no i do not pick up everything related to bioware games

UPDATED: HOW TO ROMANCE BOTH GIL & REYES! (W/STEPS) (COMPLETE)

I wasn’t sure how to completely romance both Gil & Reyes at the same time, so I decided to do a sort of speed run to make sure I wouldn’t mess up my game. I’ve played it until before after the last main mission & finally found the right pattern of missions to get it to work. The way I did it triggers both of their “main” romance scenes (Ryder’s room & Kadara cave) (I’ll play the last quest tonight (……or in two days whoops, sorry guys about to start playing right now) & update this with any scenes/conversations affected by the Gil & Reyes romance at the end)

UPDATED/COMPLETE: I finished the main story and added on to the end!!! tldr; Everything seems to work out! ♥

STEPS & MISSION ORDER: (under a cut cause of spoilers + it’s really long)

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LET ME TELL YOU:

If I had read Nexus Uprising BEFORE playing the game, I’d’ve been a whole lot more patient with Sloane and Addison FOR SURE, I’d’ve loved Kandros and Kesh EVEN MORE, I would have immediately hated Spender even more than I already did, and I probably still wouldn’t have cared much for Tann (for several reasons, though I do think I understand him better now). More importantly: EVERY DAMN THING RELATED TO THE NEXUS AND THE EXILES AND MORDA AND 98% OF THE STUFF THAT MADE ME SHRUG OR SCRATCH MY HEAD WOULD’VE BEEN CLEARED UP.

I know I have complained about BioWare burying important lore in extra materials (see: the whole Winter Palace Celene/Briala/Gascard thing. And Cole. AND SO MUCH MORE) but good gracious. And I get it: Ryder doesn’t know what happened on the Nexus because they weren’t there. However, so much of the necessary character stuff related to the Nexus leadership, the existence and reason for the Exiles, Morda being elsewhere, all the resentment and grief and frustration, ET-FRICKING-CETERA was either buried pretty deep in the game, or not developed enough to make me really care or get why it mattered so much (as the player experiencing the game).

So… I guess what I’m saying is, if you want to know more about any of that stuff? Maybe pick up the book. It was pretty good. I thought it started a little slow (too much internal monologue) but that got better quickly. Things also got a little bogged partway through, too, but I liked the characters a lot, it made a lot of other stuff make sense, and the use of different POVs was great (and informative). I am genuinely looking forward to replaying the game having so much more context for everything the book explained.

For N7 Day, ten years of Mass Effect

Thank you Mass Effect, you changed my life.

I bought Mass Effect Fri May 06 2011 on a steam sale. I’m pretty sure it was after listening to the guys and gals on the gamerswithjobs podcast talk about this game again and again even though it was already years old at that point.

This point in time was significant for me because, finally, both kids were in school and I had the mornings to myself. I had a good life, right? A great husband, two awesome kids, flexible work as a freelance computer fixer, everything was great, right?

I’m pretty sure I was working myself up to a real depression back then. I was functioning fine, not super but fine. I remember watching a documentary of american truck drivers and there was one german woman who had left her family, husband and teenaged kids and became a truck driver in the US and I felt such a yearning. To leave all this behind and just become someone else, like that woman.

Maybe if I had been into sports and knitting or something like that, it would have been different. But I didn’t know anybody who liked what I liked. Nobody read science fiction, nobody played games. All the people I interacted with were parents who bragged about their asshole kids.

About a year before, I had picked up gaming again, just to have one thing for myself. You see, when you have children, the time you have to do anything like that drops to zero. You sit there among the pile of things you didn’t get to during the day while you usher a kid into the bathroom for teeth brushing “for fucks sake you’re going to do that anyway you will not win this just do it!” and wonder what you ever did with those thousands of hours before.

All I had was mothering. A job I was not very good at anyway and now hated even more.

And then I played Mass Effect. The world, the characters, the romances!

Commander Shepard (FemShep), fighting the monsters, warning about the threat, presenting the facts and being ignored! And if that isn’t something that every woman on this fucking planet can relate to, I don’t know what is.

And then I discovered fanfiction. Through fanfiction I became a writer. Through fandom and fanfiction I found friends all over the world who I chat to every day.

Yes, I’m firmly in Team Mass Effect Changed My Life.

I wouldn’t be the person I am today without Mass Effect. I don’t know where I would be but I doubt I would be as happy as I am today.

