next gen consoles

Dragon's Dogma: Dark Arisen Coming to Next Gen Consoles
Dragon’s Dogma: Dark Arisen Coming to Next Gen Consoles

The Capcom RPG Dragon’s Dogma: Dark Arisen will be getting a second console release, this time for the Playstation 4 and Xbox One, to celebrate the five year anniversary of the release of Dragon’s Dogma according to Gematsu. Dark Arisen was the second, updated version of…


Here’s some of the most amazing and invaluable advice you’ll most-likely ever get from one of my good colleagues and legends in comics/gaming, creator JOE MADUREIRA. It’s what i’ve been preaching to you aspiring artists since i arrived on DA, but i think his POV says it perfectly:




Believe it or not there is a difference. I’m not usually a soapbox type guy, I don’t like instructing people, and I think I’m a terrible teacher. But hey, it’s Friday and I’m in a strange mood. So here goes:

I’ve noticed that a good number of my fans happen to be aspiring artists themselves. This is for all you guys. I get asked constantly: "Where should I go to school?” “What classes should I take?” “What should I study for anatomy?” “What pencils and paper do you use?” “Should I be working digitally now instead of traditionally?” “How do I fix my poses? Learn composition? Perspective?” “When am I going to develop my own style?” “Who were your influences?” “Teach me how to draw hands!” The list goes on…

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Here’s the deal. All of that stuff *is* important, and it may nudge you in the right direction. A lot of it you will discover for yourself. What works best for one person doesn’t work for another. That’s the beauty of art. It’s personal. It’s discovery. DON’T WORRY ABOUT ALL THAT CRAP!

Instead I’m going to answer the questions that you *SHOULD* be asking, but aren’t. These are things that have only recently occurred to me, after doing this for 20+ years. These things seem so obvious, but apparently they elude a lot of people, because I am surprised at how many ridiculously talented artists are ‘failing’ professionally. Or just unhappy. The beauty of what I’m about to tell you is that it doesn’t matter what field you’re in or what your art style is.

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In no particular order:

1) DO WHAT YOU LOVE. If you are passionate about what you’re doing, it shows. If you’re having fun, it shows. If you’re bored, IT SHOWS. Some guys are able to work on stuff they have zero interest in, and still pull off great work, but I find that when I do this my motivation takes a huge hit. And Motivation is key. Money is not a great motivator. It’s temporary like everything else. And honestly, I’ve gotten paid the most money for some of the shittiest work I have ever done. That may sound awesome, but it’s not. And here’s why…

2) You MUST stay Excited and Motivated. Have you noticed that there are days you can’t draw a god damned thing? And some days you feel like you can draw anything? It’s 4am but you don’t notice because you are in the ZONE. Your hand is racing ahead of your mind and you can do no wrong?! Maybe it’s some new paper you got. Or a new program you’ve been wanting to try out. Or you just found some amazing shit on DeviantArt, or watched some movie that just makes you want to run straight to your board. This relates to the above because while it is possible to involve yourself in projects you aren’t excited about—maybe you need the cash, or think it will look good on your resume, whatever it is—it’s not going to last. You need to stay fresh. Expose yourself to new things. New techniques. You should be getting tired of your own shit on a fairly regular basis. Otherwise other people will.

3) Check your Ego. If you think you’re the shit, you’re already doomed. You may be really, really good at what you do, but there’s someone better. Sorry. There’s always plenty to learn, even for us old dogs. So when I meet young upstarts who have this sense of entitlement, or a know-it-all attitude, I just have to laugh. Some of the biggest egos I’ve ever witnessed were from people who have accomplished the least. Meanwhile, most guys who are supremely talented AND successful, and have EARNED the RIGHT to have an ego and throw their weight around, don’t. Why is that? It’s because…

