next-encounter

people should be aware that personality disorders are not like other mental disorders

because they’re maladaptive, they don’t feel at all like impairments until we work out which environments, thought patterns and impulses are responsible. a lot of the time, having a personality disorder just feels a little…off. We know we’re not getting what we want out of life and we know we just don’t seem to relate at all to most people. A lot of us live in regret because of past actions, yet lack the executive function to avoid making the exact same mistakes again, and again, and again. A personality disorder is just like a security blanket. It keeps us safe from a seemingly hostile world by using fear, fury and fantasy. We don’t have the pragmatism to count our breathing when consumed by rage or anxiety. Yoga and a Healthy Diet™ does not permeate enough aspects of life to be totally effective - as soon as we’ve left our bikram class or shuddered down our kale and avocado smoothie (which is light years away from our comfort zone) we immediately regress into our symptoms again when we encounter the next situation. splitting feels cathartic at first to somebody with BPD. approval satisfies the lust of HPD for as long as it lasts. Staying indoors feels calming to a person with AvPD or PPD. Fantasy is the only way a Schizotypal personality can cope with the restrictions and realities of real life. The psychiatric term for these conditions is “ego-syntonic” - we feel numb and disorientated, not better, when we step away from our maladaptive instincts. please be considerate of this and try to assume that we’re doing our best, even when it doesn’t seem that way.

Weeb Cult

Context: We were running the Lost Mines of Phandelver map (with 5e Homebrew characters), and have encountered the Cult of the Dragon’s hideout. This was also my first time DMing. 

DM(me): You enter, and it becomes clear that these hooded men are definitely up to no good. They wear horned dragon masks, black robes and- oh god. 

Storyteller(ooc): I can see where this is going. 

Me: They’re also wearing leather-made dragon wings…? 

Storyteller(ooc): Called it! 

Dragon Knight: OH GOD, THEY’RE WEEBS! 

Me: *buries face in hands* I wish I was joking but that’s what it says here… 

Druid (ooc): It’s like the design people thought up some really cool designs but all I can imagine now are people in crappy dragon mascot costumes. 

Dragon Knight: Can I join the cult? I have a mini dragon! 

Everyone: No. 

One Campaign later, we decided to run Rise of Tiamet. This was how I decided to propose the module: 

Me: Guys do you remember the weeb cult from our first game? 

Knight(ooc): Yeppers 

Me: (Storyteller) and I found this: (Insert picture of Rise of Tiamet book cover) 

Knight: Oh my god. OH MY GOD 

Storyteller: The weeb cult is stepping up their game. 

Knight: I’M IN! 

Druid: This is absolutely not going to be a serious game, is it. 

Me & Storyteller: We’ve literally never had a serious game, (Knight) spent the next week after we encountered the dragon cult giggling every time we referenced them. 

Knight:

Originally posted by pip-hamilton

Sharing Is Caring (M)

Originally posted by sunshine-hobi

Pairing: Jungkook x Reader x Seokjin
Genre: lowkey pwp, um…this is literally filthy smut with my faves lol, oral, lowkey cum play, slight spanking, whole lotta dirty talk, explicit language (eg: cum slut, whore etc), slight thigh riding, dry humping, minor breathplay, minor gagging/choking, bondage, mentions of DP/anal, mxm themes, threesome, mutual masturbation, slight rimming, orgasm denial, Model!Reader, CEO!JinKook, Dom!JinKook
Word Count: 5.8k+ (holy crap…)
A/N: Okay this was supposed to be posted on the 1st, but I only finished editing and writing everything now ;-; yes this was my birthday present to myself lmao. Feedback is always appreciated! I really hope you enjoy because I literally died while writing it

  • Summary: “We love to share everything baby girl. Isn’t that right Jungkook?” The younger man nodded, the smirk not having left his ridiculously handsome face just yet. Jin pressed himself against you, fingers undoing the zipper of your skirt with ease as Jungkook helped the flimsy material slide off your legs, pooling on the floor. Jin slyly ran his fingers across the top of your already soaked panties. “Mind if we share your mouth tonight? You know what they say; sharing is caring.”

Jeon Jungkook. An young man who supported dark locks, cheeky smirks and quick fucks with his secretary, or rather, his secretaries when time allowed (which to his delight, was every morning and at every lunch break - unless he had meetings of course). As the owner of Jeon Magazine, a company that was entirely dedicated in making models look their absolute best and create monthly editions to sell in the shops meant Jungkook was practically living in money, but that also meant he was constantly under the spotlight, his every move being captured.

