Here’s a thread where we can discuss the Malzahar changes coming in 6.9. I’ll start by just giving an overview of the changes, with probably a bit more depth on the bigger changes.
Passive - Void Shift
When he hasn’t been recently damaged or crowd controlled, Malzahar gains massive damage reduction and CC immunity, lingering for 1 second after taking damage or blocking a crowd control effect.
Q - Call of the Void
Damage and silence duration reduced, but cooldown reduced by several seconds as well.
W - Void Swarm
On cast, summon a Voidling. If that Voidling kills a unit, or attacks a champion, large monster, or epic monster, another Voidling is spawned with the same remaining duration as the one that spawned it. New Voidlings are not summoned from existing ones with less than a few seconds remaining in their duration.
When 3 or more Voidlings exist at the same time, they all gain 100% Attack Speed.
Voidlings’ attacks deal a percentage of Malzahar’s Total AD as physical damage plus magic damage equal to a percentage of Malzahar’s AP plus a base amount based on spell rank.
Voidlings prefer to attack enemies affected by Nether Grasp, followed by champions affected by Malefic Visions, followed by other units affected by Malefic Visions, followed by the nearest visible enemy to them.
Note: Voidlings no longer react to Malzahar’s auto attacks. I know some of you will be upset by this, but I cannot make them strong if they are simply always attacking exactly what you want them to without opponent play available. You can, of course, get around this by using Nether Grasp or Malefic Visions on priority enemies, or also by positioning yourself such that the Voidling is closest to the enemy you want it to attack. Note: Voidlings no longer have a leash/returnTP range. Historically, Voidlings would leash back to Malzahar if they ventured too far from him, and they would teleport to him if he teleported. This is no longer the case.
Voidlings gain 100% Movement Speed when chasing enemies affected by Nether Grasp or Malefic Visions.
Voidlings gain Health per Malzahar’s level, not Void Swarm (W)’s spell rank.
E - Malefic Visions
Deals less damage than Live, but also has less of a cost and restores a percentage of your maximum Mana rather than a flat amount.
Now additionally is refreshed on the target if Malzahar applies Call of the Void (Q) or Nether Grasp ® to the target during the visions’ duration.
R - Nether Grasp
Old Null Zone has been moved here, so now Malzahar locks an enemy down and creates the Void pool beneath them, which deals damage to enemies standing on top of it.
Per old Null Zone, this ability now deals percent Health damage. Walking up to someone and E>R-ing them is not going to be big burst on squishies anymore.