new protagonist

on fanfic & emotional continuity

Writing and reading fanfic is a masterclass in characterisation. 

Consider: in order to successfully write two different “versions” of the same character - let alone ten, or fifty, or a hundred - you have to make an informed judgement about their core personality traits, distinguishing between the results of nature and nurture, and decide how best to replicate those conditions in a new narrative context. The character you produce has to be recognisably congruent with the canonical version, yet distinct enough to fit within a different - perhaps wildly so - story. And you physically can’t accomplish this if the character in question is poorly understood, or viewed as a stereotype, or one-dimensional. Yes, you can still produce the fic, but chances are, if your interest in or knowledge of the character(s) is that shallow, you’re not going to bother in the first place. 

Because ficwriters care about nuance, and they especially care about continuity - not just literal continuity, in the sense of corroborating established facts, but the far more important (and yet more frequently neglected) emotional continuity. Too often in film and TV canons in particular, emotional continuity is mistakenly viewed as a synonym for static characterisation, and therefore held anathema: if the character(s) don’t change, then where’s the story? But emotional continuity isn’t anti-change; it’s pro-context. It means showing how the character gets from Point A to Point B as an actual journey, not just dumping them in a new location and yelling Because Reasons! while moving on to the next development. Emotional continuity requires a close reading, not just of the letter of the canon, but its spirit - the beats between the dialogue; the implications never overtly stated, but which must logically occur off-screen. As such, emotional continuity is often the first casualty of canonical forward momentum: when each new TV season demands the creation of a new challenge for the protagonists, regardless of where and how we left them last, then dealing with the consequences of what’s already happened is automatically put on the backburner.

Fanfic does not do this. 

Fanfic embraces the gaps in the narrative, the gracenotes in characterisation that the original story glosses, forgets or simply doesn’t find time for. That’s not all it does, of course, but in the context of learning how to write characters, it’s vital, because it teaches ficwriters - and fic readers - the difference between rich and cardboard characters. A rich character is one whose original incarnation is detailed enough that, in order to put them in fanfic, the writer has to consider which elements of their personality are integral to their existence, which clash irreparably with the new setting, and which can be modified to fit, to say nothing of how this adapted version works with other similarly adapted characters. A cardboard character, by contrast, boasts so few original or distinct attributes that the ficwriter has to invent them almost out of whole cloth. Note, please, that attributes are not necessarily synonymous with details in this context: we might know a character’s favourite song and their number of siblings, but if this information gives us no actual insight into them as a person, then it’s only window-dressing. By the same token, we might know very few concrete facts about a character, but still have an incredibly well-developed sense of their personhood on the basis of their actions

The fact that ficwriters en masse - or even the same ficwriter in different AUs - can produce multiple contradictory yet still fundamentally believable incarnations of the same person is a testament to their understanding of characterisation, emotional continuity and narrative. 

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Dragon Age 4 News Update | New Protagonist, Plot Direction, Miscellaneous Details & More!

The news lowdown on EVERYTHING we know about Dragon Age 4 including details on where the plot is going, what was learned from previous games, developer interviews, etc.


