not worth losing

anonymous asked:

working retail is so fucking draining. I had awful depression before I started working, but now it's more severe. honestly I think I'm just gonna kill myself tonight.

NO NO NO! Please vent here with us, we can help! You are not alone and there are better ways to cope than that. Retail isn’t forever and it sure as hell ain’t worth losing you. You are irreplaceable and a retail job isn’t permanent. If you need anything you know where to find us. We care and so do our followers. -Abby

the signs and their downsides

Aries: is both the protagonist & antagonist of their own life
Taurus: constantly torn between what they want and what they need
Gemini: doesn’t know how to function without stimulation
Cancer: they make “homes” out of people, and relies on others rather than themselves for a sense of security.
Leo: sees everyone as a threat or competition
Virgo has an all-consuming fear of insignificance and lacking in all forms (major preoccupation with proving their worth)
Libra: frequently loses their sense of self (by tending to define themselves by their friends & the people they surround themselves with)
Scorpio: extreme distrust in not only others but also in themselves, seeing their emotions & obsessions as treacherous
Sagittarius: has bouts of overwhelming loneliness and emptiness (and will do anything to fill the void)
Capricorn: can’t handle failure, it feels like the end of the world to them
Aquarius: has an existential crisis every other week
Pisces: constantly waiting for something to happen, having absurdly high hopes & therefore getting them crushed over and over again.

There are older men in everything. Men don’t grow up with the idea that they’re somehow obsolete with age. Old men are brilliant, charismatic, fun, flirty mentors in everything the media puts out. They’re prestigious and powerful. Even if they’re abusers, they’re just misunderstood and broken hearted and it’s all very poetic.

Women are told that they peak at 18 and any nubile looks they maintain are a saving grace. Women are told that they’re worth precisely how much they can ensnare or seduce or benefit a man. Women’s lives, according to our society, begin at 18 and end at 29. If we manage to maintain the whole “young & fun” air we can get away with maybe a couple more years of being considered of worth.

Women don’t lose their vitality according to societally defined ideas about our age. Men aren’t the only ones who stay vital and passionate into their sixties. Young girls growing up have tragically few role models to look up to. They’re told there is nothing for them beyond being hot shit in their twenties.

Let’s Get Something Straight.

LET HUFFLEPUFFS HAVE A RESTING BITCH FACE. LET HUFFLEPUFFS BE FIREY AND PASSIONATE. LET HUFFLEPUFFS BE INCREDIBLY WITTY AND STUDIOUS. LET HUFFLEPUFFS GET INTO FIST FIGHTS.

LET HUFFLEPUFFS BE MORE THAN FICKLE, POLITE, PACIFIST, HAPPY-GO-LUCKY, BLITHE, AND APPROACHABLE. BEING A HUFFLEPUFF IS MORE THAN LOOKING INNOCENT AND SWEET.

I am a Hufflepuff with a horrible resting bitch face. I am a Hufflepuff who people see as unapproachable. I am a Hufflepuff with strong beliefs and passion.

The traits found in Hufflepuff are listed below:

  • Dedication
  • Hard Work
  • Fair play
  • Patience
  • Kindness
  • Tolerance
  • Unafraid of toil
  • Loyalty

Hufflepuffs are dedicated. They are dedicated to their studies, their friends, their families, their hobbies- Hufflepuffs show dedication to the things they love. They don’t dedicate themselves to be praised. it is a self sacrificing quality, much like the rest of the Hufflepuff House traits. Dedication goes hand-in-hand with hard work. It’s enduring when shit hits the fan, it’s getting out of bed when all you want to do is sleep, it’s not accepting handouts, it’s becoming successful through honest work. Hufflepuffs get the most out of working hard, not smart. This isn’t because they aren’t smart, it’s because they believe it benefits them more. Hardwork brings knowledge. They learn how to fight with integrity to get what they want. They most definitely aren’t ones to cheat. Given the choice between cheating and failure, they would choose failure.

