no i do not pick up everything related to bioware games


I wasn’t sure how to completely romance both Gil & Reyes at the same time, so I decided to do a sort of speed run to make sure I wouldn’t mess up my game. I’ve played it until before after the last main mission & finally found the right pattern of missions to get it to work. The way I did it triggers both of their “main” romance scenes (Ryder’s room & Kadara cave) (I’ll play the last quest tonight (……or in two days whoops, sorry guys about to start playing right now) & update this with any scenes/conversations affected by the Gil & Reyes romance at the end)

UPDATED/COMPLETE: I finished the main story and added on to the end!!! tldr; Everything seems to work out! ♥

STEPS & MISSION ORDER: (under a cut cause of spoilers + it’s really long)

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anonymous asked:

1/3 Its funny how nothing the player did in Trespasser mattered, when DA:I all but winked at the camera all the time. In Trespasser, you can't do anything. The Circles come back, Solas will destroy the world and the Inquisitor will probaby be benched for the next game. But in DA:I, everything was about the player.

I agree.

To be honest, DAI seemed way too self-referential to my liking. I understand why a lot of people were happy to catch all of the references and nods and cameos and whatnot, and why the developers were tempted to put so much of this stuff into the game, but.

In the long run, it felt empty and lazy. For someone who hasn’t read all the secondary material, a lot of refences, lore bits and entire plotlines might be completely missed, and the presence of some familiar characters feels emotionally manipulative.

A lot of people must have been genuinely happy to see Varric or Morrigan on their first run of Inquisition, but it’s very obvious that the “well well well” line and the way the dialogue about Varric’s crossbow can play out almost word-to-word like it was with Hawke when you first meet him, is directed at you as a player and not the character. It might give you a short emotional satisfaction and make you happy that you caught the reference, but story-wise, it means nothing and feels entirely out of place.

And I think, because of the instances you’ve listed as examples, Inquisitor is all over the place as a protagonist and can be hard to relate to, because sometimes it feels like they don’t belong in their own story. It’s like they’re some kind of a Frankenstein’s monster made out of other protagonists, there to pick up hanging plotlines of the characters you’ve met before, and now catch up with them, but through someone else completely. It’s as if the Inquisitor has no story of their own at all, no background, nothing. You have some backstory, surely, but you never play through it like you did in Origins, and you don’t have your family following you through the game and a plot-relevant legacy of your parents like in DA2. Maybe for some people it creates for opportunity to come up with something of their own, but for me it felt like the Inquisitor walks out of nowhere, has no personal connections, and their life did not matter before this organisation.

All these moments, from cameos to tiny things like Cullen obviously referencing Aveline as “friend from the city guard”, because…living in one city for a couple of years makes you friends, apparently? I just don’t know. It’s a very obvious attempt to mask weak and poor plotlines of the game through these self-references and moments of “here’s my fave!” and “oh, I know this guy!”. I know it’s important to make it all a bigger puzzle throughout the series, and inevitably, familiar places and familiar names will pop up every now and then, but you just can’t rely on the player’s already existing feelings to carry the story for you, especially when it doesn’t make any sense within the story itself.

All the people angry and frustrated with how some of the plotlines with recurring characters show very clearly how that emotionally manipulative intent worked out. Most people are pissed, and rightfully so, with how Hawke was awkwardly written into the story just for the opportunity of being tragically killed (and Weekes proudly announcing he’s “the asshole who wrote this quest and broke your hearts), with knowing what kind of a person Cullen is from the previous game and the story sweeping it under the rug now? There are a lot of such examples, so obviously the whole intent with buttering the fans up with cameos and self-references backfired.

The Trespasser, I don’t even know, the fact that you had to pay separetely for the opportunity to get closure on this story and see the actual ending was deeply fucked up on its own, but it’s even more fucked up that the new writer, who recently took the reins of the franchise, managed to take this DLC and make the entire fucking story and the entire universe about his favourite character, really well done, not every writer can take his favouritism this far, but he managed.

anonymous asked:

i don't think i've seen you say anything about it, but how did you feel about teagan in the dlc? idk if i am super off base for feeling like he looked wrong and didn't feel like teagan? idk to me it was like we need an angry ferelden noble, teagan's actor is up for it so bam! its teagan! old people are grumpy! ??

That really rustled my jimmies, dammit. I’ve explained in greater detail as to why underneath the cut.

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I Need Diverse Games Because...

In a wonderful state of chance, I discovered the Mass Effect series around the same time that Game Informer published an editorial talking about the under-represented gamer. The article covered all of the same topics that are being hashed out under the #INeedDiverseGames hashtag/movement, and it was a beautifully written sentiment that had me step back and think “I don’t ever see a POC lead character in video games, do I?”

So I popped in my Mass Effect 2 (Because I have a Playstation 3, and could not start the series at the beginning – at the time), and went in knowing that I was going to have a beautiful African lead character. I did a little bit of research into the voice actors who played the Male Shep and Fem Shep role, because if I was going to be spending hundreds of hours with this character, I wanted one that would not get on my nerves. When I heard Jennifer Hale deliver the rousing speech near the end of the game on YouTube, and compared it to the fairly stereotypical gravelly male lead, I knew that I was going to have a female lead character.