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4) RELATIONSHIPS ARE IMPORTANT. This may be one of the biggest lessons I’ve had to learn. Early on, I didn’t value my relationships with people. Creatively or otherwise. I felt like I didn’t need anyone’s help and I could figure everything out on my own. Let’s face it, many of us become artists because we are reclusive, social misfits. We’d rather stay inside and draw shit than go outside and play. We like to live inside our own minds. Why not?! It’s awesome in there! And sometimes we don’t want to let other people in. But like I said—you can’t do it alone. I can honestly say that as much as I try to stay current, as much as I try to push my work and draw kick ass shit that will excite people, I would not be where I am today if it weren’t for all the other people I’ve met and learned from along the way. Guys who pulled strings for me. Took risks on me. Believed I was the right guy for the job. You need to manage your relationships. You need to network, and meet people. Drawing comics is still a pretty good place for reclusive types—but if you want to work in big studios—Making games, Films, animation, basically any other type of job on the planet, you’d better start making some connections. Be likeable. Be professional. That doesn’t mean be an opportunistic ladder climber. Fake people lose in the end. Be yourself, but be professional. It’s no secret that when people are hiring, our first instinct is to bring in people we know. It’s human nature. I don’t like unknowns, even if their portfolio is awesome. If we have a mutual connection, if they have great things to say about you, you’re in. If you have AMAZING artwork to show, and I call your last employer and they tell me what a pain in the ass you are to work with, you’re done. Talent and skill only get you so far. I am literally amazed at how often I meet guys that are total assholes and think they are going to get anywhere.

5) Here’s the BIG ONE. The greatest obstacle you will ever have to overcome IS YOURSELF. And the Fear that you are creating in your own head. Stay positive. Stop defeating yourself. There are artists I know that are so damn good they make me pee my pants. I look up to these mofos. I study their shit and I want to draw like them. And they are almost NEVER working on their DREAM project. And—big surprise, they aren’t happy in their job. “Why NOT?! WTF is WRONG WITH YOU?!” is usually my reaction. And the answer is almost always “The market isn’t great right now” “Other stories/games/comics like mine don’t do very well” “The shit that’s hot right now is nothing like mine, It’s just going to fail.” “I’m not sure I’m good enough.” “I need the money.” “Too Risky.” “I tried it before and failed. ” It doesn’t matter what words they use, they are afraid for one reason or another. I know. I’ve been there.

But here’s the deal. YOU NEED TO TAKE RISKS. Guess what? YOU ARE MOST LIKELY GOING TO FAIL. If you want it—REALLY want it, that won’t stop you. You will learn A LOT. My good friend Tim constantly jokes about how I jump out of planes without a parachute and worry about the landing on the way down. You may think that I’m lucky, that it’s easy for me to say because I’m already successful, that I’m in a different situation than you all are. But it’s not true. Risk is risk, no matter what level you’re at. If you’re already successful, you just take even bigger risks. But they never go away. Everything in life is Risk vs. Reward. Not just in your career. LIFE. You’d better get used to it.

I didn’t know what the hell I was doing when I got into comics. I left the #1 selling book at the time ( Uncanny X-men ) to work on Battle Chasers during a time when 'Conan’ was about the only fantasy comic people knew. And no one was buying it. I wanted to work in games, so I started a game company. I had NO IDEA WTF I was doing. I just wanted it, really bad. We tanked. It failed. No big surprise. But the people I worked with got hired elsewhere and rehired me. I started ANOTHER game Company. We had 4 people and a dream, and some publishers wouldn’t even meet with us, because their 'next gen console’ teams had 90+ people on them. I literally got hung up on. “Stick to handheld games, it’s smaller, maybe you can handle that…” one MAJOR publisher told us. I don’t blame them. But we didn’t let it stop us. Thank god we didn’t listen to them. Vigil was born. Darksiders happened, AND we got to make a sequel. It stands shoulder to shoulder with the best games in the industry, and the most elite and experienced game dev studios in the world. How is that possible?!!! Hardly any of us had even worked on a console game before. I’ll be honest, I was thinking we would fail the whole time. I just didn’t care. If I had to play the odds on this one, I’d bet against us.

