Red Hot Chili Peppers to Reissue on Vinyl for Charity

Source: Rolling Stone

Red Hot Chili Peppers, Courtney Barnett and eight other artists will reissue or issue new albums on pink vinyl to benefit the third annualTen Bands One Cause, which raises funds and awareness for Gilda’s Club NYC. The non-profit provides support and education while also fostering empowerment to cancer patients and their families.

Pixies, My Chemical Romance, Anthrax, the Black Keys, Ed Sheeran, NOFX, Opeth and Jim Breuer and the Loud & Rowdy round out the 10 artists participating in this year’s initiative.

“Gilda’s Club’s mission statement is simple, ‘No one should face cancer alone,’“ Anthrax’s Scott Ian said in a statement. "The vital support they give to cancer patients and their families is truly a noble cause and we are honored to be able to help.”

Comedian/musician Breuer understands how cancer personally affects loved ones and their families. "My wife dealt with it twice,” he said in a statement. “I’m happy to support this cause to create more awareness on this subject.”

This year’s project will have seven limited edition and collectible album reissues, which will be released on September 27th. They include Anthrax’s For All Kings, the Black Keys’ Chulahoma, Barnett’sSometimes I Sit and Think, and Sometimes I Just Sit, Ed Sheeran’s X, Jim Breuer and the Loud & Rowdy’s Songs From the Garage, My Chemical Romance’s Three Cheers for Sweet Revenge, NOFX’s First Ditch Effort, and Red Hot Chili Peppers’ The Getaway.

The remaining three titles are brand new albums, which will be released on September 30th (Opeth’s Sorceress and Pixies’ Head Carrier), and on October 7th (NOFX’s First Ditch Effort).

For more information, visit Ten Bands One Cause.

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What is our noble cause?

By Michael Girdley

In his TEDx San Antonio presentation this fall, Nick Longo, co-founder of Geekdom, talked about finding one’s noble cause as a means of fulfilling an entrepreneurial spirit. I related to this topic because I love to come up with ideas and find ways to solve problems. “Ideation” is my top strength, according to Strengthsfinder. As I reflected on my noble cause, I looked back over the past several months, and it became clear to me that I was only addressing small problems, and I wasn’t considering the larger problems at my doorstep. I accepted certain norms that were problematic as unsolvable, defaulting to solving niche problems. I could have made money solving these niche problems, but that would be a small change on a big scale. I’d be putting out the embers rather than the raging flames in my community. My noble cause then became solving bigger problems to make a big impact, not just make money.

The big issue

In my circles, I often engage in the discussion of hiring developers. “I just can’t find any good ones,” I would hear from business leaders. “I am right out of college, but I cannot build a website for the life of me,” university graduates would say. I would hear things like this from companies I have mentored at Geekdom, where we office, from friends running companies large and small, and from students looking for work.  The blaring issue that reared its ugly head was “Why does everyone have trouble hiring developers?” Most business owners and managers accept this as a fact of life; I decided to make this my noble cause and make a big impact.

Getting busy with it

When one finds that noble cause, it becomes one’s mission in life to see it come to fruition. As Nick Longo said, “Business is the mindset; entrepreneurship is the heartset.” The Codeup team stepped out of its comfort zone and went on a quest to provide some value to society. We took on the challenge of training new developers, giving people a meaningful second career, and we’re helping companies find great people to do awesome work. Our team, Jason, Chris, Samantha, and myself, are ready to make our corner of the world better by solving this big problem in our town, San Antonio, Texas, and in our country, one person at a time.

Our mission continues beyond the classroom too. We’ve partnered with reputable companies who desire knowledgeable programmers to hire. We welcome other businesses in the San Antonio community who want to find great programmers who are anxious to get to work.

Do you want to join us in this mission? Do you want to make a difference?  We’ll teach you how.

Chara’s redeeming qualities

(undertale spoilers)

Despite being the catalyst for the plot of the game, Undertale puts very little explicit emphasis on Chara. Direct references to Chara mostly regard their negative impact: the death of themself and Asriel, as well as their reveal at the end of the genocide route. As a result, Chara’s personality and motives are left shrouded in mystery and left up to interpretation. Outside of the genocide route and their plan to gather souls, did Chara have redeeming qualities? Did they have good intent?

The canonical in-game details that show Chara exhibiting selfless or loving behaviors are few, ambiguous, and debatable. However, that does not mean such behavior should be written off. Below is a list of canon events that suggest Chara’s kinder nature, along with analyses and counterpoints for the sake of balance. Please interpret these events as you see fit.