Thank you Mass Effect, thank you Bioware.

anonymous asked:

1/3 Its funny how nothing the player did in Trespasser mattered, when DA:I all but winked at the camera all the time. In Trespasser, you can't do anything. The Circles come back, Solas will destroy the world and the Inquisitor will probaby be benched for the next game. But in DA:I, everything was about the player.

I agree.

To be honest, DAI seemed way too self-referential to my liking. I understand why a lot of people were happy to catch all of the references and nods and cameos and whatnot, and why the developers were tempted to put so much of this stuff into the game, but.

In the long run, it felt empty and lazy. For someone who hasn’t read all the secondary material, a lot of refences, lore bits and entire plotlines might be completely missed, and the presence of some familiar characters feels emotionally manipulative.

A lot of people must have been genuinely happy to see Varric or Morrigan on their first run of Inquisition, but it’s very obvious that the “well well well” line and the way the dialogue about Varric’s crossbow can play out almost word-to-word like it was with Hawke when you first meet him, is directed at you as a player and not the character. It might give you a short emotional satisfaction and make you happy that you caught the reference, but story-wise, it means nothing and feels entirely out of place.

And I think, because of the instances you’ve listed as examples, Inquisitor is all over the place as a protagonist and can be hard to relate to, because sometimes it feels like they don’t belong in their own story. It’s like they’re some kind of a Frankenstein’s monster made out of other protagonists, there to pick up hanging plotlines of the characters you’ve met before, and now catch up with them, but through someone else completely. It’s as if the Inquisitor has no story of their own at all, no background, nothing. You have some backstory, surely, but you never play through it like you did in Origins, and you don’t have your family following you through the game and a plot-relevant legacy of your parents like in DA2. Maybe for some people it creates for opportunity to come up with something of their own, but for me it felt like the Inquisitor walks out of nowhere, has no personal connections, and their life did not matter before this organisation.

All these moments, from cameos to tiny things like Cullen obviously referencing Aveline as “friend from the city guard”, because…living in one city for a couple of years makes you friends, apparently? I just don’t know. It’s a very obvious attempt to mask weak and poor plotlines of the game through these self-references and moments of “here’s my fave!” and “oh, I know this guy!”. I know it’s important to make it all a bigger puzzle throughout the series, and inevitably, familiar places and familiar names will pop up every now and then, but you just can’t rely on the player’s already existing feelings to carry the story for you, especially when it doesn’t make any sense within the story itself.

All the people angry and frustrated with how some of the plotlines with recurring characters show very clearly how that emotionally manipulative intent worked out. Most people are pissed, and rightfully so, with how Hawke was awkwardly written into the story just for the opportunity of being tragically killed (and Weekes proudly announcing he’s “the asshole who wrote this quest and broke your hearts), with knowing what kind of a person Cullen is from the previous game and the story sweeping it under the rug now? There are a lot of such examples, so obviously the whole intent with buttering the fans up with cameos and self-references backfired.

The Trespasser, I don’t even know, the fact that you had to pay separetely for the opportunity to get closure on this story and see the actual ending was deeply fucked up on its own, but it’s even more fucked up that the new writer, who recently took the reins of the franchise, managed to take this DLC and make the entire fucking story and the entire universe about his favourite character, really well done, not every writer can take his favouritism this far, but he managed.

anonymous asked:

i don't think i've seen you say anything about it, but how did you feel about teagan in the dlc? idk if i am super off base for feeling like he looked wrong and didn't feel like teagan? idk to me it was like we need an angry ferelden noble, teagan's actor is up for it so bam! its teagan! old people are grumpy! ??

That really rustled my jimmies, dammit. I’ve explained in greater detail as to why underneath the cut.

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castleintheskye  asked:

I want to be excited for Andromeda, but I'm just afraid that it's going to be more of a generic knock-off than a continuation of the series. Especially with EA making products, not games. I'm just afraid they'll use the fact that it's in a different galaxy as an excuse to not care about the writing, because there won't be anything to compare it to and/or be inconsistent with.

I like to be optimistic…but I agree with you. Honestly, my biggest fear is that it will be “Skyrimized” like how Dragon Age Inquisition was. Granted the game is still miles away and we’re really only getting scant details about it, but it lowkey worries me that everything we’ve heard is exploration-related. Are they just emphasizing that because we’re so far away from the game’s launch and that’s all they really can focus on, or are they emphasizing it because they’re going to try and force it to be more open-world?

Hold on a sec while I dig out my tinfoil hat. Rest of my ramblings under the cut.

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