nights of skyrim

Life is like a video game

Some people go out and look for a challenge in life.



And some just like to take things easy.

Some like to think , plan ahead and create paths where none exist.


Some like to take every day as it comes.


Some like to fight.



Some seek the thrills.


And some would rather seek some company instead.


Some like to talk.


And some prefer the silence.


Some like to be in the spotlight.


While others prefer the shadows.


Some just want to party.


While for others the party has long ended.

We build.

And we destroy.


We cry.


And we laugh.


And sometimes we do both.


We get angry.


And we calm ourselves.


We make descisions we might regret.

We fight along eachothers sides.


And sometimes we take on the world all on our own.


We take care of others in good times and in bad.


Some will become parents.

And some will find a family in unexpected places


Some want to be part of a team.


And some would rather be alone.

Some like to play.


While some would rather watch.


Life is like a video game.

We all play the same game
But while some of us are just starting up their tutorials.

Others are already at the credits.

2

“The Weatherstone.” The Archmage remarked, gesturing ahead of them. “Made by the druids ages ago, its secrets are known to few now. It protects us from fierce storms, brutal winters, and deadly droughts. Today, we’ll use it to call the rains down on the farms.” He gestured them to surround the stones, none within the henge save himself. Carefully making his way down into the basin, he put his old hand on the glowing orb, closing his eyes. Silence reigned supreme as even the wind waited on his command. A burst of lightning shot up into the clouds above without warning. They gathered angrily, then moved south to the desperate farmlands at an unnatural pace, dark with the storm’s potential. All eyes followed it, then looked to the Archmage, holding tight to his staff. He slowly picked his way out of the basin, drained and more ancient than ever before. He was silent as they left, but wondered… Who would take his place when he could no longer make this trip?

Description by Michael Lewis

The Dark Brotherhood in Skyrim is supposed to be a contrast against The Dark Brotherhood in Oblivion.  We’re supposed to cringe when we get to the sanctuary and Astrid basically says “No Night Mother, no black hand, no tenets, no rules”, we’re supposed to cringe when she either breaks or orders us to break the tenets.  Lucien Lachance (who probably didn’t take the purification of his sanctuary lightly, considering he raised the two shadowscales) even says that sanctuary needs “a good purification”.  

It doesn’t feel like the brotherhood, because it isn’t, it’s wrong, and it’s written like that on purpose.

Five Tenets, and how Astrid broke them/makes the Dovakiin break them

Tenet 1: “Never dishonor the Night Mother.”  That’s mostly what Astrid does early storyline.  The Dovakiin can even call her out on this.

Tenet 2: “Never betray the Dark Brotherhood or its secrets.” She sabotaged the emperor’s assassination by giving information to Maro (which led to the sanctuary being ransacked)

Tenet 3: “Never disobey or refuse to carry out an order from a Dark Brotherhood superior.” She directly refused to hear out a contract from the Night Mother.

Tenet 4: “Never steal the possessions of a Dark Brother or Dark Sister.” She orders you to rifle through Cicero’s journals.

Tenet 5: “Never kill a Dark Brother or Dark Sister.” She orders you to kill Cicero, who also happens to be the sacred Keeper of the Night Mother.

Doing any one of these things is said to invoke the wrath of Sithis, and Astrid committed them all, the ransacking of the circle the wrath of Sithis, her death being her redemption.

The Skyrim Dark Brotherhood questline is about returning the Brotherhood to it’s roots, saving it from the sorry state you find it in.  It is a different kind of story than the questline in Oblivion, but I don’t think that makes it a bad story.