Every women he ended up sleeping with (which would be two of regular secretaries), would rave on about how good he was, how great his mouth was, how great his hips were when they were being pounded into the bedsheets at ghastly hours of the night, probably managing to wake up the neighbours next door, only managing to fuel Jungkook’s ego. If anyone threatened to tell the press, he wouldn’t hesitate to threaten them back - either that or he’d pay them a shit load of money so they could keep their mouth shut with something that wasn’t his cock.

Keep reading

Griffin: “You might not be alive to open that lockbox! You could die in the next encounter!”

Travis: “Okay I open it. I think my way through it.”

Griffin: “..Telekinetically open the box?”

Justin: “No, no, he uses his wits.” 

Travis: “Yeah.”

Clint: “Actually he uses his forehead.”

Justin: “That’s.. That’s right, there should be uh, can he use a dexterity check?”

Griffin: “To get- Okay- yes, use a dexterity check.”

Travis: “I- I rolled 4+2, so 6.”

Griffin: “Okay, with your dexterity check you throw it into the air and try to dodge it as it falls.”

Clint: [laughs]

Griffin: “And with a 6, you’ve failed.”

Travis: “Okay let me try a strength check.”

Griffin: “Okay.”

Travis: “An 11+4, 15.”

Griffin: “Okay, you lift that box up, and you lifted it really high and you lifted it really fast. Super, super big muscles.

Travis: “Okay let me try constitution.”

Griffin: “Okay!”

Travis: “16+2, 18.”

Griffin: “Okay you and the box both drink POISON. And you survive but the box has died.”

Clint: “That means it’s open, right?”

Griffin: “YES, with that the box pops open and it has 900 gold pieces inside.”

Clint & Justin: “YEAH!!!”

Travis: “I did it.”

I’m ovulating right now and I feel like I’m in heat. All I can think about is being bred. I wish I was brave enough to present my cunt to the very next man I encountered, regardless of who it was. I need to be bred so badly nothing would matter, not age not appearance, not whether he was a complete stranger or someone close to me. I’d beg him to give me his baby, relieved to finally embrace my purpose as a hole for his cock and womb for his seed.

It's a Cheesy Song

Background - My bard, Tess, had an ability where she could sing things into existence several times a day, as long as they were fairly inexpensive and no bigger than ten feet in any direction.  Also in the group is our desert fairy fighter, an elf ranger, our halfling wizard, and our human cleric.

DM:  "Your search will take you into the swamp.  You’re able to hire a boat from a local village, but you’ll have to paddle it yourselves.“

While the fighter and ranger go to take the oars…

Bard (me):  "It’s hot and muggy and full of insects in here, right?”

DM:  "Definitely.“

Bard:  "I’m making an awning!”  (creates a bundle of sticks and a bolt of cheesecloth, proceeds to make her own awning in the back of the boat.)

The rest of the party gets in several good-natured jabs about diva bards as we travel.  Predictably, we get attacked by a swarm of stirges along the way.

Fighter: “Everyone under the awning, quick!”

Everyone: crams into the bard’s awning, using the remaining of the sticks and cheesecloth to cover the rest of the party.

DM: ‘The stirges don’t quit, they keep trying to stab you through the cloth.“

Cleric: “I cast bless.”

Ranger: “I get my dagger out to cut off any stirge parts that get through the cloth!”

Fighter: “Same here.”

Wizard: “Me three!”

Bard: “I use my spellchord to create a big wheel of cheese.”

DM:  "…ok.“

Everyone else: ”…“

Cleric: *misses with his own dagger*

Fighter: "If I hit, I’ll rip the cloth and the stirges will get in!”

Ranger: “I hold action until I get a clear shot!”

Wizard: “Ditto!”

Bard: “I cut a cube of cheese with my dagger.”

DM: “Okay…”

Bard: “And then the next stirge proboscis that pokes through, I skewer it with the cheese cube, trapping it!”

Bard:  *succeeds with roll*

DM, beating head on books: “The stirge buzzes angrily, but can’t seem to pull free…”

Party: lunges for the bard’s cheese wheel with their own daggers, turns the stirge swarm into a cocktail party, then wraps the whole trapped wriggling lot of them in cheesecloth and sinks them in the swamp.  