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Why am I telling you all this shit? This is not me patting myself on the back. It’s just stuff that has somehow only dawned on me recently when it’s been staring me in the face for so long. I feel like I need to wake you guys up!!! I’ve been limiting myself. I’ve gotten afraid. I’ve taken less risks. I saw my career going places I didn’t want to go. I wasn’t happy and I wasn’t excited. And I’ve realized, that all that stuff I just talked about is the reason I am where I am today. Not because I have a manga style, or I draw cool hands, or there’s energy in my drawings, or all the other things people rattle off to me. There are other guys that do all that same shit, and do it better. And amazingly, those same guys constantly tell me “Man, I wish I could do what you are doing.” “SO DO IT!!!!!” PLEASE listen to me—because I want you guys to make it. I want to look to one of you people for inspiration some day when it’s 2am and I need to keep drawing. Stop worrying about all the other stuff—the pencils, the paper, the anatomy, all that shit. It will only get you so far. You’ve already got most of what you need. I hope this helps some people. From the bottom of my heart, thank you for all the support over the years. You are all one of the greatest motivating forces in my life and my career. Sappy but true. Ok, let’s go draw some shit!!!“

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ATLUS after Persona 5: What Could be Next?

Persona 5 is releasing in Japan very soon and we are all beyond hyped for the game. However, ATLUS has been hard at work producing Persona 5. But what about their other landmark series and games? This list will predict (nothing is confirmed) for what could be next for the company. 

Catherine 2

Originally posted by aestheticpixelz

Catherine stole a lot of fans hearts with it’s exceptional storyline, decision making elements, puzzle gameplay, and overall fantastic game. It was one of ATLUS’s first games for an HD system and it was very popular. If there is a sequel, maybe it would focus on someone other that Vincent because the incidents could still occur somewhere else. Catherine does have potential to become a full fledged series.

Devil Survivor 3

Originally posted by aimugifuu

One of my favorite SMT spinoffs ever, Devil Survivor combines Fire Emblem like strategy gameplay with my favorite parts of the SMT series. The game was able to get two main games and TWO remakes with additional content. It would be awesome to see a third entry for the 3DS or the mysterious NX.

Trauma Team 2 or Reboot

Ahhh my first experience with ATLUS, the Trauma Center series. Combining amazing characters with fun surgery puzzle gameplay, it was easily one of my favorite games of all time. There are so many places ATLUS could go with this, with either a new cast, series, or reboot. Although they haven’t made a new game in years, it’s a good sign that Trauma Team was released on the Wii U eShop this year. There may be hope!


Originally posted by yukixl

SMT IV has gained quite a bit of hype lately! Since it is a sequel/kind of it’s own thing to SMT IV, it could be finishing up that storyline and moving onto another entry in the franchise! Wouldn’t it be cool to see a PS4 SMT game? 

Persona 1 or 2 remakes

Originally posted by zaerith

Remaking the Persona 1 and 2 games would not only make the earlier versions of the series easier to play, it would be awesome to see them in HD with improved navigation and combat. Plus, it’s the 20th anniversary of Persona! It would be very timely to remake the games or update them for next gen consoles. I don’t mean make the games easier or harder, just more playable/accessible.  It might be highly unlikely due to the games not being as popular in Japan and the fact that there already are remakes, but I won’t give up hope.  Let’s positive thinking!

SMT spinoffs

Originally posted by jaikeis

One thing I’ve missed lately are the awesome SMT spinoffs that were on the PS2. If only we could get more SMT titles like Digital Devil Saga 3 or a Devil Summoner series, especially on PS4, it would be fantastic! 

Persona 5: Insert here ALL DAY!