Patience is a virtue. I don’t take this to mean that Hufflepuffs don’t mind waiting around if a friend is running late, it means that Hufflepuffs are more willing than most to put a cap on their temperament. Hufflepuffs don’t get bothered easy. Whether it’s from natural ability or a constantly running internal monologue keeping them from blowing a fuse, they manage to handle adversity with as much dignity and grace as they can muster. I think it’s hard to tell what a Hufflepuff is thinking because they keep their opinions to themselves unless asked to express it. Patience has nothing to do with passion. A Hufflepuff is a master at picking their battles. They know what’s worth losing their temper over.  

Kindness: benevolent, intended for benefits rather than profit, loving, expressing goodwill. Who the fuck wants to be mean and rude all the time to everyone? Being kind does not mean being pushover. When did it become taboo to be kind? Why is being edgy all the sudden associated with being rude, pretentious, mean and cynical? Being kind is sincerely asking someone “how are you?” and being unafraid to receive an honest and drawn out response. Being kind is being a good listener, helping people for their benefit and not your own, it’s picking up trash in the movie theater so that the staff has less to clean. Being kind is leaving sweet, anonymous notes for people just to make their day a little bit better. Being kind is reveling in making someone smile or laugh. Being kind is smiling back when someone smiles at you. To be benevolent, to be nice, to be kind pushes away all self interest. It’s a selfless trait.

Tolerance is just nodding along with some gun slinging, homophobic, misogynistic jerk rambling about how Donald Trump will make America “great again”, even though you strongly disagree. Hufflepuffs, if you’ll notice, get along with virtually each house. They do not take it upon themselves to judge. Hufflepuffs are masters at accepting things that they cannot change; they cope well with diversity. If someone came up to a Hufflepuff and said that they were a supporter of pure-blood supremacy, the Hufflepuff would nod, say something (passive but sincere) along the lines of “that’s an interesting opinion,” then carry on with their day. Though they may not be at all happy about what was said, they do not take it upon themselves to get everyone to see the way that they see things. You can’t force people to listen. It’s not that Hufflepuffs don’t have opinions, they do, but, as the saying goes, “Opinions are like assholes, everybody has one.” They find that people respect your opinion and ask for it more when you present a judgement free environment for them.

This house is loyal. They’re a tolerant bunch, sure, but they will not tolerate bullies. It’s their sense of fraternity and loyalty that gives Hufflepuff something worth fighting for. It wouldn’t surprise me to see a Hufflepuff seventh year getting into a fist fight with a Ravenclaw seventh year because the Ravenclaw was making snarky remarks about a first year getting sorted into Hufflepuff. Hufflepuffs will argue, punch, kick, pull hair and scream if you somehow hurt someone they hold dear to them.  Don’t forget how fucking raw Badgers are. They’re one of the most fearless animals in the animal kingdom. This can maybe be seen as a flaw, however. In Goblet of Fire, the Hufflepuff House got so caught up in the competition between Cedric and Harry, good judgement was blurred by their unwavering loyalty. This brings me to believe that Hufflepuffs, if sufficiently provoked, can attack with the most underhanded and vicious insults ever. I don’t think it would be wise to bring a Hufflepuff to their breaking point in hopes of seeing this animosity. In most circumstances, however, loyalty is a virtue.  

I am so sick of the stigma that Hufflepuffs are these soft little balls of dough that are just so lukewarm compared to the other houses. Need I remind y’all that Hufflepuffs fought at the Battle of Hogwarts without hesitation? They rose to the occasion, they weren’t indifferent about the situation at hand at all- they were selfless, they were fearless. They fought because they loved their school, their friends, their teachers, and because it was the right thing to do.

  • Kindness should not be mistaken for weakness.
  • Tolerance should not be mistaken for neutrality
  • Patience should not be mistaken for dispassion
  • Loyalty gives them reason to fight
  • Hardwork and dedication make them goal-oriented
  • Fair play does not mean there is a lack of initiative

A Hufflepuff is not a clone of the Pillsbury Dough Boy. Hufflepuffs can have strong opinions, be passionate, reckless, brave, and enterprising.