DM: beats heads on books for the next encounter-and-a-half.

wingsfreedom  asked:

How do we know the difference between ISFJ, ISFP and INFP? My type is lost between these three.

Look at how your process new things.

ISFJ: When I encounter a new situation, person, or idea, I internally scan my memory banks and personal experiences to see if any of this feels familiar to me, so I can use that as a basis for comparison and know how to interact with this new idea, person, or situation. I then reach out to others to form a sense of emotional closeness in order to better navigate the situation and get things done through this emotional network. I enjoy analyzing new information as I discover it and like to place it into an internal framework, category, or box, to help me understand a range of situations, people, and things, so that next time I encounter something similar, I will know how to respond.

ISFP: When I encounter a new person, situation, or idea, I first decide if I have any personal interest in them or if what the situation provides aligns with what I believe is right. I form a judgment on the new information and, if it does not conflict with my beliefs, I am happy to engage with it / the person. I enjoy soaking in information, observing, and taking action. I am good at seeing an opportunity to act, or to make something happen. Sometimes, I like to think about my ideal future and how I might make my dreams into reality. I rely on my instincts and like to learn hands-on. I’m not afraid to get physically involved.

INFP: When I encounter a new person, situation, or idea, I first decide if I have any personal interest in them or if what the situation provides aligns with what I believe is right. I form a judgment on the new information and, if it does not conflict with my beliefs, I am happy to engage with it / the person. I like to indulge many different possibilities and ideas, and sometimes lose my connection to reality because I find what is inside my mind far more fun. I often read between the lines and assign people motives, or guess what is going on with them. I tend to change my mind often about what I want from life or what profession I might pursue, and am often distracted by newer and better ideas. I like to discuss things (philosophy, poetry, psychology, science, etc) more than do them and tend to be a little nostalgic. I’m not a big fan of change.

And since I know someone else will ask me if I do not include it:

INFJ: When I encounter a new situation, person, or idea, I try and see how this fits into a larger framework within my mind for understanding people / society / the big picture. I do not always absorb this information if I cannot see how it might help me to further my goals, but I find most things interesting enough to listen for awhile. I prefer to visualize the future in my mind. I often feel I have drawn the right conclusions about situations, people’s motives, or future events and find it difficult to change my mind once it is made up. I reach out to others to form a sense of emotional closeness in order to achieve my goals. I enjoy analyzing new information as I discover it and like to place it into an internal framework, category, or box, to help me understand a range of situations, people, and things, so I can better form accurate intuitive insights.

INTJ: When I encounter a new situation, person, or idea, I try and see how this fits into a larger framework within my mind for understanding people / society / the big picture. I do not always absorb this information if I cannot see how it might help me to further my goals, but I find most things interesting enough to listen for awhile. I prefer to visualize the future in my mind. I often feel I have drawn the right conclusions about situations, people’s motives, or future events and find it difficult to change my mind once it is made up. I counter any and all information with facts and measure my success through results. I want to apply knowledge rather than just theorize about it, and do not often share my feelings.

ISTJ: When I encounter a new situation, person, or idea, I internally scan my memory banks and personal experiences to see if any of this feels familiar to me, so I can use that as a basis for comparison and know how to interact with this new idea, person, or situation. I counter any and all information with facts and measure my success through results. I want to apply knowledge rather than just theorize about it, and do not often share my feelings.

ISTP: When I encounter a new person, situation, or idea, I consult my inner framework of logic to determine if it is consistent, thorough, and rational. I am more interested in consistent, clear, precise logic than results. I form a logical judgment on the new information and if it seems worthy of consideration, I am happy to engage with it. I enjoy soaking in information, observing, and taking action. I am good at seeing an opportunity to act, or to make something happen. Sometimes, I like to think about my ideal future and how I might make my dreams into reality. I rely on my instincts and like to learn hands-on. I’m not afraid to get physically involved.

INTP: When I encounter a new person, situation, or idea, I consult my inner framework of logic to determine if it is consistent, thorough, and rational. I am more interested in consistent, clear, precise logic than results. I form a logical judgment on the new information and if it seems worthy of consideration, I am happy to engage with it. I like to indulge many different possibilities and ideas, and sometimes lose my connection to reality because I find what is inside my mind far more fun. I often read between the lines and assign people motives, or guess what is going on with them. I tend to change my mind often about what I want from life or what profession I might pursue, and am often distracted by newer and better ideas. I like to discuss things (philosophy, poetry, psychology, science, etc) more than do them and tend to be a little nostalgic. I’m not a big fan of change.

