not-a-stick-figure

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justice for cheese hair tag by @wackysimmer  

rules:  make a sim look good with EA’s classic cheese hair color. more info

I was tagged by @inquisitive-simmer, thank you! I had a lot of fun making her. I have a problem with making random sims, I can never throw them away! So she’s going in my game, but to be honest, I’m probably going to change her hair and hair color when I go to use her. :X

I tag: @pixeltrashcan, @something-wicked-sims, @budgie2budgie, @mwgaybachelor, @selaronosims, @suebarr753, @simsomedia annnnd @youifyouwanna - do it or don’t, I still ♥ you!

surauvers  asked:

What kind of skill do you need to make a sprite or sprite art?

This is surprisingly difficult to answer, because I have a friend who is quite good at sprite art but claims he can’t actually draw.

But, at the same time, it’s not fair to say that sprite art doesn’t require skill. Though even that’s a lie, because I think anybody could do those ugly stick figure people sprites that were all the rage for a while:

It’s literally just cubes and lines and with all due respect to the developer(s) behind Corporate Lifestyle Simulator, I kind of hate it. There was a string of like five or ten games spread across a two year stretch that all had this art style. If you wanted to be polite you could call it “programmer art,” which I suppose makes sense if you’re doing everything yourself.

(the art style, incidentally, probably originated from Superbrothers: Sword and Sworcery EP, which is actually a very nice looking game and uses the aesthetic to great effect, but I think too many realized it was also easy to copy)

Pixel art, then, is like anything else: you just need to practice. You need an ability to observe, analyze and learn. Having an artistic background, with cartoon artwork maybe, is definitely a plus, as is knowledge of animation. But you don’t need those things before you begin. You just need the drive to push through your newbie mistakes and get good.

Pixel art is about boiling something down to its most essential form. One single pixel can represent a wealth of information. You can’t be bogged down with tons of detail or else it’ll become noise. You have to understand how to represent something with the most simplicity possible. This is why first-gen Pokemon designs look so different from modern Pokemon.

When all you’ve got is 64x64 pixels and four shades of the same color, you can’t really get too detailed. You have to keep it simple. Which isn’t necessarily a bad thing; I think one of the reasons so many of the original Pokemon are so iconic is because of how strong their designs had to be in the face of such simplicity. The same goes for Mario and Mega Man, and a lot of the big-name 8-bit stars. Hardware limitations bred a sort of essence in to their designs. Clear shapes, simple designs, easy to draw. Not entirely unlike the stick figure people I railed against earlier, really.

This is why I specifically mentioned maybe cartoon artwork, because it’s a lot of the same principals. You can’t get caught up chasing tons of realism. Exaggeration is your friend. Want to see a character’s fingers? Better make them big enough so you know what they are when you look at them. Draw them at 400% size, then zoom out to 100% and see if you can still tell what they’re supposed to be.

And the best part is, you probably have software on your computer right now to make sprites. Regular ol’ MS Paint will do you just fine, you can download Paint.NET if you really want, literally anything works. I use a combination of MGI Photosuite and Paintshop Pro 7. Both are nearly two decades old at this point. Use whatever you’re comfortable with.

Hopefully any part of that made sense to you.

LETS HAVE A BIG FINK FROM THE NETWORK DRAWING PARTY

ANYONE WITH ANY ART SKILL CAN DO IT, EVEN IF ITS JUST A STICK FIGURE WITH STRIPES ON ITS FACE. IF YOU WANNA DO IT, GO FOR IT. IF NOT, SIT BACK AND HOPEFULLY SEE A BUNCH OF FINK DRAWINGS COME ACROSS YOUR DASH. (say if you will do this so other people will know!!!)

anonymous asked:

(Kindergarten Anon) On more than one occasion, Peter has been busted for texting you in class, and now he never hears the end of the teasing. Meanwhile, your students are drawing little stick figures of "Ms. Y/N and Mr. M!"

YOU KNOW THEY WOULD SING THAT SITTING IN THE TREE SONG

float-like-a-cadillac  asked:

Hey there! I've been following you for a little while now, and it seems like you know your stuff about Pixar :) I was just wondering if you think there'd be any hope of getting a job at Pixar as a writer (because I'm not kidding, I have trouble drawing a passable stick figure, let alone figuring out any of the finer points of animation...but I can write anything I put my mind to). I've done a lot of my own research but I get conflicting information where writers are involved. Thanks :)

Hi there! I’m in the SAME EXACT boat as you. Unfortunately, there isn’t a place for writers at Pixar. The story is designed by the director. When you see “story team” on the credits, that’s referring to storyboard artists. 

However, other animation studios have story/writing teams! And if you’re still shooting for Pixar, there are PLENTY of positions that don’t require artistic ability! I’m aiming for modeling, animation, lighting, or marketing! Next year when the internships are available again, look through them and see what fits you! There’s always something! And if you ever need help, feel free to hit me up :)

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crey

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All I want for Valentine’s Day is to feed my Edgy Starchild some ice cream~

This took forever, and I debated for days whether or not I was even gonna upload this. I did each set of 4 in their own file and each time I started over, the style changed. Lighting was a struggle. I had the most fun working on page 2. Page 3 was rushed. And page 1 was an experiment.

My friend said I made him too muscular. I tried to deny it, but she’s right. Next time, I’ll draw him as a stick figure. ¯\_(ツ)_/¯

7

Here, have some appropriate battle music!

A close call for Undyne, but she still came out okay! Seems someone else was watching, though…

–Dogs of Future Past–

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Masterpost and FAQ

yuri on ice devs

‘Sooo… Victor and Yuuri had dogs, Christophe and Seung-gil both have cats, Yurio attract cats… We need to give a pet to Phichit but cats are overdone and we can’t really give him a dog since it’s a trait for both main characters…’

‘Idk, maybe you’re overthinking it. Does he really need a pet? It’s Friday evening, I just want this week to be over, to be honest.’

‘Yes, he needs a pet! It’s cute! Fans love pets!’

‘Alright, alright, how about, idk, a hamster.’

‘… That’s a bit ridiculous. And too small. We need more.’

‘Okay what about three hamsters.’

‘You’re not helping.’

‘FIFTEEN HAMSTERS’

‘Go home.’

‘PHICHIT IS A THOUSAND HAMSTERS IN A TRENCH COAT’

you know what’s one of the hardest things to do when you’re making bust/portrait art?

deciding on a pose.

like, you want the pose to be characteristic for that character, but you also want it to be interesting + unique esp. if it’s your MC. and then u have to decide on their default expression.

BUT THE POSE

IS SO HARD