There is a tendency in our culture to denigrate surfaces. People say something is superficial when they want to put it down. But, in fact, surface matters. It’s so sensual and central to our lives. Surfaces are a primary form of habitation and they are everywhere in artistic expression. So I wanted to think about the surface as a place of connection, as a meeting place, beginning with the fact that our primary form of habitation is our skin. The skin is a membrane that breathes, connecting outside and inside, and it defines the contours of our bodies, of our selves. So the first surface is our body and we communicate with others through touch. In this sense, the surface is a zone of encounter between us and the space that surrounds us. A second skin that covers us, clothing, represents another layer of surface in which we present ourselves to the world. A third “superficial” envelope is the surface of the walls that we live within. And how not to recognize that the canvases of paintings, the skin of things, and the textures of sculptures are also essentially surfaces? Last but not least, we have the surface of the screens that today surround us everywhere in space. Given that we live in a world of surfaces, it seemed to me that we needed to rethink how important this connective membrane, this very elusive material of surface is. This is a material that creates contact and that can also connect mediums and art forms together. Surface is the precise site that the body, fashion, architecture, painting, and cinema all share. So, by way of surface encounters, I want to link together all these fields and disciplines that have been traditionally considered separate. Surfaces for me are ways of imagining the visual and the spatial arts not as distinct but as together.
The Impact on the Greater World

The Impact on the Greater World

March 24, 2014

LANDsds Sustainable Voice NewsThink Series


Dr. Tyra Oldham

Sustainable Thought for the Day

“If it were not for me there would not be. Everyone has a contribution that changes the world. It is easy to live as if what we do has no impact on the greater world. “

It is easy to live as if what we do has very little impact on the greater world. It is quite the opposite in a…

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Clearly, they understood the Deities to be weaving Their part of reality—creating, protecting, healing, transforming, connecting. But the Egyptians always knew that human beings were capable of handling magic, too. We can weave our own magic. And so we do. As we weave our lives, sometimes our stitches are perfectly graceful; other times we make mistakes and drop a stitch here or there. Sometimes we get snagged and tear a gaping hole in our lives. Other people can pull out some of our carefully woven threads, too(…)

The gist of it is this: that everything IS woven together… and we all—Gods and humans, plants, animals, and spirits—do our parts to weave the Great Cloth of Being. Importantly, there are particular places in the cloth where we are intended to connect; nexuses where one strand is meant to join to another. For instance, the human brain has built-in structures that appear to enable spiritual experience. Why? Because we are meant to connect with the spiritual. We may choose not to, in which case there’s a gap in our weaving; still, the whole cloth isn’t destroyed. Many people choose not to make a religious or spiritual connection. Some fill in that hole in some other way, others feel the gap, don’t know what to do about it, and simply live with a nagging feeling of dissatisfaction in that area of their lives.

Even those of us who are trying very hard to weave our threads together at these human-Divine nexuses need to reinforce our stitching from time to time. Isis the Weaver reminds us to treat those sacred interconnections with the attention they deserve.

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You want to know a JRPG that had nothing to do with its opening movie? try fuckin Star Ocean: Till the End of Time.

You’d think this was going to be a game set in an awesome sci-fi future where earth has advanced technology and major cities are incredible nexuses of intergalactic culture and infinite possibilities

but no you never even go to earth

it’s a game where some guy and his girlfriend awkward Childhood Best Friend are attacked by an alien military while on vacation and they end up getting captured and crash landing on some medieval-tech-level planets with magic and swords and sorcery and shit

and you think the prime directive is important but hey then the guy gets re-kidnapped by some intergalactic terrorists and we never really see what they are rebelling against because suddenly as soon as they escape medieval fantasy planet #2 God decides to attack and begin leveling planets in the galaxy, including Earth

and it turns out the entire galaxy is just a computer simulation played by people in the 4th dimension as an MMORPG and magic is part of the game’s exploits

and the main character was genetically engineered (along with his childhood best friend and the rebel leader) to be able to escape the video game and go into the fourth dimension to go beat up god, but not before hiding out in a theme park where everybody LARPs so no one thinks their dressing like “fictional characters” is weird.

what happened to the alien military wanting to get their hands on the protagonist because he’s a walking magical weapon that can blow up starships when he gets stressed out? the whole cause the rebels were rebelling against? who knows no longer important as soon as god begins attacking

theres a lot a unneeded christian imagery and all of the employees at the 4D company are named after demons and angels and it’s all very pretentious

and then after the final battle the sleazy ceo that is god decides to delete the heros’ universe

but its ok because the universe spontaneously reforms based on the memories every simulated being had while in it, so they start self-simulating the universe on their own despite not existing anymore. 

i loved this game when I was like 14 and its still a guilty pleasure but wtf, give me a game about the stuff in the opening, please?

Death rebirth.

I have time. I have lost myself. I question everything. I am finding myself. Know more of myself. Re-member myself. Love myself. Desire myself. Support myself. Bury the elder one. Sprout into dawn. Climb to morning. Give myself to others. Give myself boundaries. Achievement is simply transformation in which one recognizes distinct nexuses and nodes of renewal and manifestation.


Superpier from GABBA on Vimeo.

Motiongraphics for this promo video of Superpier.

SuperPier, when complete in the spring of 2015, will be the most innovative culture, entertainment, dining and retail experience New York City has seen since the opening of Rockefeller Center in 1939. Nearly 12 acres of raw space are undergoing an extensive renovation in preparation to accept the world’s most sought after retailer, restaurant, and lifestyle brands, and fuse them with the most promising emerging talents in food, fashion, film, art and other creative fields. SuperPier extends on-over-& under the Hudson River at 15th Street adjacent to The Meatpacking District, West Chelsea, The High Line, the Whitney, Chelsea Market, and sits at one of the most trafficked nexuses of the city.

Developed by the same team who introduced Chelsea Arts Tower, 200 Eleventh Avenue (The Sky Garage Condominium) and DeKalb Market, Youngwoo & Associates is dedicated to innovation and creativity in a way that changes market thinking forever.

SuperPier: Culture, Cargo, Chaos, is currently open in a limited capacity for public art, fashion, and film events and for the public to explore and to enjoy the beauty at the river’s edge.

We Live and Work in a Nexuses

October 5, 2013

Sustainable Thought for the Day

“The question is often asked what is in it for me to identify how can what is done support my needs for sustainability. The understanding that we live and work in a nexusesof inextricable linkages means what…

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