nether zone

I used to really like drawing parallels between Aaron and Jack. And I mean REALLY.

I think Robert sees so much of who Jack would have liked him to be in Aaron. They’re both strong, silent, salt of the earth men’s men. The exact opposite of the flashy, metrosexual, charmer he is. They are hard workers… tough… survivors of life’s knocks. I think Jack would have instinctively liked Aaron, and thought he had a good head on his shoulders. Jack would have liked how Aaron just gets up and gets on with life, without complaint, even if he couldn’t completely accept Robert and Aaron loving eachother. I think Robert knows that, and it’s a huge part of his attraction to Aaron.

Originally posted by robsugdens

Originally posted by sorenkingsley

Aaron straddles this weird nether zone between the familiar & nostalgic world of Robert’s father, his past, and the vibrant & unknown world Robert would like to fearlessly inhabit. Aaron is the beating heart of the village for Robert, but he also helped Robert escape its confines as well. To remake himself. Regardless, Jack and Aaron are the only men Robert has truly admired and feared (for different reasons obviously). And the only men who could make Robert feel utterly, utterly worthless….

Originally posted by robsugdens

Originally posted by lizzzzoo

BUT, the further along this story we get, the more my perspective changes. Now, I tend to cast Aaron in the Sarah role to Robert’s Jack.

Originally posted by rbertsugden

Originally posted by flawswelove

It makes my heart break thinking about how similar Sarah and Aaron are in their unending love for Rob.

I’m not sure when the switch happened for me. But it did. Aaron’s love is the ideal, soothing love Robert Sugden craves. It asks no questions and makes no judgements. For the most part, it is a forgiving, accepting love. And really, who before Aaron, truly accepted and loved Robert wholeheartedly? Sarah. Who Knew him inside out - even his worst aspects - and just kept on loving him? To the point of distraction? Sarah. Who gave him a family? A future? Who made him feel safe in the first time in forever? Sarah.

And just like Robert’s mother, Aaron softens Rob. Makes him kinder. Loosened the knots that had twisted up inside him ever since he lost her. A remedy to his pain. And just like his Dad before him, for Robert, the thought of losing that - especially to someone else, to a better, uncomplicated man - well, it drives him insane.

What tears me up the most though, is the thought that Robert may very well feel like he let them both down in the end. Aaron and Sarah. The two people who loved him most in the world. He couldn’t be there for them when they needed him. It honestly breaks me that Robert might feel it’s only right that he lost that love, twice, because he never quite deserved it to begin with.

Originally posted by lizzzzoo

Hi all,

Here’s a thread where we can discuss the Malzahar changes coming in 6.9. I’ll start by just giving an overview of the changes, with probably a bit more depth on the bigger changes.

Passive - Void Shift

  • When he hasn’t been recently damaged or crowd controlled, Malzahar gains massive damage reduction and CC immunity, lingering for 1 second after taking damage or blocking a crowd control effect.

Q - Call of the Void

  • Damage and silence duration reduced, but cooldown reduced by several seconds as well.

W - Void Swarm

  • On cast, summon a Voidling. If that Voidling kills a unit, or attacks a champion, large monster, or epic monster, another Voidling is spawned with the same remaining duration as the one that spawned it. New Voidlings are not summoned from existing ones with less than a few seconds remaining in their duration.
  • When 3 or more Voidlings exist at the same time, they all gain 100% Attack Speed.
  • Voidlings’ attacks deal a percentage of Malzahar’s Total AD as physical damage plus magic damage equal to a percentage of Malzahar’s AP plus a base amount based on spell rank.
  • Voidlings prefer to attack enemies affected by Nether Grasp, followed by champions affected by Malefic Visions, followed by other units affected by Malefic Visions, followed by the nearest visible enemy to them.

Note: Voidlings no longer react to Malzahar’s auto attacks. I know some of you will be upset by this, but I cannot make them strong if they are simply always attacking exactly what you want them to without opponent play available. You can, of course, get around this by using Nether Grasp or Malefic Visions on priority enemies, or also by positioning yourself such that the Voidling is closest to the enemy you want it to attack.
Note: Voidlings no longer have a leash/returnTP range. Historically, Voidlings would leash back to Malzahar if they ventured too far from him, and they would teleport to him if he teleported. This is no longer the case.

  • Voidlings gain 100% Movement Speed when chasing enemies affected by Nether Grasp or Malefic Visions.
  • Voidlings gain Health per Malzahar’s level, not Void Swarm (W)’s spell rank.

E - Malefic Visions

  • Deals less damage than Live, but also has less of a cost and restores a percentage of your maximum Mana rather than a flat amount.
  • Now additionally is refreshed on the target if Malzahar applies Call of the Void (Q) or Nether Grasp ® to the target during the visions’ duration.

R - Nether Grasp

  • Old Null Zone has been moved here, so now Malzahar locks an enemy down and creates the Void pool beneath them, which deals damage to enemies standing on top of it.
  • Per old Null Zone, this ability now deals percent Health damage. Walking up to someone and E>R-ing them is not going to be big burst on squishies anymore.