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Here's What You'll Need To Shoot Nazis on PC In Wolfenstein II: The New Colossus
Here’s What You’ll Need To Shoot Nazis on PC In Wolfenstein II: The New Colossus

Just four months ago, Bethesda announced Wolfenstein II: The New Colossus at E3, and we’re approaching the release of B.J. Blazkowicz’s newest Nazi-killing adventure. In a post on Steam today, the system requirements, as well as some of the PC-specific features of the title, were rev…

Major Discovery: BotW’s Adventure Log = Link’s Diary?!

SERIOUSLY.

(Spoiler Alert)

At this point, our beloved game Breath of the Wild has been out for around half a year already. If you have played the game, you are probably very familiar with the Adventure Log feature in BotW that helps you keep track of all your missions and side quests. Or else its pretty much impossible to remember if you were catching chickens for this guy or collecting weapons to show that kid who’s boss.

But here’s the thing- Have you ever thought about the Adventure Log’s origin? Who or what is helping Link keep track of his missions?

If your answer is the Sheikah Slate or the “system”, which is what I’ve always thought, I’m gonna go ahead and assume you own an European/American copy of the game. Because apparently, in the Japanese version of the game, there is evidence that shows that LINK is the one who wrote the adventure log to keep track of his own journey.

“Ok… So what?”

So Link wrote the Adventure Log. Big deal. It’s not like this is gonna change the gameplay in any way.

…True. However, Link didn’t JUST record his missions in the Adventure Log. According to the Japnese version, Link would often type up some of his own thoughts and comments on what he was doing aside from his current objectives. This could give us a deeper insight of Link’s character.

Here’s an example:

This is what shows up after you complete The Hero’s Sword quest. The content of the two versions are very similar, but notice the use of “自分” (myself) in pic 1. This is evidence that the adventure log is written by Link, who’s talking about himself in first person narrative, instead of “the system”. With that in mind, the Japanese version can be translated to:

(I) Finally retrieved the legendary Master Sword. (I) Don’t know if it’s just an illusion, but the sword itself seems to be delighted about this.

To this moment, Princess Zelda is still inside Hyrule Castle, fighting to suppress the Calamity.

She is still holding on to the faith in me, believing that I will definitely come for her…!

But with the power (that I have) now, can she really be saved (by myself)…?

You see what they did there?

The English version replaced every first person pronoun Link has used with “you”!

As someone who owns an American copy, and has never set the system language to Japanese, I was absolutely SHOCKED when I was told about this (credits at the end).

Remember how we could find diaries of NPCs all across Hyrule? Link’s was right under our noses this whole time!

Now that you know about this, does your adventure log seem a bit different from before?

(I) finished visiting all 13 of the locations in the old pictures. I remembered everything I’ve been through together with Princess Zelda.

In those memories (of mine), Princess Zelda always strived to complete the task burdened onto her…

Even if it’s just a moment sooner, (I) want to save her as quickly as possible

(I) want to see her smile again, with these eyes (of my own).

The translation on this one is just OFF. I can’t believe the English version completely omitted the last part, and replaced it with some kind of mission instruction.

Link has been fighting all this time to see Princess Zelda’s smile again with his own eyes.

 …*sniff*

Not to mention those side quest logs. Once you realize that all of the entries were written by Link himself, the seemingly trivial information recorded in those suddenly opens up so many more hidden sides of Link. It basically re-introduced Link as someone with normal human emotions instead of the silent hero depicted throughout the game.

The caring Link, who was worried about a girl he only met twice for putting herself in danger:

…(I) ventured inside and found part of the Royal Guard’s Series, famous among equipment collectors.

When those were shown to Parcy, the traveler at the stable, her curiosity about it seem to be provoked more than ever (by me). (I) Hope she won’t do anything reckless…


The compassionate Link, who felt glad for other peoples’ happiness:

As a sign of appreciation for bringing the town together and as compensation for the work done (by me), a hefty amount of gems that were unearthed during the town’s construction were given by Hudson (to me).

(I) wish the couple could live happily ever after.


The reckless Link, who apparently felt thrilled when he managed to knock out some monsters with his new companion:

(I) captured the giant horse in Taobab Grasslands

So that’s why. It’s indeed a really big horse. It trampled whatever kind of monster in its way with ease when it galloped. That was really cool.  

When it was brought back to Straia (by me), he was very surprised.