Originally posted by texaporte

We all know this is coming, the inevitable Persona 5 spinoffs. Although it might be a while before we see our first one, it might take less time than the rest of the games on this list xD

Street Fighter V- A Review in Progress (PC, PS4)

a note before i go any further- I regularly play fighting games, but i’ won’t be going in full depth, because i don’t want to bore you. if you want more detail, ask away; i’ll gladly answer them.

SFV dropped a few days ago, so the question is; is it worth it? Ill be dropping my thoughts in a Pro/Con/Meh matter, and try to explain things in a way that a newcomer might understand. It’s in progress, since the version of the game  should (should being the operative word) have new and expanded features, but i have no problem praising or shitting on the game as of now. As things get updated, i’ll update this.

Because i’m kinda cynical, and the squidward of your mutuals, here are the cons first. .

Originally posted by gifs-for-the-masses

Cons- Things that i see as negatives/ or things that need improvement

  • Story Mode-
    • LOLLLLLLLLLLL…. oh wait, you’re serious? Let me openly cackle. SFV’s current story mode is…. soft.
    •  As a primer as to how the roster got to where it is at the beginning of the game, it’s okay, but there’s slightly more here than the Arcade mode format of previous iterations, and Arcade was never that deep of a mode. Each of your 3-4 matches are 1 round (not best of 3, ONE), and additional story is conveyed in between fights through storyboard stills. Look. that shit might have been cute and maybe acceptable on PS1 with SoulCalibur / SoulEdge, but we’re on next-gen consoles and strong PC’s. Just animate everything, because the game’s gorgeous, and you’re selling it short by doing this (unless UDON or Falcoon created those stills, then i wouldn’t have any issue).  I understand that the real story mode drops in March, but so much more could have been done for the initial release.
  • Trials
    • Accessibility to newcomers is a common issue new fighting games face, and V doesn’t do a lot to help that out. Most other games (Skullgirls, USFIV, P4AU, etc.) have some kind of trial mode, so players new and old can get a grasp on the character of their choice.  I’ll be honest, this is a slight con for me personally (because i’ll spend 2 hours in the lab learning on my own), but is one for someone who doesn’t have that natural drive to explore a character. Will they eventually add one? probably, but probably doesn’t help the Day 1 to Month 1 players.

Originally posted by fiercefemalefighters

Pros - Things that the game does right.

  • Gameplay
    • You ever play a game, and it just…..feels right? that’s SFV. Classic enough to bring in the old heads, but fresh enough to feel as if it’s a different game. 
    • If you’ve played IV, here’s a significant difference off the bat;  IV’s Focus and Revenge systems are gone, replaced with V’s Variable (or V) System. In a nutshell, 3 things make up the V-System; a free to use V-Skill (such as Ryu’s Parry, or Cammy’s Hooligan), A V-Reversal (or Alpha Counter) that consumes one section of the V-Gauge, and A V-Trigger (Nash’s Teleports, Necalli’s Torrent of Power/ Super Saiyan mode).

Originally posted by iamcountalucard

    • We have Crush Counters. CC’s are stronger attacks that if connected, will either grant more frames to follow up an attack with, or will outright crumple the opponent. Capitalizing on a Crush Counter can severely tilt the outcome of a match.
  • Online Experience
    • The netcode’s amazing, considering the servers are handling cross-play between pc and ps4 (despite issues at launch). The code was great during the beta, and i’m now jumping into matches with minimal fear of lag.
    • However if there is lag…. EVERYONE TELEPORTS, AND IT’S CONFUSING AS FUCK.
  • Training mode
    • if a good Online or VS mode is the heart of the game, then Training’s is the engine or soul. Training mode’s incredibly deep, and i need to stop before i full on gush.
  • Roster size & design
    • 16 characters at launch might seem small in comparison to other games, including SFIV’s initial 25, but what V lacks in amount, it makes up in depth.
    • The newcomers (Laura, Rashid, Necalli, FANG) don’t feel out of place fighting the OG’s (Ryu, Chun, Ken, Cammy, Claw, Dictator, Dhalsim) and Alpha Kids (Karin, Birdie, Nash, R. Mika).
      • This is a fair warning, not a pro, but the game is pretty oversexualized. Like some of the costumes don’t leave a lot to the imagination.
    • And if Character amount is a big thing, we’ll be earning (or paying if you choose) DLC characters as they release. Alex, Boxer, Juri, Ibuki, Guile, and Urien are set to round out the 2016 roster.
  • Aesthetics (Tumblr’s favorite word)
    • This game is very, very pretty, and that’s no bullshit. All of the stages are gorgeous, and the character models are only slightly play-doh-y.
    • Damn the OST of this game is banging. Each track feels in line with the character or stage. Listen to F.A.N.G’s theme, and tell me you were not vibing to it.