So already, I have created someone who is almost completely opposite from your typical lead character: an African woman lead. This was beautiful, and refreshing for me to see in a video game. The storyline (generally) is the same for any player or any gender, and it wass this specific fact that made it so powerful: It does not matter if you are a man or a woman, black or white, you can still save the galaxy.

If that was all that Bioware gave me, I would have considered Mass Effect one of the greatest series that I have played. But there was a deeply interpersonal connection with the team members on the ship. Romantic relations are an option for Shepard, and there are many, many options to choose from. Since I started at the second installment, I began with a short “Choose Your Advenure” style comic that got me up to speed with Shepard’s actions from the first game. Here the romantic options for my Fem Shep were Kaidan, the traditional man to Shepard’s woman, and Liara T'soni. Liara, voiced by Ali Hillis, is by all human standards a woman. (She’s actually a race of hermaphroditic aliens that can have children by men or women, which opens up an entirely different conversation that I may touch on later.) In the comic Kaidan was kind of a jerk, so I picked Liara to be Shepard’s love interest. So now we have a black, woman, gay character saving the galaxy and generally being a badass.

If that was all that Bioware gave me, I would have considered Mass Effect one of the greatest series that I have played.

I began playing Mass Effect 2 with the distinct intention of being faithful to Liara, because I wanted to see something completely fresh and original. Something that I had never seen in a video game before: two lead gay characters who balked at the stereotypes that have been handed to us. Unforunately, Liara left Shepard’s crew and was in other parts of the galaxy generally being awesome. Shepard kept a picture of her in her room, and was committed to her, and was everything that a perfect Love should be during times of strain.

And then we picked up Garrus. Garrus is another character from the first game, and is generally the best character I have ever come across in a video game. (That. Voice. Brandon Keener, if you could just send me an MP3 of you reading the dictionary as Garrus, I would be set for life.) In my mind, Shepard was so excited to come across a battle comrade and friend. I spent a lot of time in the middle of some calibrations, and shooting the shit with such a well-designed character. I never conciously steered the conversation in any particular way – I did not want to have a romantic relationship with Garrus. To be completely honest, I saw them as friends who shared a lot of great inside jokes and stories.

Near the middle-end of Mass Effect 2, Shepard runs across Liara again. (Or was that only in Shadow Broker? I honestly do not remember anymore, because I played the entire game and DLC as one continuous loop.) Shepard was elated to be with her love again, and I steered the conversations toward rekindling what I had wanted to dive into since I bought the game. However, in moment of stress and despair, Liara shouts at Shepard, “I know about you and Garrus!”

As a player, I never thought about Shepard and Garrus being together. Not in that way at least. I mean, I brought him on nearly every mission – but that was because he was a crack shot with some history with Shepard. I was shocked, offended. Everything I wanted to be when starting this game: I wanted something that was going to completely rewrite the stereotype of what an epic, science fiction, action story was going to tell me. So I sat back and wrestled with the idea that maybe Shepard was developing feelings for Garrus. If that was so, what did it mean for her relationship with Liara?

There is an extremely touching scene after the Shadow Broker mission where Shepard invites Liara back up to her room. They talk about everything on their mind. Shepard still has feelings for this woman, and as a player, I did not know what was going to happen. (I actually still considered them to be together at this point – though I was suddenly feeling very guilty for what she said about Garrus.) But then the point of actually having sex with Liara came up. And all Liara needed from Shepard was confirmation in her feelings. I was hit with the classic (maybe cliched at this point?) “Me or Him” trope.

And I balked. I realized that the character I was building, and her relationship with Garrus, was taking her in a different direction than what was planned. And that blew my mind. I created such a fluid, realistic relationship in a science fiction epic between two aliens and a human. I literally created something that mirrored my own personal experiences without setting out to do that. In fact, I wanted something so different from who I am that I purposefuly went out of my way to create a character that challenged every aspect about my gender, race, ethnicity.

So do you know why I need diverse games? It’s because in diversity there is unity. In diversity, there is the chance for not just tolerance, but acceptance. In diversity, there is the chance to become in tune with cultures and people who are not one’s own. And, let’s be honest: in diversity, there is the chance to tell more stories than just the same old story done too many times. I do not need to save the damsel and shoot the (usually ethnic) bad guy in the face anymore. Can’t I be saved sometimes? Aren’t I in distress?

And for the record, Shepard and Garrus turned out to be the most satisfying and loving relationship I have ever seen portrayed on screen. To this day, the only cannon in my head is my own playthrough of the game. But your game may be (and probably will be) completely different. That’s the beauty of Mass Effect. You don’t have to prescribe to a single story. Because when has it ever worked that way in real life?

castleintheskye  asked:

I want to be excited for Andromeda, but I'm just afraid that it's going to be more of a generic knock-off than a continuation of the series. Especially with EA making products, not games. I'm just afraid they'll use the fact that it's in a different galaxy as an excuse to not care about the writing, because there won't be anything to compare it to and/or be inconsistent with.

I like to be optimistic…but I agree with you. Honestly, my biggest fear is that it will be “Skyrimized” like how Dragon Age Inquisition was. Granted the game is still miles away and we’re really only getting scant details about it, but it lowkey worries me that everything we’ve heard is exploration-related. Are they just emphasizing that because we’re so far away from the game’s launch and that’s all they really can focus on, or are they emphasizing it because they’re going to try and force it to be more open-world?

Hold on a sec while I dig out my tinfoil hat. Rest of my ramblings under the cut.

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