mutant-mudds

youtube

It’s another episode of Games You Should Play, or GYSP for short. This time I play Mutant Mudds. It’s a game I like, despite not having a ton of experience with it. It’s gonna be a good time.

Get nine new indie game demos on Wii U eShop ⊟ 

They’re only available until June 22 for some reason, but this “Nindies@Home” promotion is fresh anyway! Demos for nine games featured at E3 are now available in a special section of the eShop.

The Mutant Mudds sequel Super Challenge is among the new demos, along with a few games I haven’t heard of (which is cool, because now I’ll get to try them!) And should I like any of the demos, the full games will be 15% off at launch for anyone who downloaded the preview.

This, this is how you do E3 demos for non-E3 attendees. Not this “only at Best Buy for one day” thing. I’m looking at you… oh, that’s also Nintendo. I’m looking at you, different part of Nintendo.

After the break, Nintendo’s descriptions of each game.

Keep reading

3ds Games

out of pure boredom, here is a list of good 3DS games just in case you wanna get one late in the game or you’re looking for something new to play:

  • Ace Attorney Phoenix Wright Trilogy
  • Ace Attorney Dual Destinies
  • Apollo Justice Ace Attorney 3DS Remake
  • Azure Striker Gunvolt 1+2
  • Box!Boy!
  • BoxBoxBoy
  • Bye-Bye BoxBoy!
  • Bravely Default
  • Bravely Second
  • Bit.Trip Saga
  • Cave Story (eShop Release, not 3D remake)
  • Crashmo
  • Crimson Shroud
  • Dillon’s Rolling Western 1+2
  • Etrian Odyssey Series
  • Ever Oasis
  • Fire Emblem Awakening
  • Fire Emblem Echoes: Shadows of Valentia
  • Fire Emblem Fates
  • Gunman Clive 1+2
  • HarmoKnight
  • Hyrule Warriors Legends
  • Ikachan
  • Kid Icarus Uprising
  • Kirby Triple Deluxe
  • Kirby Planet Robobot
  • The Legend of Zelda: Link Between Worlds
  • Mega Man Legacy Collection
  • Metroid: Samus Returns
  • Mighty Gunvolt Burst
  • Mighty Switch Force 1+2
  • Miitopia
  • Monster Hunter 4 Ultimate
  • Monster Hunter Generations
  • Mutant Mudds
  • Mutant Mudds Super Challenge
  • The Legend of Zelda: Ocarina of Time 3D
  • The Legend of Zelda: Majora’s Mask 3D
  • Luigi’s Mansion: Dark Moon
  • Mario & Luigi Dream Team
  • Mario Golf: World Tour
  • Mario Kart 7
  • Nano Assault EX
  • Pokemon Omega Ruby and Alpha Sapphire
  • Pokemon Sun and Moon
  • Pokemon Super Mystery Dungeon
  • Poochy & Yoshi’s Woolly World
  • Professor Layton and the Azran Legacy
  • Professor Layton and the Miracle Mask
  • Professor Layton vs. Phoenix Wright Ace Attorney
  • Pushmo
  • Resident Evil Revelations
  • Resident Evil The Mercenaries 3D
  • Rhythm Heaven Megamix
  • Rhythm Thief & the Emperor’s Treasure
  • Sakura Samurai
  • Shantae and the Pirate’s Curse
  • Shin Megami Tensei IV (and Apocalypse)
  • Shin Megami Tensei Strange Journey Redux
  • Shovel Knight: Treasure Trove
  • Star Fox 64 3D
  • Steamworld Dig
  • The Starship Damrey
  • Stretchmo
  • Super Mario 3D Land
  • Super Smash Bros for Nintendo 3DS
  • Super Street Fighter IV: 3D Edition
  • Tomodachi Life
  • VVVVVV
  • Woah Dave!
  • Yokai Watch
  • Yokai Watch 2
  • Yumi’s Odd Odyssey
  • Xenoblade Chronicles 3D
Series Continuations I’d Like To See

Between Sonic the Hedgehog 4, XCOM 2, Star Wars Episode VII, and Might and Magic X, I notice that the last few years have been full of series that are suddenly returning to their original numbering schemes and retconning years of spin-offs, subtitles, and flat-out reboots. Here’s a few I’d like to see happen.

Metal Gear 3 - Ignoring that the series has looped back on itself, Metal Gear 3 is a story told from two perspectives. In the Present Day scenario, players control Solid Snake infiltrating an enemy fortress located on an isolated island somewhere in the Indian Ocean. At certain points during the story, the perspective shifts to the early 1940s, where players control a female spy codenamed Joy Foster, somewhere in Poland after the German invasion. While initially unconnected, story threads involving the theory of evolution and robotics research, and a defecting German scientist named Emmerich, ultimately lead Solid Snake into the enemy fortress - now identified as Outer Heaven - to destroy a weapon codenamed “Sahelanthropus.”

Call of Duty 5 - The series dives all the way back to the First World War, as players see “the war to end all wars” from the perspective of a British soldier, a German medic, and a Russian revolutionary. A brief vignette in the introduction also plants the player in the shoes of the man who shot Archduke Ferdinand.

Castlevania V - The first all-new, classic-style Castlevania since Super Castlevania IV, players once again control Simon Belmont, who yet again looks inexplicably different. Development is handed off to Atooi, the developers of Mutant Mudds and Xeodrifter.

