northwest overlook

Wallace Falls, Washington

I didn’t make it to the top. It took 2 hours for me to get just this far and I still had the hike back down and 5 hours to drive. Definitely going to have to come back and even camp here next year for more exploring.

9-17-14

Dungeon Design: Guiding Player Movement Part II

This time I’m going to go over some factors that guide movement that are less about visual composition and more about content. I am using the same map from Part 1, a map of an icy cavern frost giants are using as a lair. An entrance to a hero’s lost tomb is located within.

Mechanical Design

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Part 2, Chapter 2: Mouth of the Water

First the dogs will bark. They’ll know before any of us. Then I will have six to fifteen minutes.

I’ve been taking long walks on this coast, just north of the Oregon border. Bald eagles, actual bald eagles, sitting on a wide sandy beach, and I’m the only one here to see it. I can’t see anyone else in either direction. Waves repeating themselves at the tideline, clouds of birds fluttering up and resetting. 10 to 30 seconds after the dogs start barking, the ground will shake. 6 to 15 minutes later, the tsunami will come.

An earthquake is due here, and afterward the tsunami inevitable. If I began running when the dogs started barking, could I make it to the grassy dunes and up to the hills?

No. I can see the root, can make any plan I want, but I couldn’t outrun the wave. Six to fifteen minutes after the dogs started barking I would die. That’s what would happen.

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