Link the foodie, who carefully noted down new recipes he learned along the way for future use: 

(I) brought Kiana the goat butter and hearty blueshell snail required for cooking seafood paella. She shared some of the dish (with me) as thanks!

/////Recipe/////


The playful Link, who tried to mimic the way Gorons speak- by adding “goron” at the end of every sentence- after he passed the Test of Will and became one of the bros:

……

Ah… (I) kinda want to write down Kabetta’s Bro Motto, but there’s not enough space goron?

That’s too bad goron…


The empathetic Link, who felt nervous for the guy in this side quest, then relieved when the couple finally got together:


…and… THIS:

The last line on the left is the Japanese equivalent of What the heck…

I guess the statue is a bit too weird even for our great adventurer.


Finally, we have the entry that shows up after you complete the DLC trial:

(I) finally conquered the merciless Trial of the Sword.

……

(I believe that) Princess Zelda would be quite happy about how much I’ve improved


As we all know, Breath of the Wild is a game that focuses a lot on the freedom given to the players. Even the main story line is broken down into the form of memories, waiting for the players to find. As the players venture on into the wild, they would eventually find the information they need to learn about this world. The amazing amount of details you can find about Hyrule and its people is an important reason why BotW is so attractive.

On the contrary, the info available about our protagonist is very limited. The only piece of description that directly describes Link is in Zelda’s diary, where she points out that he is a very quiet person, and that’s it for our hero.

…NOT!!

Link had always had the most extensive character description. Right under our noses.

Nintendo got us. They got us GOOD.

But now we know.

SIX months after the game’s launch.

…Better late than never.

End.


P.S.: Fun fact about BotW Link- he seems to like the sand seal game a lot. Of all the entires about racing minigames, the sand seal game is the only one where Link wrote “(I’ll) try to get a better score next time!

He’s so adorable I can’t //////


CREDITS

Disclaimer: I did not discover this.

This discovery was made by a Chinese gamer @atomaruU about a week ago. To make sure that her theory is correct, she cross referenced the English version of the game, only to discover that the language is completely emotionless and robotic. Therefore, to allow more people to see who Link REALLY is, I was asked to write this post based on the Chinese article she published. 

Her Twitter: https://twitter.com/atomaruU

Tweet Link: https://twitter.com/atomaruU/status/902172455661211649

Chinese article Link: http://weibo.com/ttarticle/p/show?id=2309404145837893616605

Pic credits: @lulubuu0609 (She’s an amazing artist btw check out her blog)

Hope you enjoyed this :3    

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Jeremy Shada, the voice of Lance in DreamWorks Voltron Legendary Defender, tries out the new DreamWorks Voltron VR Chronicles Game.

ANNOUNCEMENT!!!! Pre-orders for Under The Covers Volume II will go live TOMORROW, October 11! The first music video from the album will be out on Thursday, and you’ll get a new music video each Thursday (three total) until the album drops on Friday October 27! We love this album & can’t wait for you to hear it!!!

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Day 2 of The Legend of Korra: Pro-bending Arena Kickstarter reveals!

And things are glorious!!!!!

First up we have some fully-painted figurines for the Fire Ferrets and Wolfbats. They look SO awesome. Keep in mind the figurines in the game come unpainted, but this shows the possibilities for what you can do on your own. I’m definitely going to be painting mine!

Next, we have the team boards for the Fire Ferrets and Wolfbats. Finally a closeup! Note that on these renders the element order of the pro-benders is water-earth-fire while in all the other promo materials and the demo version it has been earth-water-fire. We’ll see what it ends up being in the final game.

Lastly, our first expansion team has been revealed: the all-female Red Sands Rabaroos! Adi (fire), Ula (earth), and Umi (water) join our main teams as the first of SEVEN expansion teams that are being unveiled over the following two weeks. These mystery teams, along with tonnes of other extras, are only available in the Kickstarter version of the game that comes if you back the campaign. Which, by the way, is already 300% funded in just over a day.

Stay tuned for the rest of the reveals!

The Legend of Zelda Encyclopedia Announced

Dark Horse and Nintendo will continue our legendary partnership with The Legend of Zelda Encyclopedia. The Legend of Zelda Encyclopedia is a 320-page exhaustive guide to The Legend of Zelda franchise from the original The Legend of Zelda to The Legend of Zelda: Twilight Princess HD. The guide describes enemies, items, potions, an expansion of the lore touched upon in the 2013 Hyrule Historia, concept art, screencaps, maps, main characters and how they relate, languages, and much, much more. The Legend of Zelda Encyclopedia, the last of The Goddess Collection trilogy, which includes Hyrule Historia and Art & Artifacts, is a treasure trove of explanations and information about every aspect of The Legend of Zelda universe.

