“Everything that lives is designed to end. We are perpetually trapped in a never-ending spiral of life and death. Is this a curse? Or some kind of punishment?”
I always loved the drakengard series and nier (still my favourite videogame, Kainè still a favourite character) and Nier Automata didn’t disappoint as well. And 2b is just too beautiful to pass up the occasion to draw her.
If we’re ending OCtober, we’re going out in a bang. With my most Mary Sue of all my OCs.
Yes, she’s a Treasure Planet OC. Yes, she’s married to Jim Hawkins.
Pell’s the treasure planet equivalent to a Siren - Jim’s father is from the exact same species. The Sirens are libertarian fish people, and value personal freedom more than the human laws, interpersonal relationships, and the law of gravity.
And let’s just say Jim’s attracted to her for *ahem* twovery big reasons.
You can watch how this drawing was made by clicking HERE (speedpaint)
my eyes first came across the cover art of 999 in a list of
recommended NDS games, it instantly got my attention: a game that
combined visual novel parts with escape-the-room puzzles, that had
such an interesting story and a gorgeous art style – it was
something I was bound to like.
I found myself weeping at an upside-down sudoku at three in the
morning just a few weeks after, I knew that picking up 999 was one of
the best decisions I had ever made.
days after that, 999 was all I could think about. The moment when we
found a dead body in the shower room, when Junpei got stabbed in the
back, when Seven told the story about the first Nonary Game, when
Snake (who since then became my favourite videogame character ever)
went berserk and withstood Ace’s gunshots, when we found the Q door
and everything just made sense… It just kept resonating within my
recommended the game to so many friends, and every single one of them
ended up liking it as much as I did. Whenever we talked while they
were playing the game, they were always so surprised by all the plot
twists and yet they were so amazed about it. And even after years
have passed since that, we still get so excited talking about Zero
Escape when we meet.
I replay it or talk about the best moments from the games with fellow
fans, I feel as excited as I did when I played them for the first
time. And no matter the amount of times you go through the different
scenes, you always catch something you hadn’t noticed before, you
begin tying loose threads, you start theorizing on so many things…
They’re the kind of games that you can play as many times as you like
– you’ll never get tired of them. Not only because of that, but
because they have some of the most well-thought writing and plot, as
well as the most lovable characters I have ever come across.
day in which Zero Escape 3 was confirmed to be under development was
just incredible. Many of us thought the day would never come, but
4infinity gave us hope for a third and final game. I wish I had been
in that room when it happened, but unfortunately I was on the other
side of the ocean, staring at thousands of other fans’ tweets,
flashing repeatedly in front of me. In that moment, I felt so
fulfilled. I felt so happy that my favourite videogames were going to
get the final game they deserved. That the fans’ love and support
pushed the game this far.
Escape changed me so much as a person and as an artist. It made me
realize that videogames are so much more than just “kid’s games”,
that they can also tell life-changing stories and make you feel
things you’d never expect to feel by playing on two tiny little
screens. That one day, I will be able to write stories as good as
that one, I’ll be able to breathe life into my own characters, create
scenarios that will someday inspire somebody as much as Zero Escape
you, to every single person who was part of ZE – to Uchikoshi for
creating such a masterpiece thanks to his brilliant writing, to the
artists, Kinu Nishimura and Rui Tomono, who brought the characters to
life, to Shinji Hosoe for the tracks that made us tear up, to
everyone at Aksys that worked on the translation and localization,
and to every single person that put their work on the games that will
forever be my favourite -
Oh yes, Dragon Age Origins is my favourite videogame. Except for the Tower part. And Orzammar. And the Brecillian Forest. The Korkari Wilds and the Tower of Ishal were boring too. And the damn missions in Denerim. And fucking Lothering. And Redcliffe! So yeah I basically play it because I’m in love with Zevran