Because Helga Hufflepuff didn’t sort her students by a particular aptitude, Hufflepuff should be one of the most diverse houses in Hogwarts. So don’t generalize all Hufflepuffs to fit the “looks like a cinnamon roll and is a cinnamon roll” archetype. Hufflepuffs can be fierce as fuck.

Find someone....
  • Find someone who isn’t afraid to admit that they miss you.
  • Someone who knows you aren’t perfect but treats you as if you’re.
  • Someone who’s bigger fear is losing you.
  • One who gives their heart completely.
  • Someone who says I love you and means it.
  • Last but not least find someone who wakes you up everyday and falls for you all over again.
Let me make one thing perfectly clear; If you decide to love me and you want us to be together I have to be your number one priority.
If I feel like I can’t rely on you, or if I think other people are more important to you than I am - I’m gone.
I’m not being a ‘princess’… I’m not demanding to be doted on and fussed over - all I’m asking for is the same level of love and commitment that I’d give to you.
Because when I love - I love hard. With me it’s 100% all the way…. You’re my one, my everything, my be-all and end-all… If you’re lucky enough to be the guy I love the sun pretty much rises and sets because of you.
But I’m not putting my heart on the line if you’re not going to give me everything you’ve got…. it’s as simple as that.
I promise you I’m worth it - but you have to choose me and only me…. Otherwise, you’ll lose me.
Worth

Canon ‘verse Dean and Cas talking about feelings

read it here on AO3!

“Cas, I just - I don’t think we can do this,” Dean says.

And Cas, sitting beside him in shotgun, tastes loss in his mouth. He stares straight ahead.

He’s been waiting for this, if he’s honest with himself. It was too good to be true. He and Dean have been - things have been different between them, recently. They’ve been saying more, showing more. It’s been filling a part of Cas that he hadn’t even understood was aching and empty, until suddenly it wasn’t.

But now…

“It’s - you know, we got jobs to do,” Dean says. Outside, the night rolls past. They’re driving home to the bunker, shopping bags in the back. The trip was domestic, even sweet; but at the check-outs, Cas saw Dean’s face. He’d known that something was shifting. He’d known that there was trouble to come.

“Jobs?” he manages.

“Yeah, Cas, jobs. We got the world to save. Half the time we’re throwing ourselves under the bus so it won’t drive off the cliff, and that’s good, because the bus won’t crash, but…” He pauses; Cas says nothing. “But - God, Cas, it’s so much harder to throw yourself under the bus when you got someone out there who makes you think you shouldn’t have to.”

Keep reading

OFF THE CUFF HOMESTUCK THOUGHTS #3: THE SELF PILE DOESN’T STOP FROM GETTING TALLER OR: THE PROBLEM OF DEAD MARIOS

DISCLAIMER

IMPORTANT THEORETICAL FRAMEWORK

[CHECK THE TAG FOR MORE THOUGHTS]

So, a long-ass time ago, Rose and Dave had a conversation like this:

TT: After you go, what do you think will happen to me?
TT: Will I just cease to exist?
TG: i dont know
TG: i mean your whole timeline will
TG: maybe
TT: Maybe?
TT: Is there a chance it’ll continue to exist, and I’ll just be here alone forever?
TT: I’m not sure which outcome is more unsettling.
TG: the thing with time travel is
TG: you cant overthink it
TG: just roll with it and see what happens
TG: and above all try not to do anything retarded
TT: What do you think I should do?
TG: try going to sleep
TG: our dream selves kind of operate outside the normal time continuum i think
TG: so if part of you from this timelines going to persist thats probably the way to make it happen
TT: Ok.
TG: and hey you might even be able to help your past dream self wake up sooner without all that fuss you went through
TT: I think the true purpose of this game is to see how many qualifiers we can get to precede the word “self” and still understand what we’re talking about.

This is the most important sentence in Homestuck.