1.) Chara sacrificed themself to free all monsters.

Not only is emancipation a noble cause, but it required Chara to suffer an excruciating death to carry it out. Committing to this plan required a nearly incomprehensible amount of devotion, hope, and determination. Most importantly, making the ultimate sacrifice required compelling motivation. However, what the driving motivation was is left somewhat unclear. Martyrdom alone is not enough for redemption; the means and motives behind self-sacrifice must be taken into account. 

Asriel states in the quote above that “We’ll be strong! We’ll free everyone.” The goal of freedom appears to be the motivation behind Asriel’s compliance with Chara’s plan. By association, this could very well be Chara’s main motivation or at the very least, one of many. The monsters have been wrongfully trapped by humans underground for thousands of years, and the only means of escape involves bloodshed: the death of seven humans, starting with Chara. The love for the Dreemurrs or desire to repent for the humanity’s wrongdoings may have been enough to compel Chara to concoct the plan. Sacrificing oneself to save an entire civilization of monsters is a romantic, noble cause, and perhaps Chara’s most selfless action depicted in game. 

However, things are not that simple. While Chara’s plan could have created a better future for the monsters (albeit, “free” has a double-meaning in the game), Asriel acknowledges that “Chara hated humanity,” which suggests Chara was at least partially motivated by hatred. 

The fact that Asriel feels the need to say this (and by association, Toby Fox felt the need to include it in the game) shows it bears significance. Hatred must have been instrumental to the development of Chara’s plan. Whether it was the leading cause or not, is up to interpretation. Chara’s plan also involved forcing Asriel to be an accomplice to mass-murder (six humans or more), something Asriel was so against that he was willing to die to prevent killing another creature.

Finally, Asriel states that if he had killed those people like Chara wanted, “We would have had to wage war against all of humanity,” a much higher price than the lives of six humans. Whether Chara was aware that a successful plan would have caused a war is left unknown, but at the very least, Asriel was able to come to this realization.

While Chara’s sacrifice and goal of freeing monsters is admirable, it’s hard to state this action as redeemable due to the ambiguity of their motives and the consequences both humanity and monsterkind would have suffered.

2.) Chara’s memories SAVE Asriel

When Asriel is saved at the end of the pacifist route, a memory of Asriel and Chara’s first meeting appears. Since Frisk did not witness this meeting, these memories must have been supplied by Chara. The rescue of Asriel from his anger and torment is a beautiful moment, and it would not have been possible without Chara.

However, the means and motives behind this are still left ambiguous in game. Perhaps the memories are shared unintentionally, if they are subconsciously linked with Frisk’s. On the other hand, these memories may be shared intentionally, and Chara genuinely wanted Asriel to be SAVED and put to rest. In that case, this would be a redeeming moment for Chara.

Unfortunately, this interpretation starts to weaken when the exact same scene plays in the soulless pacifist route. Chara’s memories SAVE Asriel right before Chara slays Frisk’s friends in the soulless pacifist ending. In light of this, the SAVING of Asriel appears insincere and selfish. And perhaps, it is: after all, if Asriel is not stopped, Frisk and Chara will be at the mercy of his SAVE/LOAD powers forever. Chara may have been acting selflessly and with the best of intentions in the true pacifist route, but if so, that intent is subject to change after a true reset.

3.) Chara hand-knit a sweater for Asgore

Perhaps one of the cutest pieces of evidence supporting Chara’s generous side is the pink hand-knit “Mr. Dad Guy” sweater in Asgore’s clothes drawer. While it’s not confirmed to have been made by Chara, Chara does have a unique comment for the sweater in the genocide route, implying they have a personal connection with it. (Unlike the macaroni art, which has no unique narration.)

Though adorable, the sweater itself doesn’t reveal anything about Chara’s character. After all, the motives behind it are never stated, and even if the sweater was given generously with no strings attached, gifts are not an accurate way to judge the content of one’s character. Anyone can give a thoughtful gift. Rather, the existence of the sweater reveals more about Asgore’s character: he holds sentimental feelings towards Chara and the family he once had.

In the genocide route, it is clear that the sentimental value of the sweater is not enough to keep Chara from attacking Asgore. That lethal blow is done without the player’s input and out of turn, solely by Chara.

While canonical evidence supporting Chara having a kind nature is left cryptic and uncertain, this ambiguity does not debunk the interpretation of Chara acting selflessly in the situations above. The fact that it is debatable simply means it is left up to the player’s judgment. The absence of clear-cut information allows for headcanon and theory to fill in the gaps, and isn’t that what makes Undertale so fun?