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Papyrus - SNL

“Whatever they did, it wasn’t enough!”

waflman7  asked:

I am currently working on designing a board game. I have flavor and alot of the mechanics of the game but I can't figure out an end point that makes sense. Do you have any suggestions on how to brainstorm a way to win the game?

Figuring out the win conditions is something I figure out very early.

If you’re farther along, my tip is this. Have nondesigners play the game with a stopwatch going. Have the players tell you when they’re starting to get bored. You want your game to stop well before (like ten minutes plus, even more if a longer game) the first person reported they were bored. Figure out what conditions can get the game to stop at that point.