I am dead serious.

Well, OK, I mean, it’s pretty important for understanding some major Homestuck themes and shit or something like that.

Also, I totally should have said: Pre-Retcon Doomed Timeline Non-Dreamself Rose but ultimately about to become Dreamself Rose who semi-merged with Pre-Retcon Alpha Timeline Rose and Doomed Timeline Dave aka Davesprite AKA future Davepetasprite^2 or as we all call them around the office, Davepeta, had that conversation.

Maybe you begin to see what I’m going to talk about here.

One of the major frustrations a lot of people had with the retcon was that the characters we ended up with at the end weren’t the ones we’d come to love and know throughout the story. Was it even worth it, to lose the characters we loved to the tyranny of Game Over? The victorious kids, with the exception of John and Roxy, were other people, with other histories, other goals, and other choices.

Allow me to submit that that may be the whole point.

SBURB is cruel. We’ve known that for a long time. It’s cruel not as Caliborn is cruel, but as the cosmos is cruel, as a supernova is cruel. It wants what it wants, and doesn’t care about how that intersects with the needs of humanity. It wants to make universes through a complex game-playing method, and drags hapless, vulnerable adolescents along for the ride. And most of the time it doesn’t even succeed, leaving its champions to rot in a doomed timeline or similar! Skaia’s victory is an amoral creation myth where individual human beings are just the carved pieces on the chessboard. (I mean, the other ones. Not the carapacians.)

Again, let’s consider the theme of VIDEO GAMES vs. REAL LIFE.

Homestuck, let’s be real, is basically some postmodern horror timey-wimey Jumanji. For a generation way more familiar with pixels than cute little tokens It’s easy for teenagers and in fact, basically everyone, to fantasize about escaping their life and slipping into some game world forever, where they get to do awesome things and be a heroic person.

Homestuck makes that literal. Congratulations, everything you ever knew is dead. You will never see it again, except your internet friends, who turn out also to be your family and other important people. I mean, from a distance, SBURB sounds like an awesome game, right? You figure out who you are and get to wear a cool costume displaying that identity. You get to make anything you want and enjoy this hyperflexible mythology tailored to YOUR CHOICES. HS fans talk all the time about how cool it would be to play a real version of SBURB. That’s a big part of the appeal of SBURB fan adventures. They put you and your friends in the story. Or your favorite characters! It sounds like a fantasy come true.

The thing is, as fantastical as it is, it’s also really fucked up, and ultimately you and your friends are being used. By a giant frog to let it have its babies. By the universe. By a smug blue cloud thing that doesn’t care about you at all.

SBURB does not care about you at all.

The funny thing, SBURB features a mythology with so many layers and nuances and seemingly human motifs about growth and self that you might search for some grand ultimate meaning behind it, but it’s not even human enough to have a personality, to be something you can argue with or fight. It just is. It’s all the cruelty and power of a god without any of the dazzling personality. It’s empty. It just wants to make universes all day long, or fail trying. It is a great, weird tadpole-making machine that eats children.

One of the big ways it doesn’t care about you is its attitude toward the self. Humans and trolls and whatnot prefer not to be relentlessly duplicated. SBURB says, oh yeah, let’s make tons of copies of the player characters and use them for a lot of different purposes.

There’s the dreamself, an essential bifurcation of identity (you are now and were always the dream moon princex) that sometimes gets merged into god tier but sometimes doesn’t. There’s doomed timeline selves, who exist ultimately to augment an Alpha timeline whose Alphaness is decided very arbitrarily and frequently by Lord English. There’s the you who exists before a scratched session and the you who exists afterward, who are two different people but started as one baby in an act of ectobaby meteor duplication, your player self and your guardian self. Dead timeline yous fill up the dreambubbles made by the horrorterrors and get endlessly confused with each other. Any one of these could be the you experience being at any given moment, and which one it is entirely arbitrary. Don’t like being Dead Nepeta #47? Tough hoofbeast leavings, kiddo.