- ENFP Mod

Danny Phantom concept

Sooooo, guess who fell back into the proverbial hole known as 2000’s cartoons? Yeaaaah… Danny Phantom is my main obsession right now. (I can hear some of my followers groaning right now. Haaaaails pick a different obsessiooooon… it’s not happening)

But anyway, just listen- you don’t understand, just- *notecards flutter everywhere helplessly* I- jus- LISTEN.

What if, you know, despite there being an obvious hero to villain relationship in Amity Park, Danny Phantom became the little brother of everyone in the Ghost Zone. Hear me out:

All the ghosts that go to Amity Park are trying to take it over and hunt things or gain attention etc, etc.

But let’s say, every once and a while, Danny will visit the Ghost Zone. If it’s to check on all the ghosts or something else, no one really knows what motivated him. But he’s there one day and suddenly, in the span of 6 hours, he’s raced Johnny 13 on his motorcycle down one of the most dangerous roads in the Ghost Zone, cheered and whooped and whistled for Ember at one of her mini concerts, much to her absolute confusion, let Walker hold onto him in the prison before going human to phase out, and entertains Skulker for something to hunt.

None in the Ghost Zone speaks of this day, it’s a socially unspoken taboo.

Then on another day, Danny pays a visit, he claims he’s getting his friends and sister off his tail for a bit–they are nagging and nagging and nagging. Klemper decides to be all “friendly” and Danny thinks, ‘why not? What bad could come of being his friend for a day?’ And so he does, in the form of dodging icicles and playing with a mix between trucks and doll houses (all made of ice) but for the most part, it’s okay.

The next week he comes back it’s mostly by force when Young Blood’s parents want him to babysit… again (see: the comics). He chases YB around the Ghost Zone, playing pirates and cowboys vs Indians and construction builders, when finally Danny resorts to Skulker: “can I have one of your nets?” He makes it to sanctuary, Young Blood tied in a net while the Savior of the Ghost Zone is exhausted beyond belief, so when it’s nap time, all YB’s parents see when they come home is Danny just kind of… floating in midair, while their son rests on Danny’s chest–he’s actually calm for once and they wanna pay him triple. Danny declines, GZ money is kind of void in the real world.

Next week he encounters the Box Ghost (“Beware!”) but they don’t really do anything aside from speak about boxes. It’s a boring conversation but Danny let’s the Box Ghost indulge himself. In that process, BG accidentally mentions he’s got a thing for the Lunch Lady (“Eew,” Danny gags off to the side where no one can see him.) He considers Box Lunch, their daughter many years into the future, the girl only he’ll remember, and is suddenly, “well maybe I can set them up.” If BG or LL knew anything about Danny helping with their lunch date, they don’t mention it.

Every week he visits and he gets roped into something. Be it Johnny owing him a solid after Danny fills in for a shopping spree with Kitty, stopping a couple bullies from picking on Sidney Poindexter, playing DOOMED with Nicolai Technus, which inevitably leads to a conversation–an embarrassing one–about Valerie, Danny entertains them, decides to help them out.

No one says anything, they think maybe it’s just a fluke. But with how nice he’s been, nobody knows what to think. They wonder if something awful has been happening, but according to Spectra and her most recent attempt at creating misery (she failed, by the way, Danny is just too good) Amity Park is just the same as it’s always been.

One week, as Danny enters the Ghost Zone, not three seconds in he encounters Skulker, who has the little whelp come with him. Skulker drags him off to a river in the GZ (so cleverly named Styx) and he witnesses hundreds and hundreds of sharks, ones that had been killed because they’re commonly hunted. Danny can only stare in awe, everything is so beautiful.

