narbeth

Belthin

Large population, Elves. Built in a thick forest. There are homes and shops built out of dead trees, in the trees, etc.

No real guard presence, however the people are very skilled and martial law exists. There is a certain code they follow. E.g. don’t kill, steal, or hurt.

Cursed town. These Elves aren’t capable of entering their trance state, and instead must sleep. Instead of a normal sleep schedule, they’re cursed to fall asleep all at once at a random time. They can go days without sleep, or hours. Their sleeping spells cause accidents and tragedies.

Sit n Stay: Run by Narbeth Farris. Meant to be a quiet places for elves to be in a trace. Business has stopped. He’s decided to start enforcing the “law”, a code that the elves typically follow. If he feels anyone is breaking it, he drags them back to his Inn and holds them there until a fee is paid either in gold or items. The rooms are small, tall, and meant to be sat in. Nothing else.

Thick Skin: Run by Alwin Bruthe. Leather working shop. Loves making shoulder pads, absolutely adores wide shouldered men. His fellow elves are too narrow, and he will beg to make you a pair if your shoulders are wide enough.

Benevolent Spirits: Run by Ayda Oloren. She brews her own, and she brews it strong. Much too strong for a typical human. You’ll wake up with awful aches and pains, but also see bits of the future when you puke. You can find a distressed elf named Solana getting absolutely wasted at the end of the bar. Ayda tells you she’s been like that for a straight week now since her 121st birthday.  

Solana: 121. Female Elf. A drunken wreck. She’s crying, drinking between hiccups, and seems inconsolable. She manages to slur out that she’s trying to see more of the future to save her town. Elves typically don’t drink enough to get a hangover, so she’s the only one who knows. Everyone else dismisses her as a drunk. She’s terrified of….

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