Androbot and Axlon were tech companies formed by Atari co-founder Nolan Bushnell through his startup firm, Catalyst Technologies Venture Capital Group.
Bushnell helped form Androbot in 1982, a company that introduced personal robots for education and entertainment purposes. The company stopped production in 1984. After Androbot closed its doors, Bushnell launched Axlon and successfully sold a number of consumer electronic toys and products. Some Androbot designs were repurposed or simplified and sold as Axlon products. They operated into the late 80’s and even released some of the last games for the Atari 2600.
The following is not meant to serve as a complete company history; rather two robots of note have been selected from each company to give a sense of what robots in the early to mid 80’s were capable of.
TOPO – Androbot (1983)
TOPO-I sold for $795 USD in April 1983 ($1860 approx. today) and stands 36 ½" tall. All of the TOPO robots had a vacuum-formed ABS plastic body and a steel base. TOPO-I had no processors and rather used a one-way RF control from an Apple II+ to provide the brains and memory. Despite the robots imposing form factor, it was essentially a giant remote controlled toy. TOPO-I sold for six months and sold around 1000 units.
The subsequent TOPO-II and TOPO-III models were released shortly thereafter complete with Bushnell Signature nameplate, bi-directional IF-transmitters, additional sensors, text to speech capabilities, and the ability to control several TOPO’s at once. The TOPO-II was released at a cost of $1590 ($3720 today). These later robots could be guided throughout a home using BASIC commands or a modified version of LOGO. They could also memorize prerecorded paths for simple English command line playback. The main difference between the TOPO-II and TOPO-III models was the TOPO-III fold-out “arms” were removed from case design to reduce production costs. Very few TOPO-III’s a known to exist.
B.O.B. (Brains on Board) was going to include an on-board XT motherboard and sell for $2500.00 in April of 1984 ($5850 today) but Androbot closed its doors before this could be realized.
The last robot in the series, the TOPO-IV was meant to borrow heavily from B.O.B.’s features but due to Androbot’s sudden closure, never made it past the design stage.
“He teaches you about computers. He entertains. Socializes.
He’s one of the family. Your friend and guide to the incredibly sophisticated
Age of Androbotics™. He’s TOPO.
You’ll wonder how you ever got along without him. You Command: TOPO performs.
Once you’ve acquainted TOPO to his new home, a simple
computer command or joystick movement will start him off and running. For
instance, while you’re in the kitchen, the keyboard command “TOPO TO PATIO”
will send him over a previously-memorized route to serve drinks to guests from
optional Androwagon™($95). A wireless infrared communication link relays
information between TOPO and your computer throughout your house.”
ANDROMAN – Androbot (1984)
ANDROMAN stood 12.6” tall and had a January 1984 release
date but was never sold. Only one prototype is know to exist and there are very
few photos of the unit publicly available.
ANDROMAN was meant as a Robot game companion/augmented
reality control accessory for the Atari line of home consoles, similar to
Nintendo’s R.O.B. released the following year. The first ANDROMAN-related game
involved controlling a virtual ANDROMAN from an on-screen play field and
as well guide the actual robot on a 4-foot wide gaming mat using special
“target cards” and “dimensional pieces” that mirrored the on-screen action. The
robot also featured speech synthesis, meaning the robot could encourage the
player to do well and “heckle” poor performance.
Additional game cartridges complete with new target cards
and dimensional pieces were planned but no other screen shots have been made
ANDROMAN was to be sold to Atari for $1 million but due to
bad blood between Atari and Androbot investors the deal fell apart. There is
some speculation that this may have lead to the eventual downfall of Androbot.
I suspect any commercial game concept that asks for an additional 4 square feet of
living room space will have complications. Like most of Bushnell’s early robot
designs, this may have simply been too ambitious for its time.
From Androbot: Makers of B.O.B. and TOPO – the world’s
first personal robots.
Introducing ANDROMAN. He’s a real-life gaming robot.
What could be more exciting that today’s most challenging
video game? A video game robot that comes to life right on your living room
ANDROMAN is a sophisticated mini robot. And he’s a real-life video game set designed specifically for your
Atari VCS 2600 now (and other compatible VCS systems later).