An unspoken truce happens in the Ghost Zone, so while Danny has been nice, they pay back the favor. Technus gives Danny some cheat codes to DOOMED, Ghost Writer helps Danny with his English homework because Lancer has been busy lately, Ember teaches Danny some lullabies which is a godsend blessing whenever he babysits Young Blood. Skulker keeps a look out for test days and stressful study weeks, dates which the denizens of the GZ avoid attacking Amity Park. Kitty helps toughen up Danny’s costume with armor and “Honestly, Phantom, that jumpsuit is SO 2 seasons ago. Try this instead.” Sometimes she’ll even slip him a binder to wear, everyone knows all his somehow end up ripped or torn due to his fights with them. The Lunch Lady, shockingly enough, has some healthy recipes whereas everything is balanced and works well, she’s not all MEAT EVERYTHING, Desirèe teaches Danny how to tell when someone is lying, grants a few small wishes of his, and well, Danny learns some skills that no one else would have taught him. Slowly, everyone grows accustomed to having Danny being sweet and kind, and they watch him grow older because he’s a Halfa. “Look at our little baby, going off to the destroy things.”

Everyone just decides that from now on, Danny is their little brother. You screw with him, you screw with all his big brothers and sisters.

Bonus: Danny already has some big, scary friends. So if it’s to give Danny a break, sometimes Frostbite will allow Danny to come and watch the games his people play, Pandora teaches Danny some power control techniques, Clockwork will drink tea and listen to Danny ramble on about space and being an astronaut and 'did you know that there’s a planet made entirely of diamond and it rains sideways?’ In those moments, Clockwork discovers that despite having Sam and Tucker and Jazz, Danny is kind of lonely. No one really wants to talk about space with him, so it’s always so endearing and heartfelt when Danny gets excited, when his eyes light up and he becomes passionate and he gives fun facts about space and tells puns about space, and Danny is just so innocent. He could never turn into a monster.

Acquired: "Bob", the skinned goblin corpse

This is the first time all of us are playing DnD 5e, so we’re still unsure of what all the mechanisms and alignments mean. Sana is our “Lawful Good” Half-Orc Monk. Our party of level 1 characters have recently killed some goblins, and are about to go into a cave that seems like their base when-

Sana: …“Can we skin the goblin corpse and wear it to sneak past any goblins we might encounter? Oh wait but I can’t do it because I’m lawful good.”

DM (after a stunned moment of processing): “I …um… sure!”

Droggo (our halfling druid) agreed to wear the goblin skin for the rest of the dungeon. Sadly, the goblin skin disguise was only really used during the immediate next wolf encounter, and we forgot to use it for deception. Sana, however, decided to continue CARRYING THE SKINNED GOBLIN CORPSE (now dubbed “Bob”)

Sana: “I throw the skinned goblin corpse at the goblin on the bridge!“ 

DM: "You are going have to roll a *17* on athletics”

Sana: *rolls a natural 20. Everyone loses it

DM: “Bob goes HURTLING through the air and smacks the goblin on the bridge over. The goblin faints from the shock and the impact.”

Even later, when facing a gang in town, this happens:

Sana: “I rip off Bob’s (Now rotting) head with my teeth!”

*The resulting intimidation roll this manages to scare off 2 of the gang members and intimidate the remaining 4

Where are you going, Viktor?

I meant to follow up my post about the happy bits of chapter 2 of OBSABH with… a post about the angsty bits. And I do want to, and I intend to, but then I couldn’t do it.  Not yet anyway.  It’s all just too sad.  So I ended up redirecting my thoughts to a different matter, one which I’m sure is not far from anyone’s mind… where is Viktor going when he leaves his hotel room in chapter 9 and gets jumped by Yuuri

So on a more lighthearted note… in no particular order here’s my list of 20 places Viktor Nikiforov might have be going to on that fateful night (and it is fateful.  If he’d left two minutes earlier or later, things would have been so different):

(I have put a cut here again because it ended up being long)

Keep reading

Steve Dodd ‘The Age of Rockets.’ Steve started this one in 1980 but never completed it. In a burst of artistic energy he finally finished it this year and I’m honoured to be able to show it here. I love those floating city ships. They echo the jellyfish-like organic spaceship in Star Trek The Next Generation first episode Encounter at Farpoint in 1987.

Elros meets Fëanor during his brief stay in the Halls of Mandos.

It is, in Fëanor’s opinion, an inevitable meeting, as victims of the Kinslayings had found him before, to complain to him, to yell at him, to shout at him, and to do much, much more to him. They hate him for his Oath, hate him for the evils his sons have committed in its name—and they aren’t afraid to let Fëanor know (not that they should be).  

He doesn’t expect any less from Elros.

