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Barris

It’s a shame Barris isn’t around Skyhold, even if you side with the mages. Could have been interesting. Actually do we find out what happens to him if you side with the mages? If so I’ve managed to miss it on too many playthroughs and should be disciplined.

I painted this because I was getting frustrated with something else for a little while. I love the new textured brush I’ve got! (Open the image in a new tab to see it in a larger size if you want a better look.)

husbandmurders  asked:

Can I ask a stupid question? But how do you draw just ... A sketch on photoshop? I know, it's silly. But I do not even know what to do. And use the pen is a horror for me, because I do not understand anything. Just to have my basic page I do not know what to do. Photoshop seems to have a lot more option and I'm curious about it. But I just can not use just ... The basis. And youtube does not help me because people assume that I already know how to make a sketch. :/

Here, I’ve tried to cover the basics with the red arrows. Open the image in a new tab to see a larger size.

If there’s something more specific I can help you with, let me know! I hope this helps!

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“I’m afraid my height doesn’t match up for such a sport. I prefer fencing and take some gymnastics though.”

((Click the image > Right click > “Open image in new tab” for full view! 

I know it said larger inmates mostly, but I thought I’d throw in the protagonists too. From what I understand, everyone in the asylum is 6′0″ to 6′1″ on average. The only bigger inmates/variants that I know of are Walker, Gluskin, and the Twins. Also made sure to show off Miles’ little ponytail :P))

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Sketches of Mycroft’s Eyes by Alexander Nussbaum, humble draftsman and character from Serpentynka’s Sketchy series. 

Done with graphite pencils of a range of hardnesses in Lexie’s sketchbook at various times when he couldn’t quite shake that gaze. 

Created for the print version of Sketchy 2, which will include art by me, @khorazir, @meetingyourmaker, and the author @theartofforensics. Thank you, I’m so pleased to be a part of this. They look a bit fuzzy in this post, so open in new tab for a larger and crisper view.

[my art tag] [my other art for Sketchy]

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The angels reveal themselves to astronaut Rebecca Suarez and cosmonaut Anna Borisenkova.


An idea with no context that I ran away with. (thank you @mangowow and @re-rambles for name help) (you can right click > “open image in new tab” to see the pages larger)

oh my god??? xkit is so nice how have I never installed it before??? the blog headers are gray! I don’t get distracted! links are blue! I know for sure where they are! vanilla audio & video players aka I CAN NOW TELL IF IT’S MUTED and they don’t follow me! a bookmark to know where I was on my dashboard incase I can’t remember which is always! all the tags wrapped so I can see them without tyring to scroll the and not being able to do it right and ending up in the search page! opening links in new tabs without a right click! a less confusing message box! LARGER FONT!!! larger spaces between posts! just all these things to make my brain hurt less!!! [and as a bonus a lil cat that hops around the dashboard]

(Note from Pear: This image is transparent; to view it larger, right click and choose “open in new tab.” You are free to download and use it for your own.)

Last year for NaNo prep in October, I wrote a post here about my 10-point model I use for outlining. I remade the graphic today to clean up some of the problems the other one had, which of course led me back into thinking about why I use it. The other post gets into, very briefly, what each of these boxes are, what they mean, what should go in them, so I’m not going to rehash that unless someone wants me to. Rather, it got me thinking about “typical narrative arcs”–you know, that diagram we’ve all seen in school–hang on–

that one. That which is touted by every school I’ve ever attended (and I moved a lot, so I’ve been through a whole bunch of different curriculum) as being the quintessential narrative-plotting diagram. It made me wonder why I’ve never done well with this diagram when it’s considered so basic that it’s taught to 11-year-olds. Plotting on one of these has never worked for me. A teacher once gave us the 10-point model in creative writing and said maybe it would help us with our work, and sure enough, I’ve never looked back. There is, however, one crucial difference between these narrative structures that I’ve been thinking about recently:

Inciting Incident vs Point of No Return

The inciting incident that’s taught in writing and literature classes is easily understood as “the event that starts it all.” Honestly, that’s just a dictionary definition. Inciting means “to prompt action”–to get the ball rolling, if you will. An incident is an event; simple as that.

We are taught to pay close attention to developing our inciting incident, make sure it’s done in a compelling way that shows as much of the worldly and cultural influences at work within your main plot line.

What isn’t taught as often is The Point of No Return. Simply put, it’s the moment when there is no one else who can go through the plot (achieve the goal, complete the thing, obtain the whats-it, find the place, do the thing with the people). It’s not just when things get rolling, but the why couldn’t somebody else do this that makes your story. If anybody could do it, why wasn’t it already done? What is it that makes this so important to your main character that they must be the one to set out on the quest (or whatever)? What happens that makes this personal? What means the main character can’t just sit back? What makes it so there is no return for them? They must move forward–why?

The point of no return occurs after the inciting incident, or it may be the same event. Usually they’re at different points. If you want to think about it in terms of what’s up there on the 10-point model, think of that first Complication after Point A as where the inciting incident should go. That complication–that inciting incident–doesn’t necessarily mean that your main character is invested in this plot, yet. Even if they’ve committed to doing the thing, at the inciting incident, they could still back out. It’s the point of no return that keeps them there and keeps them fighting.

We’re often so caught up in thinking about the climax, the moment of highest intensity, when all the worst things are going down, that we forget how it all begins. It begins with that inciting incident, but the point of no return is what makes the story belong to the main character. If there is no point of no return, there’s no reason someone else couldn’t step in and do the thing. There’s a reason your main character is your main character and not someone else, so make sure they have a reason to stay, or a reason they can’t go back.

1. A MEASLES OUTBREAK (far left)

In a hypothetical community where nobody has immunity from the measles virus, one infected person might infect 12 to 18 people, who might each infect another 12 to 18 people. At this rate, a small outbreak would quickly grow out of control.

 2. THE HERD EFFECT (middle)

Every person who is successfully vaccinated reduces the potential sources of infection, thus reducing the risk to unvaccinated people. This reduction in risk is sometimes called the herd effect. The presence of vaccinated people helps slow the spread of the virus.

3. HERD IMMUNITY (right)

For an outbreak to end quickly, each infected person must infect, on average, fewer than one other person. In this example, at least 17 of every 18 people (more than 94 percent) would need immunity. This threshold is sometimes called the herd immunity threshold.

source

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TranStilus, a lifestyle magazine for trans sims, interviews stylist Amal and model Gin Dawton in their winter issue. Click images above. “Open image in a new tab” for larger view. 


Many thanks to @corianderpunch for her encouragement and suggestions.  And many, many thanks to all the cc creators who made this possible. 

Please, like (comment & reblog) this if you enjoyed reading/seeing it. It not only helps me to know what you might like to read/see, but really encourages me. Many thanks in advance.

Errata: typo “Simply Studio 404″ should be “Simple Studio 404″