Originally posted by justalittletumblweed

Meh- Things that i’m indifferent towards, but i can see the impact on someone else.

  • No Arcade mode
    • In a different move, that i’m pretty sure i’ve never seen in a fighter, SFV lacks an Arcade mode, and i’ve heard/ seen/ read different reviews that bash V’s lack of an iconic mode.
    • personally? idgaf. Arcade’s useful in telling the story of a game, but if there’s a dedicated story inbound, then what’s the point when you can get nearly the same experience playing Survival, and everything can be grinded out or paid for to unlock? I played SSFIV:AE’s arcade because it had online fight request, which turned Arcade into another training mode. Once Ultra added online fight request to training mode, i never touched Arcade again.
  • Only one true VS AI mode (Survival)
    • V’s Vs mode lacks the ability to fight the computer. 
    • Again, i don’t personally care. playing an AI vs playing a Human are two entirely different things. Execution is noticeably different, and reaction times are huge, as an AI can instantly react to an input even before it comes out, cheesing you out of a match.  If you’re playing to improve, you need a person on the other end, not a CPU.

Final Thoughts

Ultimately, i’m just one dude who runs a semi-decent Tumblr, so i can’t make this decision for you. Honestly, if you’re a fan of fighters, or in need of a solid and fun fighter, i’d recommend picking this up now. But if you want more content, and don’t mind the wait, pick it up next month.

Let’s Talk About Exclusivity!

So, with the release of the highly anticipated ‘Bloodborne’, there was bound to be some hate towards From Software. Why? Because the game is a PS4 exclusive. The words ‘console exclusive’ are so toxic in today’s gaming climate - what with companies being accused of completely dropping their fanbase and selling out to another company for no reason, and of course, the fact that both X1 and PS4 themselves have had very little exclusives - or at least, no proper reason to feel proud in owning one yet. I mean, yes, PS4 has had inFAMOUS: Second Son, The Last Of Us: Remastered, Grim Fandango: Remastered and a few other great games - but anything else that hasn’t appeared on any other system has either been made available on PC, or wasn’t a great game in the first place. The Order: 1886 and Killzone: Shadow Fall, where visual spectacles and a true testament to what the PS4 can do, were still below-average games in themselves, which was a shame. Sure, the future for PS4 specifically looks extremely promising, but for now, it has been a very slow start. But then - the clouds parted - and MOTHER-FUCKING BLOODBORNE HAPPENED. And people weren’t happy. If you’re somebody who despises the concept of system exclusivity anyway, I’d say stop reading this right now - because you won’t agree from the second I start farting out my own words. It’ll be a waste of your time. For everyone else, then lets continue!