He knows what his sons have done to him; has heard of the Sacking of Sirion and the suicide of their Lady from victims themselves. He counts Elros as their representative, and braces himself for the verbal onslaught that is sure to come when the man finds him.

Yet, when Elros approaches him, he doesn’t shout in anger or hate. He does shout though, loudly. But it’s not at all what the elf expected to hear.

“You look like Maglor! So you must be Fëanor!”

Fëanor jolts when he’s pulled into an embrace. It’s the first bit of positive physical contact he’s felt since he arrived in the Halls.

Not even his sons visit him.

When he pulls away, Elros chatters freely for the next few minutes (though to Fëanor, it seems like an eternity).

Speaks only good things about Maedhros and Maglor, speaks only good things of his childhood

He calls the brothers, Fëanor notices, his fathers without a second thought. Tells him of their quirks (quirks Fëanor is so familiar with and misses too much), and their habits, and hobbies.

Tells him of Maglor’s voice that could put Morgoth to sleep, tells him of Maedhros’ swordsmanship that puts Eonwe to shame. He tells them about Maglor teaching he and his brother how to cook and speak, how to sing. And how Maedhros taught them how to read and write like lords and kings.

But most importantly, he tells Fëanor of the great love grew in between them all.

Fëanor crying before he knows it. tears stream down is face as Elros tells him of his life, tells him how good his childhood was because of the Feanorians.

“I know you haven’t heard this for years, but from one father to another,” Elros says, “You raised two wonderful sons. I should know, because they raised Elrond and I as if we were their only purpose for living.” 

Fëanor can’t stop himself when he begins to bawl. This is the greatest news he’s heard. He’d believed that he’d ruined his sons completely, that he’d stolen their happiness when they took the Oath.

But here’s Elros—his grandson—telling him how great his life was, telling him how amazing his fathers were.

When Fëanor pulls his hands away from Elros to wipe the tears from his eyes, the mortal continues.

Yet when he looks again, Elros is gone. Though the joy and relief he brought with him still lingers in the air, and Fëanor feels happier than he has in years.


-Also Elros suddenly leaves cus he’s gotta go kick maedhros’s butt and tell him to talk to his dad. Tbh I’ll probably write their encounter next.
-and it’s almost 1 a.m in the morning so excuse my bad writing.

Daily Bestiary: The Blob

CR 30

Chaotic Evil Colossal Ooze

Car Boys, ep. 32~38

One of the Biggest Bads released in recent media, The Blob was initially thought to be a benevolent and even playful force, until the Boys discovered the hideous, dark power and boundless malevolence bubbling just beneath the surface. The Boys found out that The Blob can use Charm Person as an at-will spell-like ability, and its Unfettered By Spacetime ability allowed it to Charm them from entire worlds away. While they broke through easily, The Blob can cast Charm Person as an immediate action each time it’s struck or strikes out in combat.

In combat, The Blob is a terrifying foe. It can make up to six Slam attacks (2d8+17) each round, able to Charm foes it strikes to muddle their minds and prevent them from fighting back, and its Unfettered by Spacetime lets it strike foes from anywhere. The most threatening ability, though, which can make even the godlike lvl 30 party hesitate to engage, is Reality Crack. It can only use this ability once every 1d6+1 rounds, it can attempt to use it each time it strikes a foe with its slam, creating a 15-foot bubble centered on the target where up and down, left and right, time and space, life and death no longer matter and no longer exist. Anyone trapped inside experiences a hell of maddening angles that rips through their existence; their ability scores are treated as if they were reduced to 1 (imposing a -5 modifier to everything), their move speed is reduced to a mere 5 feet each round, they cannot take standard actions but do take 4d8 untyped damage each round, and have to make a Wisdom save every round just to be able to move towards the edge of the event horizon. Even with godly rolls, it takes at least 3 rounds for a medium-sized creature to escape. The saving grace is that a Reality Crack only lingers for 6 rounds, so eventually they’ll escape… If they survive

Also, anyone grappled by The Blob is vulnerable to its Engulf, which carries all the horrific effects of Reality Crack and essentially meaning anyone it absorbs is absolutely, positively screwed, because even making their Wisdom save means the only thing they can do is move slowly towards The Blob’s edge to try and escape… An edge that The Blob will likely move just out of their reach over and over again. Because of Unfettered by Spacetime, it can attack, grapple, and absorb foes from planets away, meaning it could very well snatch up the party wizard just as they were divining its location in the first place, pulling them off their planet unless the rest of the party acts fast enough to save them from its grip.