To top it all off, in Terezi: Remember, we learn that every single time we thought someone changed from one self to another, was resurrected or something like that, it was another act of duplication. For every time someone’s died, there’s another version of them waiting in the Dream Bubbles, surprised that they’re not the main character anymore. And we have no way of knowing which is which. Even John, good old everyman John, may or may not be the person who died three or four times. It’s really impossible to say whether we’ve been following the same person throughout our story, or just the illusion of the same person, like a horrifying cosmic flipbook.

The retcon is a return to this same theme. Ultimately, there’s very little new in the changes John makes to reality except that they drive the point home.

John’s friends all died. John and his friends won the game. These things are both true at the same time, except those things may not have happened to the same people. There was a happy ending. Hooray! For, um, some folks who may or may not be the ones we care about. In fact, it’s very confusing, because from Rose’s perspective, Roxy is dead but came back to life, and from Roxy’s perspective Rose is dead but came back to life, except also she came back to life as a weird tentacle catgirl of pure id and self –indulgence. So there’s that. Um. Which Rose are we rooting for again?

Or wait: is it none of them, because the first Rose died in a doomed timeline, hundreds of panels and a number of years ago?

There’s a tension here which one experiences between saying it’s okay because it’s still the same people, and saying it’s not okay, because it’s not the same people at all. This tension is exactly what we’re meant to wrestle with. To put it another way, Homestuck asks if identity can work in aggregate. Are all Johns John, all Roses Rose, and do they all share in what they accomplish? Or are the final victors only accidents created by the whims and needs of the frog baby machine?

What I’m saying, basically, is that the retcon, in the sense that it pointed out our confused relationship with these characters, was already here.

In interviews and questions put to him over the years, Hussie constantly compares HS and SBURB to other video games, particularly Mario, which he frequently returns to as a baseline of comparison that most of his readers will know. One answer, from a recent Hiveswap interview, is particularly revelatory. To the question of “Why do you kill off all your characters?” Hussie replies:

[…]HS is supposedly a story that is also a game. In games, the characters die all the time. How many times did you let Mario fall in the pit before he saved the princess? Who weeps for these Marios. In games your characters die, but you keep trying and trying and rebooting and resetting until finally they make it. When you play a game this process is all very impersonal. Once you finally win, when all is said and done those deaths didn’t “count”, only the linear path of the final victorious version of the character is considered “real”. Mario never actually died, did he? Except the omniscient player knows better. HS seems to combine all the meaningless deaths of a trial-and-error game journey with the way death is treated dramatically in other media, where unlike our oblivious Mario, the characters are aware and afraid of the many deaths they must experience before finally winning the game.

The big man hass the answer.

Homestuck is the story of those dead Marios.

Other works, like Undertale, have engaged with this topic as well. But one of the major differences between Undertale and Homestuck is that in Undertale, between “lives,” one’s consciousness is preserved. In Homestuck, it’s discontinuous, and the value of the overall trial-error process is called into question by the fact that you, the player, may not even get to experience the victory. What meaning does victory hold if that is the case?

So, to put it in a nice thesis format:

One of the central themes of Homestuck is the challenge of reconciling an arbitrary and destructive pattern of growth and victory with the death and suffering you experienced along the way. Homestuck asks: is victory worthwhile if you’re not you anymore? And would you be able to know?

What even is the self? Is there such a thing?

If you were left feeling somewhat disconcerted by our heroes’ tidy victory and departure to their cosmic prize, or by how which Rose gets the spotlight is so deeply, deeply arbitrary, there’s a good reason for that. You’re supposed to be.

The philosophical problem of Wacky Cat Rose is insignificant next to the bullshit of SBURB.

And don’t forget—John and Roxy’s denizens helped them achieve the retcon. Ultimately, the victory they achieved was mediated by the same amoral system of SBURB, and was a victory over an enemy, Caliborn, whose power was created, perpetuated, and ended by that same system.