What I found really funny throughout this whole thing though were a handful of people who weren’t PS4 users - mainly PC users. A few X1 users, but mainly PC. There have been petitions to release Bloodborne to every other platform, and if not, outright abuse thrown at From Software for ‘abandoning’ their audience. May I ask why? One second, the console industry is heavily criticised for having no games at all and gamers are then persuaded to ‘just get a good PC’, but then when the bloody brilliant games start getting released for the console users, it’s then an awful business practise that is a disgrace to gaming. I never saw ANYONE complaining over The Order being exclusive, or Killzone, or Knack for that matter. Why? Because the games weren’t that great, and nobody wanted them. That’s when the console industry gets slandered for not having any good games. Then, the second the console gets a great game, everyone goes apeshit and cries foul against terrible business practise. Basically, it’s a lose/lose situation nowadays. And it’s sad.

However, allow me to answer my own question from earlier. The main reason people are pissed off with Bloodborne specifically is because of Dark Souls. From Software have been multi-platform for their last 2 games now, and people now think they’ve done a ‘Rise of the Tomb Raider’ and fucked over their audience for the sake of a quick buck from Sony. Well, I don’t think so at all. This situation is different. Rise of the Tomb Raider is a SEQUEL. And not only is it a sequel, but it’s a sequel to a fantastic game that was released on practically everything - even getting a ‘definitive edition’ remaster for the next-gen consoles. When a sequel - a continuation of a character - a continuation of a game SERIES - is then suddenly thrown into exclusive territory - you know something is wrong - especially when coming off of a huge success like the first Tomb Raider. Some people would have bought the first Tomb Raider on PC for the best possible experience (and who could blame them?), and then hope for the potentially equally great sequel to arrive - only for it to appear exclusively on a less powerful system for no good reason whatsoever. I mean, if the first game was bad, nobody would care - but if the game was great, why would people consider buying it with an X1 for the not-best-possible experience? Other than the possibility we knew the sequel would be exclusive (which we didn’t), there WAS no reason for it. It made no sense whatsoever, and there was obviously a lot of bribe money involved. No thought or consideration to the audience that was invested in the series when it was released on their system of choice a few years back. That is shitty. And pointless. Bayonetta 2 is literally the only exception I can think of to this, because unfortunately, nobody cared about Bayonetta 2 EXCEPT Nintendo. Without Nintendo, that game would never have happened.

But besides all of that, Bloodborne is NOT Dark Souls 3. It’s a NEW thing. Sure the gameplay is practically Souls with loads of nuances, but it’s an entirely new and fresh IP (potentially - I mean, time may change. I hope it doesn’t - the PS4 could do with a new IP!) that both parties obviously wanted to work with - and it’s also been clearly built and designed with the PS4 in mind. If people wanted to experience it, then that’s a huge shame, for sure - but the same can be said for any Naughty Dog game. People tend to also forget that Demon’s Souls - another From Software title - was a PS3 exclusive. There was never a Demon’s Souls 2. And if there was, I’m sure that’d also be exclusive. From Software have obviously had a good relationship with Sony from Demon’s Souls, and probably wanted to help out with the PS4′s library with a new IP and new exclusive to make PS4 owners feel better about their investment. Or maybe they just wanted to work with Sony. They’re adults, they can make whatever decisions they want to. And nobody else truly knows why this has happened other than what they tell us! Say whatever you want about console gaming, but unfortunately there’s a HUGE audience for it, and people want the breakthrough games to play when they spend the money on the console in the first place. They COULD just get a PC, for sure, but not everyone likes the same things/don’t have the money for a high-end PC - whether something is technically better or not. And because of that, every gamer needs something to play. Some of my favourite games of all time, like Amnesia, are PC exclusive - and do I mind? Not at all. I just credit the fact that I can jump back and forth between multiple systems for a diverse gaming experience, and make me feel gratified for spending the money on each system in the first place! And yes, where ‘exclusivity wars’ were much more engrossing and exciting in the 90′s (not to mention a LOT more light-hearted), it’s a shame to see experiments and new IP’s like this get slandered for the sake of being new IP’s nowadays. It’s been rough for the ‘exclusives’ recently with all the shadey stuff happening, so I don’t blame anyone for jumping on the bandwagon against the concept all together, but hopefully, with the advent of Bayonetta 2 and Bloodborne, we’ll actually end up back in a position of fun experimentation between companies pushing their systems to the limits to satisfy loyal customers, and provide healthy development and competition between companies as a whole. I know it hasn’t been like that for a while, but with these kinds of games coming out now, I’m crossing my fingers for the future!

