the same time AND NOW IT WORKS FOR SOME REASON. That’s annoying busywork and kind of breaks my immersion. They had the same thing in FO3 where your chance of success in speech checks was given in percentages and I didn’t like it there either.
I also like that the courier’s backstory was kept relatively vague, so you could make up your own story for your character. FO4 gives you a pre-baked background that is pretty lukewarm for my tastes and doesn’t leave much room to make up your own character interpretation (unless you do some hard retconning/headcanon action to get around that, but even then it’s not amazing).
But other than that, New Vegas generally just didn’t take itself as seriously as FO4. FO4 has all this big focus on how miserable everyone is and how shitty life in the wasteland is. There is so much drama with families being torn apart, everyone being afraid of the Institute, the Brotherhood stomping about the place, children dying of incurable diseases…it is all so dark and serious and miserable it gets exhausting after a while.
New Vegas has dark stuff too, with drug use, slavery, prostitution, bureaucratic fuckery costing lives, war crimes, lack of medical aid, lack of food and fresh water and power, economic inequality…i could go on. So it absolutely has serious and dark issues. I mean one of the companion characters mercy killed his pregnant wife to spare her the horrors of slavery for fuck’s sake.
But you know what it also has? Ghouls flying to the moon. A gang of grannies in pink dresses beating people to death with rolling pins. Cyberdogs. A big blue grandma who looks like hulk and wears a cute flower hat. A gang of elvis impersonators. at least two (2) robots who think they’re cowboys. People cosplaying ancient romans. A dude wearing a dog for a hat. A giant plastic dinosaur with a store inside that sells tiny plastic dinosaur souvenirs. A sexbot called “FISTO” that you can hire for yourself if you wish.
What I’m trying to say is, New Vegas had a lot of serious themes (I’d argue them being even portrayed better than in FO4 but that’s a matter of opinion). But at the same time it didn’t lose it’s sense of humor. This is a world where science can make people live 200 years, create super mutants by dipping people in green goo, and radiation is basically magic. It’s not super serious all the time or tragic. Might as well have some fun with it. Fallout has a long history of dark comedy after all.
FO4 kinda lost the humor aspect and maybe it’s personal preference, but I never liked media where everything is just sad and miserable all the time because you get kinda tired of it and desensitized after a while. I don’t hate it or anything, but it can never reach the same place in my heart fnv did ;-;
god sorry for the novel i could just talk about fnv all day