Find me on YouTube:
https://www.youtube.com/c/biofanofficial

Follow for more Dragon Age/BioWare coverage:
http://biofanblog.tumblr.com/

HDHDJD,RNN Why is this boy so attractive help.

~~~~~

It must be the coffee. (submitted by @xxrosethornexx)

I’m really loving the theme lately with big budget film and TV projects in the ‘nerds and nostalgia’ genre having White Male Entitlement as the villain

like

Mad Max asked who killed the world

their answer was 'toxic masculinity’

Jessica Jones answered with 'rape culture’

and Star Wars threw in 'entitled, privileged white dudes with nostalgiaboners for eras of extreme oppression for everyone else’

could we ask for a more accurate unholy trinity, or a better group to be putting this shit on blast??

RPG Maker Fever Undead and Deranged

Warning:This article may contain spoilers and the content inappropriate for children…or may not contain.But get the children away from the screen just in case.

Good morning! Or is it already evening? Meh, as if it matters…cellar, where I’m chained and writing my articles  is pitch-dark 24 hours per day. So, today we’ll learn how to make friends, control the undead and have a happy dream ( with some experimental drugs involved).Now then, shall we get started?

1. 1bitHeart

Alright, here goes our first title, made by the author of Alice Mare and LiEat series. 1bitHeart is an adventure game, where your goal is to make as many friends as possible . Game plays similar to Ace Attorney series, but with some QTE-scenes, while setting and atmosphere is kinda similar to TWEWY.You can make 49 friends in total, all of them have unique appearance and personality. Plot of the game is pretty good, dialogues are well-written and sometimes hilarious. Besides, every dialogue has it’s own mood supported by stylish well-chosen music track and quality voice acting. Additionaly I want to praise 1bitHeart’s presentation, since  both artwork and sprites are extremely beautiful .

2. The Boogie Man

And here comes the Boogeyman, the Boogeyman comes for me. Here comes the Boogyeman, he’s gonna take me in my sleep…Nah, actually not. Here comes the latest installement in our favourite  the Strange Men Series. This time with the fully voiced in-game cutscenes (and skippable as bonus). The Boogie Man stays true to series and plays like classical horror-adventure with action cut-ins. At some point of the game you can even play as our old friends -David and Sophie, but new protagonist Keith is quite notable too (he’s my personal fav to be honest).Overall the game makes very good impression, the story is interesting and dialogues are bright and entertaining (with many references to previous games).

3.  END ROLL

I’m not the sensitive type, but  even I was kinda hesitant to play this game at first, since it has waaay too many suggestive content, supported by quite a lot of graphic violence.But after beating it I can state that this game is totally drugtastic. END ROLL plays like quality role-playing game and somewhat reminds the wild mix of the Gray Garden and Re:Kinder, but with better story-writing and gameplay I believe. Game has plenty of  unique dungeons (all of them has some plot-related meaning behind it) as well as tons of optional content, which along with well-designed and interesting characters make END ROLL very enjoyable.

4. Guuzen ~ Ningyou no ito

What? Don’t tell me you’ve never heard about the rite named “doll’s prayer” .You’ll forget all of your worries and  path to the Heaven will open before you. But the place, our heroines’ve found themselves in, can be hardly called Heaven. I wasn’t expecting much from this game, but it turned to be quality horror with beautiful character designs, memorable soundtrack, logical puzzles and surprisingly mature story. The game reminds us that we’re often starting to value something only when it’s already lost.Sadly, right now  Ningyou no ito is only available in chinese, japanese and russian.

5. Liar Jeannie in Crucifix Kingdom

Yet another full-fledged role-playing game has made it to my list.And kinda tough, I must say. Imagine what if Dark Souls was the turn-based RPG with cute nun as protagonist and you’ll get Liar Jeannie… more or less.Unlike many RPGs, this one doesn’t  have any levels, and your stats and basic skills fully depend on your current equipment (by the way, every item in this game can be equipped). A special mention is deserved for game’s bosses - there’s a few main bosses and a lot of optional ones -all of them have their own battle tactics and require some thinking before acting ( especially Pleiades Knights-you want to defeat them, trust me).Also, if things during the fight will become real ugly, you can always summon expendable monsters as your allies (or living shields,heh).

