no name game

“This creative work didn’t sit me down and explicitly explain all the plot points and character development in excruciating detail so I feel this creative work has Bad Writing ™ and I must tell EVERYONE and then also shame them when they don’t agree”


I can’t believe it’s been one year since this game came out! I wasn’t gonna make anything at first but ya know, since I have a gif maker at my disposal I thought I’d try to get something nice put together. I cannot express how much this game has changed my life, as cheesy as it sounds, but it’s true. Honestly, playing it has been one of the most therapeutic things for me, it’s made me feel better when I’m upset, it decreases my ever-rising stress levels, and on top of that I’ve met some of the nicest people possible thanks to this game ( namely @justleeleethings , @moon-boat , @femi-farm , @owl-recluse , just to name a few!) and it’s just been really nice to have a game with characters I could relate to for once. 

Now onto to the story of when I actually got this game…it was back in summer of last year, after my birthday. I’d waited for the Steam summer sale, to purchase this game in particular after watching it be streamed. I’d judged first off, I’ll admit, I’m a little iffy on pixel style games, but I was wrong. I bought it, installed it, ended up bringing it up to play whilst a stream was on in the background and ended up spending more time in-game than I’d intended. I honestly never expected to love it as much as I did, as I still do, and I just can’t believe how long I’ve actually played it or how long it’s been out, for that matter. It’s truly a wonderful game, just really, honestly, one of the best games I’ve ever played in my life. It’s brought me so much joy on down days, whether I’m being salty towards Pierre or swooning over Elliot, it’s brought me into one of the nicest fandoms ever and I’m just so grateful for it existing, because I don’t know how I’d be now if I’d never gotten around to playing it. 

But I just mainly wanna drop off a thanks to Eric Barone(ConcernedApe) for this game’s existence. I saw earlier versions of it, and I just gotta say it’s impressive all the improvements he’s made on it since then. If he accomplished this much on his own, I look forward to his future creations!

anonymous asked:

I wonder if part of the reason I think S6 > S5 is that S6 challenges the viewer to rely more on deductive reasoning skills, whereas S5 featured more dramatic irony (we knew [mostly] all about Alison before Saul, Carrie, and Dar did, and part of us kept hoping that Saul was playing Alison all along, but he was just duped). What do you think?

Hi Anon! Totally agree with you that part of what’s making S6 feel fresh and exciting is that it’s borrowing from the toolbox of the mystery genre, as you wisely put it, making the viewer rely on deductive reasoning. 

But I don’t think the use of dramatic irony was the problem in S5. After all, dramatic irony is the name of the game in spy thrillers – where the antagonist is typically revealed early on and the story unfolds as the protagonist and antagonist (both equally smart) try to outwit each other. This is the formula of the thriller and it normally works just fine, including in Homeland.

The formula failed Homeland in S5 because:

  • Let’s face it, Allison was smarter than Carrie in S5. 
  • Rather than bringing down Allison through her smarts, it was a serendipitous discovery (e.g. the screensaver) that tipped off Carrie to her treason, a thoroughly unsatisfying way to bring down a villain. 
  • Meanwhile, the climax of actually confronting Allison and bringing her down was inexplicably transferred to Saul. Carrie, the hero, was sidelined and the Allison story just kind of fizzled out ITO Carrie’s role in it. 
  • In the meantime, in episode 10, Carrie was given a brand new adversary (the jihadist cell) out of thin air, which was only tangentially related to the Allison storyline. She wasn’t even aware of them up to then and the whole story was resolved in 10 minutes in the finale with Carrie simply asking one of the jihadists not to go through with it. Huh? 

All of these things are no-no’s in the use of dramatic irony for storytelling in thrillers. The problem was not in the use of dramatic irony as much as in its execution. It boggles the mind how experienced showrunners made such amateurish mistakes. 

But, hey, S6 is awesome, so let’s just pretend S5 never happened.

so one of my older brothers walked into my room just now (a very rare occasion), noticed this mc x seven space wedding poster i have on the side of my bookshelf, and asked me: “is that the guy from that chinese boyfriend game”

my response? laughter, and “…yes”

he forgot the name of the game lmao

pinkuboa  asked:

Hey, I don't know if you're waiting to announce this, but that's the name of your game? I'm only asking for tagging purposes. If you don't have one or don't want to reveal it yet, I can just use your user name if you'd like.

HI @pinkuboa :)