Okay, so here’s where it gets contentious. There’s an argument to be made, which I’m not sure how I feel about, that some of the character development that could have been in post-retcon Act 6 was left out precisely to push this feeling and play up this tension. Note that this is not the same thing as saying that they were deliberately badly written, but that they’re deliberately written to make us uneasy.That Hussie deliberately played with the balance between making these retconned characters feel familiar and making them feel eerily different to leave us feeling uneasy with the result.

I’m not sure I like that idea. It smacks a little too much of that “everything is perfect” thinking that comes sometimes from the far Metastuck camp. Some of the differences may also be the result of flawed writing. (See: Jane and Jake’s character arcs, which I might talk about later.) And I want to be able to critique those flaws. Ultimately, I think we still needed more time and development to figure out who these new people were—even if our goal was ultimately to compare them to their earlier selves. And again, more conscious acknowledgement of the problem from our heroes—especially John, the linchpin in this last and biggest act of duplication—might have helped drive this theme home.

Still, I think the Problem of Dead Marios is one of the most fundamental questions of Homestuck, maybe THE biggest question. It’s essential to understand it to understand what Hussie’s doing—or attempting to do— in the retcon and the ending.

I don’t know that Homestuck offers us a clear answer to that question. There are some confusions around the issue, too. Where do merged selves fit in, exactly? Clearly they’re a big part of the discussion, because Hussie spends some time in Act 6, especially near the end bringing the identity-merging powers of the Sprites to the forefront. (See also: the identity-merged nightmare that is Lord English.)  Can we even come up with a clear answer to what it means when a dead Mario returns to life grotesquely fused with Toad? How does he beat the game? Does he tell himself that the princess is in another castle? Or what if he merges with Peach? Are they their own princess? How do they know if they’re in the right castle?

Um. Anyway—

Interestingly, it’s not all grotesque—spritesplosions suggest that personalities that are too different don’t stay together long, so a fusion might rely on some inherent compatibility between the two players. Erisol’s self-loathing, sure, but also Fefeta’s cheerfulness. Davepeta seems to be a way of bringing out the best in their players, a way of getting Davesprite past his angst and Nepeta past her fear. Honestly, I know a lot of people don’t like Davepeta as the ending of these two characters’ arcs, but I can’t help but love it. They’re the ultimate coolkid. Cool enough to know they don’t have to be cool. Regular Dave got there, too, of course. But was his retcon assist from John ultimately any different?

Then, of course, we come to Davepeta’s speech to Jade in one of the last few updates before Collide. Davepeta suggests that there is such a thing as an ultimate self beyond the many different selves one piles up throughout the cosmos. A set of principles that describes who you are that’s larger than any individual instance of you. Your inherent Mariohood. (Maybe this is comparable to your Classpect identity, which attempts to describe who you are?) Davepeta even tells Jade, strikingly, that one might learn to see beyond the barriers between selves. Be the ur-self, in practice, rather than theory. This would be incredible news for Jade, who wrestles with the issue of different selves perhaps more than any other character. (There’s a lot to say about Jade.)

Honestly, I wish this ur-self idea had been developed more, and I honestly expected it to be. It doesn’t fully come to fruition, I feel. (Same goes for Davepeta’s character. Ohhhh, ZING!) I’m not sure it entirely makes philosophical sense, especially with fusion—I mean, doesn’t Davepeta themself disprove it? Or at least complicate it? Like, are they part of the ur-Dave or the ur-Nepeta? They seem to imply they’re BOTH? Does that even work? Does that mean that Marieach is all the Peaches and Marios at once?

(In fact, Bowser/Peach/Mario are but the three manifestations of one eternal principle. Also, Bowser/Peach are the true power couple. Read my fanfiction plz.)

And what, say, of Dirk, who ultimately ends up rejecting aspects of his other selves? It feels like there’s a lot more you could say here, and I wonder if Hussie would have said more, if he’d had time. What’s weird is, none of our victorious kids never reach an ur-self (though to their descendants, they become archetypal to some degree), which one might have expected. They’re just individual selves who happened to get lucky. Does that make them representative of the whole? It feels like something’s missing here, or like something got dropped at the last minute.