The Legend of Zelda Encyclopedia will go on sale April 24, 2018.

The Pokémon Official Ash’s Kanto cap Pikachu event is now available with the code PIKACHU20. This Pikachu wears its cap appearance from both the Kanto and Johto anime series. This Pikachu also comes with the special Pikashunium Z-Crystal, in which turns the move ‘Thunderbolt’ into a special Z-Move '10,000,000 Volt Thunderbolt’. These events are the only way to legitimatly gain access to this Z Crystal outside of the Japanese events. NOTE: Each player can receive only one of these six versions, so you’ll want to choose carefully. Each Pikachu is available during a specific one-week window.
The distribution dates for each Pikachu are:

  • September 19th –25th : Ash’s Pikachu (Original Cap)
  • September 26th – October 2nd : Ash’s Pikachu (Hoenn Cap)
  • October 3rd – 9th : Ash’s Pikachu (Sinnoh Cap)
  • October 10th – 16th : Ash’s Pikachu (Unova Cap)
  • October 17th – 23rd : Ash’s Pikachu (Kalos Cap)
  • October 24th – 30th : Ash’s Pikachu (Alola Cap)
REBLOG IF...

Making a new one of these!
Reblog if you post the following, guys! Gonna try to follow some more peeps here, as I recently unwatched a lot of inactive accounts.

The Legend of Zelda
The Adventure Zone
Pokemon
Shovel Knight
Game Grumps
ANYONE FROM VINESAUCE PLEASE I love them all
Markiplier
Jacksepticeye
Nintendo stuffs
AESTHETICS!!! Autumn, pastel, space, grunge…
Original art!
Original webcomics!
Dank memes!
Cute animals!
News and the like!
LGBT+ positivity!
Witchy stuffs! 
Fashion!
Magical girls!
Fairy Tail!
Ancient Magus’ Bride!


If you post any of this or reblog it, chances are that I do too! I’m just looking for a lot more peeps to talk to and such. Hit me up, too! I love talking to mutuals ^^

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News for Pokémon Ultra Sun & Ultra Moon!

anonymous asked:

What's your theory about what's going on in off?

Warning: Lengthy writing ahead with spoilers.

(I actually wrote a whole article to answer this, anon! It nearly reached six pages on Word, but I had to cut it down. And I think I took advantage of this Ask to make an analysis. Do forgive me. I love this game so much.)

Let’s establish, OFF takes place in a world that is very unnatural and dystopia-like, specters plague the land, occupants breathe smoke, water is made out of liquid plastic and solid plastic makes out other objects, and  meat is the only thing edible. Nameless inhabitants with the same dress code live their life in fear of the ghosts, and under the tyranny of the Zones’ ruthless and corrupted Guardians, withstanding a never-ending life of work.

You, the Player, control the Batter, an emotionless holy man who seeks to purify the world.

In general: OFF is about a father ridding all hopes, dreams and affection for his terminally ill son. We play as his persona, but we are in the view of his child.

It protects the books, but it can’t read them. Maybe we’re all protecting something, but we just don’t know what… or maybe we’re ruining it. - Elsen, Zone 2

Hugo

Hugo is sick. It is hinted in the events of the Room when he mentions being told by his papa, and his sound clip being a cough. He had to take pills, and he wasn’t allowed to go outside. He looks like a baby, but he probably didn’t grow up well, he also has no trace of hair on his head or eyebrow.

Each time you enter the Room, the surroundings change. First, a smiley face made out of chairs is present; next a frown with tears, a bunch of computers with floors that hurts, people going to and fro, but you can’t touch them. And then the room itself turned into a prison cell. This is a manifestation of Hugo’s feelings towards his dwelling place, dark, isolated, frightening, and lonely.

Sundays were probably special to him in a way, considering most of the calendars noted “Sunday” and the Batter keeps some Days with himself too as well.

There are six personalities

This game delves into psychology and many symbolisms, which involves the characters themselves. If you would notice, most characters in the game are male except the Queen and Sucre. This supports the idea that all the male characters are manifestations of the father’s different personalities.(I’m referencing the inspirations of this game being, Silent Hill 2, where every character faces manifestations of their fears, an ill Mary; Brazil, with Jill and Sam; The Wizard of Oz; Killer7 etc.)