The ANDROMAN game set include ANDROMAN himself along with special accessories to
create the kind of realistic game environments you’ve never seen on a video
screen. A video game cartridge supplies action on your TV screen and an adapter
lets you control ANDROMAN with a joystick using an advanced two-way infrared
ANDY – Axlon (1985)
ANDY cost $119 US in 1985, ($258 approx. today) and stands
13.5” tall. The robot was named after the robot’s designer Andrew Filo. FRED
($295 US) was a robot
designed at Androbot in 1983 and included an additional stylus and was marketed
as a drawing robot but was never sold. All known ANDY’s were created
from unused FRED components but no longer included the stylus to reduce
ANDY was sold for use with ATARI 800 (48K). Axlon provided
wiring schematics making it possible to modify Andy’s interface to work with
Apple II. At least 2300 ANDYs were produced but according to Antic Editor, Nat
Freidland there may have been enough parts for 10,000 units.
“Meet ANDY, he won’t bring you breakfast in bed but he will
give you food for thought.”
As his marketing would suggest, ANDY was probably not the
most useful robot in the world. At its most simple, ANDY can be controlled with
a joystick in port 1 and pushing the fire button will make him whistle,
although the included software needs to be running. A joystick in port 2 allows
operators access to interface with the computer allowing more ambitious hobby
robotics enthusiasts to try their hand at creating simple “personality”
routines in BASIC, or the included simple “English command” software known as
the PERSONALITY EDITOR.
ANDY Ad “Mercurial, Angry, Sad, Noisy, Friendly, Musical, Rakish,
Flirtatious, Laid-Back, Whimsical, Unpredictable
ANDY is a unique electronics accessory that
brings a new dimension of fun and learning to your Atari 800 (48K) or commodore
Comes complete with the PERSONALITY EDITOR and a
sample BASIC program on disk. Control Andy with the PERSONALITY EDITOR or from
BASIC, LOGO, ACTION, FORTH, etc.
Comes complete with built-in Sound Generator and
Light, Sound and Bump Sensors, Compose different moods and tasks for Andy.
ANDY’s PERSONALITY EDITOR allows you and your family to
explore the robotics world using simple English words. Once you get used to
piloting Andy around one command at a time, you can group words together for
ANDY can perform on virtually any surface – word, vinyl,
even the living room carpet. His 4 “D” cell batteries will keep him alive in
excess of 7 hours.
Meet ANDY, he won’t bring you breakfast in bed but he will
give you food for thought.”
COMPUROBOT-I – Axlon (1985)
COMPUROBOT-I sold for $30 ($65 approx. today) and stands
6.5” tall. A 4-bit microprocessor on board runs programs that are
entered by pressing a sequence of keys via a 25-key keypad located on top of COMPUROBOT’s
head. The robots memory can hold up to 48 Commands. COMPUROBOT can be programed to move forward,
backward and in circles in any direction. Users can set sequences that are as
short as 2 seconds up to an hour. A one-minute demo-mode is included,
highlighting all of COMPUROBOT’s features.
COMPUROBOT-I is the first in a series of COMPUROBOTs though
their form factor varies greatly from version to version. COMPUROBOT-I takes a
number of styling cues from Disney’s “VINCENT” robot from the movie, The Black Hole. Also, this design was later produced by UK’s GCL, as GEORGE.
Along with the same basic design, all of GEORGE’s features are identical to
The COMPUROBOT line was very successful due to its low entry
point and allowed children and those curious a first-hand experience in
programming with this educational toy.
March of Robots Conclusion
Thank you to @ChocolateSoop
for organizing this event, @NolanBushnell
for making such a great series of robots, @astutegraphics
for creating the best drawing tools in existence, and of course @wacom for
their involvement in the contest. An extra special thanks goes out to my
followers and supporters, you guys make it possible for me to continue creating
cool new things!