Same goes for the idea of the Ultimate Riddle. You’d be forgiven for missing it, but there’s been this riddle in the background lore of SBURB that seems to have something to do with personal agency in this overwhelming, overarching system. Karkat called it predestination, saying something like “ANY HOPE YOU HAD OF DOING THINGS OTHERWISE WAS JUST A RUSE.” But others have interpreted it more positively. My favorite interpretation, from bladekindeyewear: the answer to the Riddle is that YOU shape the timeline through your existence, personality, and choices, even when it looks like it’s all predestination. Ultimately it’s your predestination, your set of events, based deeply on your nature, that you are creating. Someone like Caliborn can use his innate personality to achieve power; someone like John might be able to use it to achieve freedom.

I definitely expected something like that to be expressed more explicitly. Like, a big ah-ha moment that helps John or Jade or whoever understand how to escape Caliborn’s system. Something like that would have been very helpful for a lot of our heroes, actually, who’ve been pushed around by Skaia and SBURB together, in finding a cathartic ending.  Once again, I wonder if something was dropped or rushed because there wasn’t time to put it all in. There’s places where you can see hints of that Answer being implied, maybe? But it’s kind of ambiguous.

You can see how the Answer to the Ultimate Riddle ties into some of Davepeta’s ideas. If your personality, the rules of your behavior are a fundamental archetype that goes beyond each individual self, then the answer to whether it matters if one self of yours makes it through to victory is an emphatic YES. You are all of those people, and by winning one round with Skaia, you’ve won the whole game, despite all the arbitrary challenges and deaths it heaps upon you along the way.

This may strike some as too positive for Skaia’s brutality, or again, some way of excusing flaws in many characters’ arcs, or unfair things that happen to them. To be fair, I don’t know that Davepeta’s necessarily meant to be taken as authoritative or the voice of Hussie. They may simply be offering a purrspective.

Hussie not choosing to come right out and engage with the Ultimate Riddle leaves the question of Dead Marios and what they mean for the victorious versions of our cast very open. I like that in some ways—let the reader decide—but I can’t help but wish we had more to work with in making that decision. Plus, it might have brought the thematic messages of Homestuck all the way home to tie them more closely to our characters and their experiences—character development being one of the things most people found most lacking in the ending.

NEXT TIME: All that wacky gnostic stuff probably

The Types as I Know Them

The list isn’t complete but still :^)

ISTJ: They’re really quiet and more awkward than awkward at first but once they get used to you, they don’t really shut up and they talk to themselves when you’re around to make it seem like they’re having a conversation with you

ENFP: They’re really clingy and they do a lot of developing while you know them and they kinda disappear without saying anything for a while but they come back like nothing happened which is pretty chill and also contradictory

ENTP: Gets high and drunk a lot, like, a lot a lot but loves everyone while they’re under the drunk affect. You’d sort of expect them to be the dictator type because of their egoism but they’re really not. It’s sort of like their egoism is a little card they play a bit too much

INFP: Can literally write paragraphs about how awesome you are when you’re feeling down. Or just when they’re happy about something. They write a lot of positive paragraphs

ENTJ: Really bad at understanding jokes like they take them too seriously and try to understand the meaning and if it’s a joke about them, they’ll say “Is that really a problem with me? You should’ve told me earlier before announcing it, gosh”

INTP: Probably the most extroverted introvert like they can easily rap in front of a stranger when asking a question but get so exhausted after a few hours and need like 9 hours of sleep but they can also be like a monkey when they’re hyped but they never actually sleep so yeah, your local mad scientist with issues??

INTJ: They’re really hard to communicate with at first but once you get under their skin enough, they’re one of the best people to sit around with and do almost nothing

ESTP: They can make anything seem funnier than it really is and they repeat the same short joke all the time and the joke doesn’t seem to lose its worth. And they never forget things really so they’re probably the best people to have inside jokes with