6. At the Tale End

Here we have a game, which looks like a regular fantasy-adventure, but only at first. Plot includes our standard party of heroes (fighter,mage,priest and thief), cursed princess and battle with the local dark lord.But each of these elements plays very different from your typical fantasy stories.At the Tale’s End is definetely a unique experience, a role-playing game in it’s original meaning, without countless random battles, but with a certain weight of responsibility for your actions within a narrative.Also this game has detailed and interesting world as well as quality animated cut-scenes.

7. Pocket Mirror

A long-awaited Pocket Mirror has been finally released this year. And I’m amazed with  enormous amount of work made by the  team of developers.When it comes to game’s graphic, Pocket Mirror is stunning. Beautiful artwork and memorable soundtrack help to create this mysterious, unique atmosphere of dark fairy tale. And with that Pocket Mirror has some gameplay issues. You see, while some puzzles are interesting, most of them is quite uninspiring, some of the locations are pitch-dark and hard to navigate.And with that plot of the game is quite complicated,but doesn’t make much sense,if you don’t pay close attention to numerous in-game notes and letters.This game is definetely not bad,but still leaves some feeling of unpolishness.

8. The Maid of Fairewell Heights

Despite the fact that story of the Maid takes place at the haunted apartment complex, this game has no horror elements. Maid feels more like comedy anime straight from ‘90s. Gameplay (along with main character’s outfits) varies depending on the room your’re currently exploring. Starting with regular cleaning you can end up playing detective or running the shop. Game has bright illustrations, good humour and overall is pretty good.

9. Libretta

I’m sure everyone knows that beside translating games vgperson also makes their own, and Libretta is one of them..This game  definetely gives an interesting experience. While playing similar to Ib, Libretta has it’s own unique atmosphere and somewhat complicated plot, where everyone can find something for themselves (or so I think). Libretta has memorable soundtrack and interesting puzzles, requiring some thinking from the player Also playing shirigories between chapters is kinda fun.

10. Imaginary Friends

Imaginary Friends is a classical rpg-horror-game with quality visuals, well-thought puzzles and some minor chasing scenes. While story lacks originality, it’s still interesting to follow, since charactrers are nice and game has several endings. Game is about 3 hours long and leaves mostly positive impression. So, if you like old-school rpg-horrors-be my guest.

11. Red Trees

While having some minor horror elements, Red Trees stays warm and relaxing adventure game with humorous and ironic view on horror genre and quite unexpected ending in a way. Graphic style of the game and whole atmosphere of a local town is somewhat reminiscent of Mother series.Gameplay is quite simple and consist from few “find-and-bring-to-the- right-person” puzzles, which can be easily solved in 30 minutes or so.

12. The Stairway

Like Red Trees this game is also recommended for players, who’ve already tired from jumpscares, explinct content and overthinking bizarre puzzles. This game has simple yet nice story, unique visuals and some easy logical puzzles.So, if you want to neatly spend 30-40 minutes of your time, try and climb The Stairway to see what’s awiting you at the very end.

13. Friendship

The most fitting description for Friendship would be “horror for the beginners”, since it can surprise or startle you only if you haven’t played any other rpg-horrors before. In fact Friendship doesn’t stand out much compared with better quality school horrors ( like Misao or Amayado Bus Stop ).But it doesn’t mean that the game is bad-Friendship is a good way to spend 30 minutes seeing how strong attachment to a friend can turn simple game into yandere-horror.  

14. By Ourselves

 And here comes our closing title about two former classmates, who’ve found themeselves trapped in the room. Game is only 10 minutes long and basically is one big locked door puzzle. You find the first hint and then successively exploring the room for the way out. Game has two endings determined by how much attention you’re paying to your comrade in distress.

Golden Hour - Kickoff!

