Paper Mario originally known as Super Mario RPG 2, is a role-playing video game developed by Intelligent Systems and published by Nintendo for the Nintendo 64 game console.
Paper Mario is set in the Mushroom Kingdom as the protagonist Mario tries to rescue Princess Peach from Bowser, who has imprisoned the seven “Star Spirits”, lifted her castle into the sky and has successfully defeated his foe after stealing the Star Rod from Star Haven and making himself invulnerable to any attacks.
To save Mushroom Kingdom, rescue Peach, get the castle back, and defeat Bowser, Mario must locate the Star Spirits, who can negate the effects of the stolen Star Rod, by defeating Bowser’s minions guarding the star spirits. The player controls Mario and a number of partners to solve puzzles in the game’s overworld and defeat enemies in a turn-based battle system. The battles are unique in that the player can influence the effectiveness of attacks by performing required controller inputs known as “action commands”.
Paper Mario combines traditional role-playing game (RPG) elements with concepts and features from the Mario series. For the majority of the game, the player controls Mario, who can jump and use his hammer to overcome physical obstacles placed in the game’s overworld. Many of the game’s puzzles and boundaries are based upon the abilities of Mario’s partners, who each have a specialised skill required for progression in the game.
The player accumulates partners as they advance into different locations; only one partner can accompany Mario in the overworld, although the player can interchange them at any time.
Paper Mario is the second Mario role-playing game to be released (following Super Mario RPG) and is the first installment for the Paper Mario series.
Some of these are extremely limited. The Atlus Gameboy for example, was given to employees of game developer Atlus in 1997. Less than 150 of them were ever made. Also, there were only 2,000 glow in the dark Gameboys ever made and they could only be won through a drawing.
Terranigmais a 1995 action role-playing game for the Super Nintendo Entertainment System developed by Quintet. Manga artist Kamui Fujiwara is credited with the character designs. It was published by Enix (now Square Enix) in Japan before Nintendo localized the game and released English, German, French and Spanish versions in Europe and Australia. The game has never been officially released in North America.
Terranigma tells the story of the Earth’s resurrection by the hands of a boy named Ark, and its progress from the evolution of life to the present day. The game keeps a top-down perspective view of the world and utilizes an action-based real-time battle system that allows the player to perform different techniques.
Each attack is meant for dealing more damage to certain kinds of enemies, though in most cases there is little to no difference regardless of the technique used. Projectiles launched at Ark can be blocked by the guard technique, which is otherwise ineffective against melee attacks.
In Terranigma, the planet (a fictionalized Earth) is portrayed as a hollow sphere (though the map in the game is mathematically a torus) that has both an external and internal face. Since the beginning of the Earth, the external Lightside, the surface world, stood for growth whereas the internal Darkside, the under world, represented decline.
Over the course of billions of years, these two forces came to be called God and Devil. Regardless of this inner antagonism, rapid progress took root and primitive life forms evolved to plants, animals, and humans.
Technology and industry further expanded civilization, but the fight between God and the Devil was still taking place, more fiercely than ever. The conflict culminated in a final battle in Antarctica, on the surface world.
However, neither of the two forces were victorious. The continents of the surface world submerged into the sea and the under world was sealed away.
The Legend Of Zelda Collector’s Edition is a compilation of several installments from The Legend of Zelda series. It features both games released for the NES and Nintendo 64, with the former including revised texts fixing the original mistranslations, a demo of The Wind Waker, and various promotional videos.
In the United Kingdom, the Collector’s Edition was available to GameCube owners who mailed Nintendo proof of purchase of one of several selected GameCube games, including The Wind Waker, F-Zero GX, Mario Kart: Double Dash!!, 1080° Avalanche, Mario Party 5, and Eternal Darkness: Sanity’s Requiem. Consumers could also send proof of purchase of two titles from the Player’s Choice range to receive the game.
Although the game mentions “sound irregularities” on the disc as a result of emulating Majora’s Mask on the GameCube, no mention is made of the game freezing. This is a common issue encountered less often when not using the rumble function. The framerate of the Collector’s Edition version of Majora’s Mask is also lower than the 20 FPS framerate of the original game.
The problems could be caused due to the game’s reliance on the Expansion Pack. Majora’s Mask also presents a high number of graphical issues, such as the blur effect commonly used during cutscenes either not disappear or not loading entirely. As Ocarina of Time does not use the Expansion Pack used by Majora’s Mask, less problems occur. It, however, does experience some minor emulation issues, such as lens flares and other special effects not appearing.
