my favorite game series

rin-an  asked:

Hello there. I just wanted to drop by to thank you profusely for your translation efforts. As someone who is highly invested in linguistics and storytelling, I greatly value and appreciate the kind of work that you do, especially when it's my favorite game series. Every footnote you leave in those transcriptions is one more thing I'd never know about a character or the true intentions of the writing itself. Thank you very much for your translations!

Thank you so much! Translation is honestly a lot of fun–getting to go over the source material directly and write down a translation that leaves in a lot more of the original intent and feeling is something I never thought I’d get a chance to do, before ndrv3.

I’m looking forward to supporting the localization when it comes out, but I do really like being able to translate the fuller picture, too. There’s a lot of lines that I feel like are going to be kind of compromised in the localization due to difficulty, and certain characters (i.e. Gonta and the “Tarzan-speak”…) are going to have a completely different feeling to them than they were originally intended to due to localization decisions.

So I’m really glad that I have a chance to translate things myself, honestly! It’s hard work but it’s rewarding, and just knowing that people are reading and enjoying the game makes me really, really happy. Thank you so much for your support, I hope you continue to enjoy more of our translations in the future!

Imagine that you show up in your favorite character’s universe, only for them to be missing. You ask the other characters about it, but they have never even heard of your favorite character. You soon realize that you’re supposed to play their role in the story/series…

Yknow, the thing about Mass Effect, for all its flaws and problematic moments and issues that bioware really needs to work on, they got one thing down. Emotion. I’ve never played a game so packed with emotion as Mass Effect is. Yeah we all bitch about the ending of Mass Effect 3, we all point out the sexist moments, we all discuss where Bioware needs to grow. But I think a majority of us will remember the shocking moment of seeing the Collector base for the first time. We find friends in this rag-tag band our Shepard brings together. We’ll all hold our breath as Joker hobbles through a Normandy under attack. We agonize over who we left behind on Virmire. We cried when characters we came to know left us, and we cheered when a cure for all Krogan fell upon Tuchanka. We were sad, happy, angry, desperate, hopeful, and passionate right alongside these characters we came to know so well. And don’t tell me a huge-ass grin didn’t appear on your face when that damn Thresher Maw took out that Reaper. You can point out as many flaws as you want with the games, we all talk about it; but in the end, Mass Effect isn’t just a game. It’s a feeling, an emotion, an energy that I have personally never felt in any other video game ever. It is passion, plain and simple. And I just find that to be so damn important, when something can make you feel as if a part of your own soul is right there along for the ride. 

Idk that’s just so beautiful to me and it’s why Mass Effect will always be my favorite series of games regardless of the flaws it possesses. 

FAVORITE VIDEO GAME CHARACTERS 01 | 50 - “You stay out of it! I am a PRINCESS, and she has thrown mud at my dignity!—PEACH speaking to Mario and Luigi about Mimi (Super Paper Mario).


anonymous asked:

How many Kingdom Hearts games have you played? It's my favorite game series!

I’ve played all except 358/2 Days and Coded because I didn’t have the consoles for them!

it genuinely is

i love dark souls, it’s one of my favorite game series, but i hate the trend of indie devs being really difficult and badly designed and claiming it to be “inspired by dark souls!”

like, the whole appeal of dark souls is overcoming the difficulty by any means necessary. the game challenges you and you find new ways to get past the challenge. it’s hard but not impossible and anybody can do it if they get creative enough. dark souls is basically a big puzzle game, the puzzle being “how do i circumvent this difficult game design?”

the difficulty is part of the game’s atmosphere. it’s supposed to make the world feel dangerous and oppressive, so that when you make it past the danger you feel smart and capable. it’s about fostering a sense of accomplishment. one of the best trailers for Dark Souls has a compilation of players overcoming the game’s trials and the phrase “Prepare to Die” changing to phrases like “Prepare to Fight, Overcome, Struggle, Endure, LIVE”

but indie games co-opting dark souls whole schtick don’t understand that, they just think “hurrrhrhghghghghg chungo fungo funy hard game make me laugh” and fill their games with bullshit difficulty in order to artificially lengthen it 

you aren’t supposed to finish a modern “indie roguelike” game, you’re supposed to die over and over again and keep playing the game indefinitely. they use the difficulty to make up for a lack of content. you can’t see that the game only has ten minutes worth of content if you can’t get past the first level after all!

dark souls games is designed to be finished. they have a shit-load of content, fun gameplay that makes you want to experience all of the content, and a challenging but fair difficulty that makes you feel accomplished when you overcome it.

that’s the difference.

wow I can’t believe Phoenix Wright has a gemsona

Happy 5th anniversary, Pokemon B/W2!! 🎉🎉🎉

I still can’t believe it’s been 5 years! The time the hype was at its peak for these games still feels fresh to me.

These are probably my favorite pair of games out of all the core series games–an awesome follow-up to Black/White’s story (especially great when you use Memory Link!), and having a whole load of content, from main story to post-game. A perfect balance of story and gameplay!

Without delving into spoiler territory, I drew this as a representation of what struck me most while playing White 2, both during my first time in 2012, and my replay last year. If you’ve played the games, you’ll understand the feelings behind this illustration. ;w;


“He couldn’t say he meant thanks for all of it…Hopefully Andrew would figure it out eventually.”