Hello, everyone! We’re a four-person team (of friends who live relatively close to one another) who play otome games (yes, we were willing victims of the Cybird and Cheritz games) and VNs (yes, we are also victims of Steam sales). After a couple of conversations about what we liked about VNs and the tropes we’d use if we made our own…we decided to work on a game!

Golden Hour is our second game and first VN, and we’re planning to make it a free-to-play game for iOS and Android. Please cheer us on *u*!!!

Also, any feedback at this point is greatly appreciated as we are still in early development! Feel free to reply or drop a note!


Overview

A young girl transfers into a new school just as the term is nearing its close. With summer approaching, she is tasked with photographing the preparations for the school’s year-end tradition: a grand festival of lights. With her camera at the ready, she dives into a tangle of friendships, rivalries, courtships and conflicts—but the longings of troubled young hearts can’t be captured by lenses alone.

Golden Hour is a mobile visual novel/otome game that thrusts players into the exhilaration of high school romance to capture the fleeting, vibrant colors of youth. Set over a period of ten days, the game follows the protagonist’s attempts to find her place in her new city, especially through her encounters with four remarkable young men.

Caught up in the currents of their lives, she comes to learn their dreams, joys, fears, and obstacles. As she peers into their worlds, she finds her own horizons expanding with knowledge of the city they all call home: developed and all but controlled by a family of old wealth, the city is as full of gentle light as it is of cloying shadows.

Golden Hour is a story of romance, and coming of age; of finding solace in others and certainty in oneself; of lovers, friends, rivals, and family.

Characters

Main Character
[Player-named], Second Year

Our story’s protagonist is used to switching homes, owing to her mother’s career, but she’s hoping this move is her last for a while. Thanks to her frequent relocations, she’s used to dealing with a wide variety of people–but isn’t too quick to open up, and would rather view the world through the lenses of her trusty camera.

Mr. Shutter-Shades AKA your academic fairy godmother

The Media and Visual Culture teacher seems a bit.. strange. But not in a bad way. The student social networking system was something he developed to ease the kids’ daily school lives.
Likes: The Internet. Tabletop games. Students developing meaningful friendships.
Dislikes: Bullies.

Bachelors and Rivals

Coming Soon (4 Bachelors, 4 Rivals, and a sizeable supporting cast)!


Gameplay

Branching Storyline

The game follows four main storylines that span a few days, each with multiple endings and unlockable CG scenes.


Multiple Narrative Modes

[*] Class Schedule
Gameplay happens in blocks of time: morning classes, morning break, midday classes, lunch, afternoon classes…more classes… you get the picture! Checking the calendar and attending classes diligently gives the protagonist a better chance at hitting her stride in her new school. The protagonist can also schedule hangouts with friends or go on dates during the weekends!

[*] In-Game Chat App

What, high schoolers need some way to talk long into the night, right?

[*] Ayara High Student Social Network
A place for Ayara High students to take note of school announcements, post about their day, and advertise their club events. Everyone has an account right from the moment of enrollment.


Stretch Goals

There are a few things that would be nice to have, once we finish with the main storylines!

[*] “Rival Stories”
What happens to everyone else when the protagonist has chosen a character route? We’d like to take a deeper look at the friendships, rivalries, and romances that spring up among the rest of the cast. (ie, if you pick Kouya’s route, Nagi will romance someone from the student council throughout the route playthrough!)

[*] That One Teacher…
This is an extra storyline we’d like to develop, focusing on, well, that one teacher.You know, the one with the weird glasses (someone reeeeally should tell him that Shutter Shades went out of style years ago). 

Brought to you by Matchaa Studio.

  • Sole Survivor: I changed the world with the help of a factions technology.
  • Lone Wanderer: Yeah, same. The Brotherhood and I reclaimed Project Purity and provided clean water for all people in the Capital Wasteland.
  • Courier: I LITERALLY JUST RAN INTO HOOVER DAM AND SHOT DOWN LITERALLY EVERY FACTION PRETTY MUCH BY MYSELF. I mean, there were a couple tribes, but stilllll. IT WAS JUST LIKE BANG BANG BANG BANG! InDePENdEnT VEgAS!!!!!! WHOOOOOO!!1!1! Did I mention I got shot... in the HEAD?!?!?!