Both games also experience another issue. Under normal circumstances, opening the inventory menu will capture the screen and add it to memory before opening the menu so it can appear on top of the game screen. Emulators have difficulty adding this image to the memory, thus, the game will appear to freeze for a couple of seconds before the menu opens up. While this image is being removed from memory as the menu is closed, the game also freezes for a short time.
I cannot wait for Pokémon Sun and Moon to come out! I was so excited over the new info released on the games and about #Pokemon20 I decided to take some new photos of my video games collection today! You can view all of these and more up on myFlickr account!I also made avideo for my Youtube if you’re interested in checking it out!! I am so very excited to add Sun and Moon to my Pokecollection and to explore the Alola region! I absolutely love the Pokemon franchise with all my heart and soul!! ❤
Paper Mario The Thousand-Year Door is a role-playing video game developed by Intelligent Systems and published by Nintendo for the GameCube. The Thousand-Year Door is the second Paper Mario game. The Thousand-Year Door borrows many gameplay elements from its predecessor, such as a paper-themed universe and a turn-based battle system with an emphasis on action.
For the majority of the game the player controls Mario, although Bowser and Princess Peach are playable at certain points. The plot follows Mario’s quest as he tries to retrieve the seven Crystal Stars and rescue Peach from the X-Nauts.
The Thousand-Year Door has a unique visual style. The graphics consist of a mixture of 3D environments and 2D characters who look as if they are made of paper. At different points in the game, Mario is “cursed” with abilities that enable special moves in the overworld, all of which are based on the paper theme.
Mario can fold into a boat or a paper airplane by standing on a special activation panel, and roll up into a scroll of paper or become paper-thin. The game’s environments also follow this theme; for example, illusory objects that conceal secret items or switches can be blown away by a gust of wind due to the environment’s paper-like qualities.
Battles in The Thousand-Year Door borrow elements from Super Mario RPG and the first original Paper Mario game. The turn-based system, in which players select an attack, defense, or item from a menu, is augmented by timed button presses that can result in substantial attack or defense bonuses when performed correctly.
Outside of battle, the game contains some strong role-playing video game traditions. For example, Mario’s strength is determined by multiple statistical fields and status-boosting items that can be used in and outside of combat. The effects of these items range from healing Mario or his partner to damaging the opponent.
Pokémon 20th Anniversary Japanese Limited Edition Releases (Collection)
This is my collection of Pokémon 20th Anniversary related items! I decided to go for an entire Japanese collection while I was still living in Osaka. In doing so I had to forgo the American New 3DS release but I don’t regret my decision whatsoever.
To those who are familiar with the original Japanese releases then these probably look familiar. The sense of nostalgia and respect for the original material is tangible. I would have loved to see the US or EU get the same treatment with their 20th Anniversary celebration. Even as someone who grew up with the American releases I cannot explain how nostalgic and surreal it is to see the original Japanese Gameboy box on store shelves in the year 2016…and I didn’t even see the original (JP) releases in person until I moved to Japan in 2013. With that in mind I can’t fathom how it must feel to see these on the shelf now while having bought the original release(s) 20 years prior. I feel lucky having been able to share that experience while I was still here.
For the next week I will be posting overviews of all of the releases and pressers above! Thank you for looking and enjoy!
And thank you to The Pokemon Company for the continuous adventures with our Pokémon!
Turok Dinosaur Hunter is a first-person shooter video game developed by Iguana Entertainment and published by Acclaim for the Nintendo 64 console and Microsoft Windows. It was released in 1997 in North America and Europe. Turok is an adaptation of the Acclaim Comics comic book series of the same name.
The player controls Turok, a Native American warrior, who must stop the evil Campaigner from conquering the universe with an ancient and powerful weapon.
As Acclaim’s first title for the Nintendo 64, Turok was part of a strategy to develop games internally and license merchandise; Acclaim acquired the rights to Turok when it purchased Valiant Comics in 1994, renaming it Acclaim Comics.
Suffering from cash flow problems and falling sales, Acclaim came to rely on Turok as its best hope for a financial turnaround. Iguana pushed the Nintendo 64’s graphics capabilities to its limits, and were forced to compress or cut elements to fit the game on its 8 megabyte cartridge. Bugs delayed the game’s release from September 1996 to January 1997.
Critical reception of Turok was highly positive. Becoming one of the most popular games for the console on release, Turok won praise for its graphics and evolution of the genre. Complaints centered on graphical slowdowns caused by multiple enemies appearing onscreen and occasionally awkward controls.
The game sold 1.5 million copies and boosted sales of the Nintendo 64. Turok spawned a video game franchise that includes a direct sequel, titled Turok 2: Seeds of Evil, in 1998.