Sure, with the advent of PC’s giving SO much more power and performance than any console can, people also wonder why the hell Bloodborne isn’t multi-platform anyway. From a business standpoint, people would assume that releasing the same game everywhere would actually be better, but I’m not sure. This game’s praise has almost made it THE reason to own a PS4 - so I’m sure that the money these guys would make would be more from bulk console sales and bundle sales than units of the game alone. I personally have wanted more of a reason to pick up my console controllers, and recently, Nintendo and Sony have got me covered with their IP’s, as well as PC with their games like A Hat in Time’s prototype, Civilisation, Kerbal Space Program and Legend of Grimrock 2. And I’m happy with that. I don’t want to experience everything in one place, because then the effort would be less from the devs part. They need to pressure to stand out. The pressure to be a poster-child. The pressure to get people interested in their systems. Where it has been pretty toxic recently with the sake of just taking bribes for ‘going exclusive’ and all the other stuff, I’m hoping that soon, it’ll be more for the sake of the games than the money they make. And with games like Bloodborne and Bayonetta 2 standing out alongside the technically superior PC and all the awesome games it has to offer, we seem to be heading in the right direction. Not to mention Uncharted 4 and Splatoon!

If it’s your birthday today while reading this fart, then happy frickin’ birthday to you - and please remember to stay beautiful! <3

You know, as sad as I am about no news of TES VI I will say good on Bethesda for putting some time into their remaster.

They clearly wanted to do a re-release for next gen consoles and add mods for the console community and instead of doing a quick, lazy updated version of the game it looks like they put a good amount of effort into their remaster and even some new assets. Hell maybe even this updated version will give modders some new stuff to play around with

I told y’all I was gonna do some Mortal Kombat X fanart.(even though the game for my console won’t be released for a few months…. fuck i’m too poor for next gen consoles) look! it’s Kung Jin! this gay douchebag that I love so much. It’s a bit hard trying to get the characters to look good in my art style :/ but i’m trying~

I think I might do one of the girls next, either Jacqui or Cassie.


Hello everybody, here’s a new set of screenshots from Devil May Cry 4: Special Edition that were released today.

Here’s some new info on the game too:

Devil May Cry 4 Special Edition is set to release digitally across North America and Europe starting June 23, 2015 for $24.99 / €24.99 / £19.99. The game will be available on PC, PlayStation®4 computer entertainment system and Xbox One, the all-in-one games and entertainment system from Microsoft. A new trailer for Devil May Cry 4 Special Edition was released today featuring gameplay of all five playable characters.

This new offering of the critically-acclaimed stylish action game features the largest roster of playable characters in any Devil May Cry  game to date, allowing gamers to discover many new ways to execute stylish combos. In addition to the return of Nero and Dante, now Vergil, Trish and Lady are playable with each of their own distinctly different playstyles.

Beginning today, those who pre-order the game will receive a bonus costume for both Lady and Trish at release. A free custom theme is also available for those who pre-order for PlayStation®4.

About Devil May Cry 4 Special Edition
Devil May Cry 4 Special Edition will include the original 2008 release, which went on to sell over 3 million copies worldwide, plus three new playable characters, Turbo Mode, Legendary Dark Knight Mode, new costumes, and additional gameplay improvements. The Special Edition features freshly powered-up visuals on PC and next gen consoles, supporting a 1080p resolution and stunning high-res textures, and also retains the original title’s smooth 60fps.

I will share the trailer with you all shortly, I have it uploading to our youtube page currently.

Happy gaming folks!

-Shaun Meyers (Kyo Akiara) out!