The key six: their new identities.

For me all the main 6 characters: (Tyrion,Sansa,Daenerys,Jon,Arya,Bran)
go through a change in their personality. In different circumstances, of course. 

I would separate them in three groups: Tyrion and Sansa (both create an alias, a bastard, so they cannot be found by Cersei, and they learn from it, they use their wits to create that personality), but they never forget their old selves (and I believe, both will refuse this “lie“ in the future of the story). 

Tyrion took a mordant pleasure in inventing the details of the colorful life of Hugor Hill, also known as Yollo, a bastard out of Lannisport. The best lies are seasoned with a bit of truth. The dwarf knew he sounded like a westerman, and a highborn westerman at that, so Hugor must needs be some lordling’s by-blow. Born in Lannisport because he knew that city better than Oldtown or King’s Landing, and cities were where most dwarfs ended up, even those whelped by Goodwife Bumpkin in the turnip patch.”- Tyrion ADWD 

Music soothes him,“ she corrected, "the high harp especially. It’s singing he can’t abide, since Marillion killed his mother.” Alayne had told the lie so many times that she remembered it that way more oft than not; the other seemed no more than a bad dream that sometimes troubled her sleep. “Lord Nestor will have no singers at the feast, only flutes and fiddles for the dancing.” What would she do when the music began to play? It was a vexing question, to which her heart and head gave different answers. Sansa loved to dance, but Alayne . . - (Alayne/Sansa)  TWOW.

Then there are Jon and Dany both messiah figures, both literally die and becoming  stronger version of themselves:

“Viserys was Mad Aerys’s son, just so. DaenerysDaenerys is quite different.” He popped a roasted lark into his mouth and crunched it noisily, bones and all. “The frightened child who sheltered in my manse died on the Dothraki sea, and was reborn in blood and fire.” - Tyrion in ADWD

“Kill the boy and let the man be born.” The old man felt Jon’s face. “You are half the age that Egg was, and your own burden is a crueler one, I fear. You will have little joy of your command, but I think you have the strength in you to do the things that must be done. Kill the boy, Jon Snow. Winter is almost upon us. Kill the boy and let the man be born.” - Jon ADWD


There are then Bran and Arya whose alteregos are connected with gods (the old gods and the  Many-Faced God  respectively), both are like a “weapon” being trained by the tree eyed raven and the faceless men for a scope (also both i believe will reject this notion and return to their Stark identity) 

I should not be dreaming wolf dreams, the girl told herself. I am a cat now, not a wolf. I am Cat of the Canals. The wolf dreams belonged to Arya of House Stark. Try as she might, though, she could not rid herself of Arya. It made no difference whether she slept beneath the temple or in the little room beneath the eaves with Brusco’s daughters, the wolf dreams still haunted her by night … -Arya AFFC

Leaf touched his hand. “The trees will teach you. The trees remember.” He raised a hand, and the other singers began to move about the cavern, extinguishing the torches one by one. The darkness thickened and crept toward them.“Close your eyes,” said the three-eyed crow. “Slip your skin, as you do when you join with Summer. But this time, go into the roots instead. Follow them up through the earth, to the trees upon the hill, and tell me what you see."Bran closed his eyes and slipped free of his skin. Into the roots, he thought. Into the weirwood. Become the tree. For an instant he could see the cavern in its black mantle, could hear the river rushing by below. . - Bran ADWD

New Assassins Creed “leaked” info:
  • The leaks aren’t “accidents”. Controlled. Both pictures are real. The first one (where the MC stood in front of something) is very old. The second one is a picture from the Demo we’ll see at E3.
  • New scouting mechanic, the eagle. The eagle’s placeholder name for now is “Akhom”.
  • There are NO towers in the game. You will be using your eagle for side-activities and points of interest. There’s a limit to how far you can go away from the protagonist.
  • The characters all speak English like in Unity. That is because of the Animus 5.0, which has perfected any translation issues of the older versions. You will be sitting in it, not moving around like in the movie.