The Batter is dressed in a baseball uniform, manifesting how Hugo viewed his father as an enemy like the antagonist, Ballman, in his comic book. He is a Puppet, representing the Decision, being stripped off of all emotions and empathy so that he can fulfill his goal to purify. What does purifying mean? To hide. And what are the specters? The truth. The truth that Hugo is dying. This is to achieve peace. Most parents wish to help their child continue living life as comfortable as possible despite their incurable illness. Talking to a kid about death is the most difficult thing to do. Valerie and the Judge are the father’s subconscious mind, the Judge being the wise conscience, and Valerie being judgment.

However, the father realized that the truth was undeniable. The specters were too many and the only way for them to come to an end was to finally turn the switch off, which belongs to the life support of his vegetable/comatose son.

Dedan is a tall, foul mouthed, and ill-tempered man. He is the guardian of Zone 1 which supports all the other Zones with its production of the elements that is vital for their world to continue living. He works endlessly to supply the needs and is loyal to the Queen. Dedan represents the father as the provider, who works hard to support his family, and protect them. He has regards for time as hinted in the Room: Chapter 4 and his competencies. Overworking probably took the best of him. And thus the Batter finishes him.

Japhet is a firebird that manifests the father’s other role who gives the pleasures and a future to his family. At some point, Hugo and his mother became engrossed with all the troubles that they forgot about what the father gave them, ‘peace’, ‘security’, 'entertainment’, that being the abandoned Mall, Library, and Amusement Park. In the Room: Chapter 4, he was a small humble bird, but then grew into one of those god-looking mythological creatures full of pride. His taking over Valerie is a symbol of being held by back his judgment, only to tear it to shreds and to allow his arrogance to get the best of him, lashing out at his people to hurt them. He knew of what he became and is guilty of it. Thus following after Dedan’s downfall.

But that was me! It was I who made it all like that for you! Are you all so blinded by your pathetic fear of living? - Japhet

Enoch represents the father’s hard attempts to feed his family sugar-coated lies, telling them that everything will be okay, denying the truth of Hugo’s illness, even to the point of chasing the Batter down and breaking through pipes just to stop him from telling the truth.

Zacharie manifests the father’s passive attitude. Careless, and being preoccupied with messing you around, he’s a deceiver. A man who wears a mask and has a heart stuck to his shirt. Sugar is another representation of Hugo’s mother. And she’s nothing but boss hidden deep in Zone 0, obsessing over the lies. The two are manifestations of the father and mother’s relationship. Despite having killed Sugar, Zacharie just simply remarks, “It’s better that way.”

The Queen

The Queen represents the mother. Beautiful, loving, powerful, and the light of Hugo’s world. She’s the Batter’s parallel, having add-ons of her own, and being much grander as compared to his simple design. The battle against her is an important one, as we get hints on what happened. If you would notice, it seemed similar to a couple fighting, referenced by their dialogue, and the soundtracks played during the chapter, “Woman of your Dreams” and “The Meaning of His Tears”. Each word she said hurt him. Not only was she berating him, she was also fighting to keep the lies but lost.

The Batter’s confrontation with Hugo

Each blow of his bat symbolized the father finally telling Hugo of his situation, however, still giving him the assurance that “There will be no more darkness”.

Unfortunately, all these events have already happened, and Hugo was just having flashbacks of his life. And we, the Player, spectated. We were only allowed to actually intervene when we were given a choice, to side with the Batter, or the Judge.

The final clash with the Judge represents the father and his conscience. This very moment was beyond Hugo’s reach, and is no longer a memory, but was actually taking place in the present. The father had to make a final decision, and you were in his shoes. Pull the switch and the father ends Hugo’s life, as well as his. Choose either way and it’s nothing but regrets, and a life of loneliness.

OFF did a good job in using symbolism in its narrative. It actually nearly covered most topics. Examples are bureaucracy, environmental problems, sickness, family, and imagination but still not resulting in clichés. It’s bizarre, comedic, yet dark. Simple but still complex. This game never ceases to fascinate me, truly the best horror RPG.

But remember, it’s just a theory! Nothing is right or wrong, it’s all up to you. Thanks for reading.

I noticed this was pointed out already in @krazehcakes’ post, but I thought the exact same way before even reading theories online. Screenshots are property of Panzer’s text walkthrough.