to many, gembond is either seen as a disease or a blessing or a curse, or just a chemical reaction on molting scales. However, the magically adept of all flights have ways to use this for their advantage.
earth: Gembond is seen a blessing from the Earthshaker himself, that the dragon has great potential.
water: no opinions of gembond and no real magical davantage, but due to the tides water gems are the smoothest gems of any flight. However, due to the tides, there is so much salt on these gems that dragons have been known to eat them.
fire: gembond is seen as a gift, but not towards the dragon, but rather the clan. it signifies that there is a destiny for prestige in mining, smelting and other crafting. sadly the heat of the region often makes the gem lose shape and have a semi-molten interior, it is very painful for the dragon.
wind: gembond doesn’t affect their magic and they don’t have beliefs about it, but if you pass under wind territory it’s not uncommon to get hit by gems that were loosened and blew off because of the high wind speeds.
lightening: so many have tried to use gembond as a conductor. but hey at least it’s a needed component in some machinery they have so get to scraping them gems off.
shadow: the more reflective your gems are, the more laughable. the more your gems resemble the glowing mushrooms, the better camoflauge. dragons with dark primary and secondary but cyan gems are often thought to be the land taking on a dragon shape to join in the fun.
light: light dragons use their gems to create more reflections to intensify the light and channel their magic more properly. the more transparent the gems, the better.
ice: It is hard to tell wether it’s ice or actual gems, but the most magically skilled have turned their gems into unmelting ice.
plague: gembond isn’t a disease here, but the gems are incredibly flaky and are known to stun, poison, or paralyze dragons who come into contact with the gems. with practice, a plague dragon can contract their wings fast enough to forcibly shed gem flakes on enemies.
nature: no real opinions, but if the dragon looks like a moving land mass with rocks and greens and flora, there’s a good chance they will be regarded as direct descendants of gladekeeper herself.
arcane: did you know arcane gembonds, if thrown hard enough, explode? it’s true! donate your body to Arcane Science today.
This month, all of dragonkind come together to celebrate the Greenskeeper Gathering. This festival celebrates the nature flight. Our most prized possessions, Bladed Flatleaf, can be found by using any gathering profession in the nature territories this week. Neutral and nature-aligned monsters also have a chance to rarely yield these items as drops in the Coliseum.
Naturalist’s Adornments are made by Nature dragons to be placed on the statues of those that have been exalted.
When a Nature dragon is born, the sapling at the top of the egg– which fed the embryo– is planted near the Behemoth, where it may receive the Gladekeeper’s nourishment. These trees are not to be harmed under any circumstances, as they represent all of Gladekeeper’s children. When a Nature dragon is exalted, the tree is cut down so specific and important parts may serve in the making of the Naturalist’s Adornments, with the rest being put to use by the dragon’s clan.
The tree’s roots are used to make horns, in the likeness of the Gladekeeper’s own, and are placed atop the dragon’s head, regardless of breed. They represent strength and power. As such, proven fighters and clan leaders may have longer and thicker horns.
Coupled with the horns is a tree-trunk charm, fastened to the neck by the tree’s vines and adorned with the tree’s flowers. The charm can only come from the dragon’s tree since its rings measure the dragon’s age. Ancient dragons can end up having huge tree-trunk charms, and the charm has to be propped up in front of the statues, with the vines and flowers made into a necklace around the dragon’s neck.
The Naturalist’s Adornments are not only used for measuring a dragon’s worth or esteem, though. Many young dragons who struggle with their identity or face clan trials may take a respected elder’s Adornments for a period of time. They are used to remind them of their roots, the pride of their Flight and the responsibility and loyalty every dragon has to their clan, their family and to the Gladekeeper.
Since the Naturalist’s Adornments are so important and irreplaceable, young dragons may face a great amount of pressure to keep them safe. Because of this, younger dragons may only want to wear the Naturalist’s Adornments for special occasions, such as rites of passage, the Greenskeeper Gathering, or weddings. The older and more trustworthy a dragon becomes, the longer they may wear the Adornments, even up to a point where they may wear them to battle, so they may channel their ancestor’s strength and bravery.
In addition to the Naturalist’s Adornments, a Marigold Lei may be found on the dragon statues. They are usually placed there by clanmates who wish to thank the exalted dragon, for both their service and the Treasure they leave the clan once they leave to serve their deity. Dragons who are too young or don’t know how to make a Marigold Lei often times leave petals scattered all around the statues. Forest Green Wraps may also be used on newer statues, as a reminder to those left behind that the dragon is now directly under the Gladekeeper’s protection.
Snapper wings may seem useless but, just like elephant ears, they function as temperature regulators. With blood flowing close to the surface there, a few quick flaps can cool them down when traveling under the hot Dragonhome sun. (Snappers in cooler areas and in the dense jungles of the Viridian Labyrinth tend to have smaller wings, similar to Asian elephant and Mastodon adaptations.)
Snappers, an intelligent quadrupedal species lacking thumbs or even grasping bird talons, should, biologically, have some limb capable of manipulation to justify their complex mind’s evolution. A trunk would have worked perfectly, if not look pretty silly, but since they don’t have anything it has to be assumed that they manipulate the world around them using magical assistance. Thus, Snappers have an innate talent for telekinesis and some can even extend it to themselves, achieving levitation.