  • We have a new Modern Day protagonist, he’s male and mixed race. Already a trained Assassin and has a new team that helps him achieve his task, given by William himself. William, Rebecca, Shaun all make appearances.
  • MD is more like AC3’s MD with bigger areas and more character interaction. The MD does more to highlight the fact that Assassins and Templars still exist and are having a big impact on the world.
  • “Without giving too much away, a piece of Eden is used during the Exodus and the crossing of the Red Sea, playing into the whole overarching mission of the modern-day protagonist.” Not main focus of the story though.
  • He doesn’t exactly know when it’s set, but last he heard it was set between 1400 and 1200 BCE. It’s set during the Dynasties.
  • NO naval combat. It really is only just a sailing boat used for travel purposes. It’s like in The Witcher 3, just a tad more customizable. That’s it.
  • He states numerous times that the world is breathtakingly beautiful and that there is ambient stuff going on in the open seas. Better to sail than miss this stuff by fast-travelling.
  • You will be travelling the Eastern Mediterranean with your boat.
  • Ambient music is in the game. Hooray!
  • Devs have focused on story 100%. There is no multiplayer whatsoever, however, there are micro-transactions like in BF and Rogue. Multiplayer is still on the cards, might return at some point to the franchise.
  • A lot of work went into the immersion aspect.
  • Plenty of tropical areas. Mirages, oasis areas and various islands dotted around the sea are beautiful.
  • The main protag (in the past) is a quieter version of Altair, basically. Looks like him, slightly darker. Not black like Adé. Trilogy with him planned. Greece comes next and he’s in there. No idea about the third entry at all.
  • Main protag (past) is apparently Israelite.
  • Combat has been reworked. Enemies have different attack patterns and will actively try to flank you. Kinda like Witcher 3, but easier to get into.
  • Stealth is much more integrated into the world. You can hide on corners, in crowds, in buildings and in bushes/haystacks. Imagine Syndicate and Unity’s stealth, but much more well thought out and implemented. Social stealth is emphasized a lot in the game. You’ll be blending into crowds and with groups of slaves an awful lot.
  • Free running is the same as Syndicate/Unity, though it adds in some of the flair from Watch Dogs 2. It’s a lot smoother and more fluid.
  • Reason why AC doesn’t make its way to Japan is because the higher ups don’t see it being successful. They made China for Chronicles to “please the fans”. Whoop-de-doo.
  • Same thing for WW1 and WW2.
  • Engine is a reworked version of Syndicate’s. But looks drastically different to Syndicate/Unity.
  • They took Unity’s backlash very, very badly. They’ve been working on Origins so much to avoid another buggy situation. “Syndicate was about 60% complete when the backlash came to light, so Ubi shoved that one out of the door before we had the break.”
  • No Switch version, releases on PS4, Xbawks One and PC.
  • Coming out later this year.
  • Hidden Blade used in the game is a very early version. Requires losing a finger. There’s also a bow, a shield, various swords, spears and throwing knives.
  • Our protagonist (paaast) doesn’t have a name at the beginning. Later, other characters start calling him “Shed”, after the deity that represents salvation. A big part of the story revolves around saving your people from slavery.
  • https://en.wikipedia.org/wiki/Shed_(deity)
  • The idea of an Ancient Rome game was floating around the office. Ceasar wasn’t a Templar, but shared a lot of their ideologies. Senators that killed him were part of the Brotherhood. Status of this idea is unknown.
  • Skills are done in a talent tree. However, the differences between the skill trees are drastically different and you can only ever have a certain amount of skills active at one point. One tree is Combat, another Stealth and the final one is Movement.
  • Outfit-wise, there’s a few pre-determined outfits (as there has been in every AC game). However, there are different piece of equipment that you can buy that will go over the top of your ‘base’ appearance. Imagine Unity’s equipment variation/customization, but with less pointless fluff.
  • Character customization is more like Unity than Syndicate.
  • I forgot to add this, sorry people: You can put your hood on and off whenever you want!

     
    I don’t want the character to be quite…I love it when characters talk while your walking and doing stuff. Just like in Uncharted games…
    What do you guys think?