Even if your party somehow does kill it, though, they have to deal with a few… side effects. First off is Reality Shatter, The Blob’s parting gift that affects a 2 mile radius with a version of Reality Crack lasting a painful, agonizing 10 minutes, which is more than enough time to turn that entire 2 mile sphere into a desolated, dust-filled crater. 10 minutes at 4d8 damage each round (each round is 6 seconds) is likely to destroy anything that isn’t a legendary artifact and anyone that doesn’t have some form of regeneration or contingency spell in place. Secondly, though…

… Is the fact that once The Blob is killed, it simply reforms at the edge of the universe and begins its inexorable flight to life-bearing planets to once again begin its cycle of enslaving, exploiting, and exploding them one at a time. Eventually, it may make its way back to the planet that repelled it in the first place, but It Only Works Once means that whatever killed it before will never work again, forcing the next generation it encounters to employ ever-evolving strategies, newer and more powerful magics and technology, against this world-ending threat.

You can see The Blob’s many powers here.

Villainous Headcanons

bc i have some of my own too~ @v@

  • Blackhat likes to prank the others when the chance rises. It usually involves otherwordly stuff that is meant to scare the others.
  • When he thinks of especially fond ways to scare (or torture) others he begins to drool.
  • He doesn’t really like that he does it, and if you bring it up he will deny it and you will probably be tortured or have a nightmarish encounter the next sec.
  • Dementia once tried to scoop some up with a cup, but the acid burned through.
  • The drool does not affect Blackhat’s suit however.
  • If someone breaks a bone, Blackhat can fix it with a snap of his fingers. He will tease to break it again tough, explaining in detail the many ways he could do it. It’s best to avoid reacting to that and just change subjects.
  • He will also say that the only reason he heals is that otherwise one would be useless to the company.
  • While strolling through his mansion, Blackhat sometimes observes what 5.0.5. does. Disgusted by the cuddly looks, but is sometimes impressed to see the strenght of 5.0.5. if he has to move furniture for cleaning. (They have some big pieces of furniture thorough the house)
  • When 5.0.5. notices that Blackhat is watching he whimpers a bit, thinking he did something wrong.
  • Blackhat then snaps out of staring and scoffs and continues walking.
  • Blackhat enjoys scaring Dr. Flug the most because he’s easily jumped, then Demencia because he can finally get some air and have her not clinging around him, and then 5.0.5. because of his general dissapointment in the bear.
  • Blackhat however is forced to scare flug less in the lab because it often scares flug too much and then delays the progress in his inventions. Blackhat chooses for quicker inventions.
  • He balances this with the fact that Demencia and 5.0.5. recover quicker from the scares and can thus be scared a bit more often.
  • Blackhat can be tempted to play games sometimes. He then proceeds to think of ways to show off his wits or scary features during the game.
  • Do not play poker with Blackhat.
  • Also never play Hide and seek.
  • Dr Flug sometimes has a challenge of riddles with Blackhat. Blackhat has the lifelong experience in knowing them but Flug proves to be a decent opponent with his puzzle solving skills.
  • Blackhat refuses to lose in this.
  • The riddles can go on for days.
  • After solving an especially difficult one from Flug, he will stop the riddles with the excuse that it has began to distract Flug from his work.
  • Dr flug has programmed a warning that senses if the tracker of Demencia is close by.
  • However he mostly doesnt notice the pop-up because he’s too focused on his other projects.
  • The sound warning has made him jump more then Demencia usually does. So it’s muted.
  • Demencia has dolls of all three others. She will usually only show the Blackhat one and tease kiss it in front of Blackhat.
  • Blackhat then proceeds to burn it while she still holds it or transform it into an eldritch horror. Demencia usually tries to keep the teasing short due to this.
  • She uses the Dr Flug doll usually to just annoy Flug by playing voodoo with it. Or straight up smashing it with her axe.
  • She has multiple dolls of Blackhat and Dr Flug.
  • She got one 5.0.5. doll she uses to sleep with… if she doesn’t sleep with a Blackhat doll already.
  • Blackhat has a hat for every situation and occasion.
  • Dr Flug has made his glasses very functional. They double as sunglasses and also have an anti hypnosis layer.