As a final observation I present the following: George
Opperman was responsible for designing the original Atari logo was quoted,
“In six months I went through 150 designs. Anyway, I kept trying to stylize the
‘A,’” I suspect that stylized ‘A’ in both Androbot and Axlon logos may have
been born from Opperman’s work on the Atari logo back in the day.
March of Robots was a lot of fun everyone and I hope to
participate next year. Keep on roboting everyone!
I may continue working on new robots during March but I need to clear my plate for some exciting new projects. :D
Primeiramente é meu primeiro tuto, e eu espero que ajude vocês. Esse é o meu jeito de fazer action, mas existem vários tipos diferentes. Vou usar o photoshop cs4, creio que em todos os photoshops não seja muito diferente. Essa é uma action simples e esse foi o jeito que eu aprendi a muito tempo, e que uso até hoje. Por favor, se te ajudou, dê like! É muito importante.
1° passo: Abra o seu photoshop;
2° passo: Abra uma foto;
3° Passo: Abra a janela de actions;
4° Passo: clique em Create new set;
5° Passo: Vai abrir uma caixa (a da imagem abaixo) preencha com o nome que você quer dar a sua action;
6° Passo: Após isso, clique em “ok” e logo em Create new action, aparecerá outra caixa, assim que preenche-lá, clique em Record;
7° Passo: Vai aparecer isso
Então, a partir disso dali, o photoshop vai gravar todas as suas ações na foto, e vai salva-las na sua action.
8° Passo: Agora você vai “começar” a criar sua action, fazendo as alterações que você quer. Vou começar mexendo no brilho e contraste. Para isso vou ir em image > adjustments > brightness/contrast, dessa maneira:
9° Passo: Vai aparecer a caixa do brilho e contraste, faça as alterações da maneira que você acha melhor, eu fiz assim:
10° Passo: Agora mecha nas curvas, saturação e tudo que você quiser etc.
11° Passo: Agora vou mexer no sharpen. Vá em Filter > Sharpen > Smart Sharpen, como mostra aqui:
obs: Você pode optar entre “arrumar” o seu sharpen como você acha melhor indo nessa opção smart sharpen, mas se você quiser o sharpen já pronto, vá na opção sharpen edges ou só sharpen (o sharpen more deixa o sharpen mais pessado (????) enfim, fica um efeito mais estranho que eu não gosto.
12° Passo: Caso você for em smart shapen, para arrumar seu sharpen como quiser, vai aparecer uma caixa bem grande, essa:
13° Passo: Quando mais o amount e o radius estiverem aumentados, mais o efeito da foto vai ficar estanho, sugiro então que você diminua o amaunt, assim, mesmo se você aumentar muito o radius, o efeito não vai ficar tão feinho. Quando você arrumar, clique em ok. (eu fiz pelo sharpen edges, por que não gosto de mexer nessa coisa de smart sharpen.)
14° Passo: Termine todos os ajustes que você quer fazer, mas não exagere, para que não fique parecendo um psd ou coisa do tipo, após isso, clique em stop playing/recording.Nesse print dá pra ver que todas as suas ações foram gravadas.
15° Passo: Pronto, agora, após de clicar em stop playing sua action tá feita :) Testei em alguns icons e o resultado foi:
**Espero ter ajudado, repetindo: se o tuto ajudou, por favor de like!! **(qualquer coisa fale comigo no twitter ou mande uma ask ^~^)
This looks ridiculous as a photoset orz. I haven’t animated in centuries; I’m surprised I even remember how to frame this kind of stuff. Idk what even Tumblr’s post sizes are now tbh. The banners are 800px in width, so open them in a new window or something to see the shiny logo in action. It’s just plain old Photoshop animation though, so nothing fancy; my laptop can’t take After Effects with all the unfinished VNs and unwatched anime I have stored *sobs*
Shoutout and a big thanks to zelcher for helping me brainstorm, and the original GUI designer whose designs I basically ripped off orz. I’ll be upping the character cards on a later date as well; I pretty much gave up doing typography for their quotes because some of them were unnecessarily long (I’m looking at you two, Ana and Zarad).
Preview of one of the character cards under the cut~