The individual environments of Yo-Kai Watch are designed to be as reminiscent as possible of real locations. While the player is definitely directed through them depending on how they’re presented, the game tries to make this direction feel natural at every turn. This is in contrast to the bizarre and often out-of-place Yo-Kai the player encounters, and thus they are made that much more interesting when placed against their environment.
The fixed-angle camera in Super Mario 3D World allowed for a variety of additional gameplay mechanics that wouldn’t have been nearly as effective in either full 2D or traditional 3D platforming. It also allowed these mechanics to be presented to every player simultaneously; when a new boost pad or clear pipe is presented, every player is made aware of its presence, and as such can change their immediate goals. This was pivotal for a multiplayer experience to remain interesting for everyone involved.
We usually like to hit a button on someone’s controller just to screw their chances in winning Mario Party or handicap yourself by having more stars than others. Peach and Daisy take it to the extreme.
Old art. Re-posting it cause I finished a sequel picture to this…