Half-Life 3 - Infuriatingly, Half-Life 3 does not begin where Half-Life 2: Episode Two left off, but rather, where Half-Life 2 did: at the top of the Combine citadel in what initially appears to be City 17. But the more you wander around, the more bizarre everything appears. Out some windows is the familiar vaguely-Russian dystopia, but through others you see an arctic ocean and pieces of a research vessel. Once you’ve escaped the citadel, you encounter the first ever functional mirror in a Half-Life game, and discover that you are not, in fact, Gordon Freeman, but Dr. Wallace Breen, now devoid of voice acting (R.I.P, Robert Culp).

Superman V - Richard Donner returns to direct an all-new Superman movie taking place in the original Christopher Reeve continuity. While Superman is now played by Matt Damon, cutting-edge makeup and computer assistance are used to their fullest effect to make him look as much like Reeve’s Superman as possible.

Coke III - After the abysmal launch of New Coke, the Coca-Cola company briefly renamed “the new taste of Coca-Cola” as “Coke II” in the early 1990s. The series has had numerous spin-offs in the ensuing years, but the Company eventually announces “Coke III”, the first true “sequel” in the soft-drink world. Combining elements of Coca-Cola Classic and New Coke, along with unusual new additives like (allegedly) peppermint extract and salted caramel, the Coca-Cola Company hopes to revolutionize the soft-drink world to become at least as complex as the wine industry.

Clorox 3 - Just When You Thought Your Cleaning Products Were Safe, the Clorox Company introduces Clorox 3, the thrilling new chapter in the newly-branded Clorox Saga. Our eponymous protagonist, finally rid of the chlorine menace, encounters a new, more frightening foe. The full story can only be pieced together by way of the new Clorox Product Universe, with forthcoming entries Pine-Sol 2, Formula 410, and Liquid Plumr: Dawn of the Clog.

3

Renegade Kid’s Xeodrifter is Metroidtastic

The teased titled by developer Renegade Kid (Moon, Mutant Mudds) is Xeodrifter, which isn’t shy about comparing itself to Metroid. 

Renegade Kid’s Jools Watsham adores titles like Super Metroid, Metroid Zero Mission, and Castlevania: Circle of the Moon, and wanted to make a game of that sub-genre. 

Jools Watsham will also be releasing developer diaries up until the game’s release on GoNintendo. Can’t wait to see it completed. I can’t get enough Metroidvanias. Xeodrifter will be available on PC and 3DS. [❤]

Buy: Metroid T-Shirt, Metroid Action Figure

So a couple of days back I finished Mutant Mudds and godDAMN was it fun!
The music’s good, the gameplay is hard as hell but still fun and the nods towards the gameboy, virtual boy and commodore 64 are pretty cool too!
Game’s on the 3DS, WiiU and PC if you don’t have it yet.(you can also get it for your phone if you like touchpad controls) I think it’s still on sale on the 3DS as well!

Anyway loved the game, had to draw a big ol’ piece of fanart.

youtube

Footage of Canceled Crash Bandicoot DS Game 

Apparently back in 2008, Activision had Renegade Kid (creators of Mutant Mudds) develop a demo for a Crash Bandicoot game that was supposed to be released on the Nintendo DS. Nobody had really heard about this game until now, when Nintendo World Report discovered the game and posted the footage of the demo (seen above) on YouTube. 

-Tayo

anonymous asked:

Many people say that they want certain game franchises to have more variety, but you and several others have stated that adding variety for the sake of fixing things is what ruins alot of games. Even if there are various signs that prove what you ay is right, how come many people choose to ignore it? What I'm basically asking is this: Why do many people prefer quantity over quality?

It’s a lot of things. The classic argument is that as you get older, you have less free time and therefore less tolerance for things that waste your free time.

“Quantity” is almost universally translated to “Busy Work.” Find all the hidden gizmos, run around in circles a bunch, complete “hard mode” versions of things you’ve already done, and generally just fill time. Thoughtless, mind-numbing padding. Quests for the sake of having literally anything to do.

It makes for a good box quote. “150 hours of gameplay! A never ending quest! You’ll never have to buy another game ever again!”

And when you can only get, say, one game every 3-6 months, that’s awesome! You can wring every last droplet out of that world. Even if it’s kind of lame, it’s better than nothing, right? So if you’re being cheap, or your parents still buy games for you… the bigger, the better.

When quantity isn’t busy work, then it becomes like the Earthworm Jim 2 example I used, or like what Sonic games used to be. I speak from experience when I say that a lot of the hardest work in game development is just getting your game setup. Programming in player physics, control — the fundamentals. Actually building the levels themselves is actually the quickest and easiest part (relatively speaking).

But when you do something like Earthworm Jim 2, each level is almost like a separate game in to itself. What this means is that your “setup” development phase is likely exponentially higher. The team has to shift gears every couple of months as you basically have to re-write your entire game for every level.

Which, needless to say, is costly. Both from the perspective of time and from the perspective of budget. Corners inevitably have to get cut for you to make your deadline, which means everything ends up a little less polished. You might have tons of awesome ideas, but maybe the controls are a little off, maybe animation takes priority over having tight control precision, or maybe you don’t have enough time to fix that bug where the player falls through the world.

Game development resources are finite, meaning you can’t dedicate as much time to fleshing out and tweaking half a dozen different gametypes versus just focusing on one, singular idea.

Mutant Mudds is a fantastic example of this. That game is as simple as humanly possible, but it explores every single possible variation on the concept of jumping and shooting. It may as well be a text book in “doing a lot with a little” game design. It has a laser-focus and was polished to a mirror-sheen.

But bigger numbers are better. You gotta have that box quote, and yours has to be better than theirs.

It’s all about width versus depth. Either you have a lot of things that are shallow, or you have one thing that’s really deep and complex.

You can’t really have both. Not without spending way too much money and 5+ years in development. The real challenge most game designers face is finding the right balance of width and depth. Everything in moderation.

There are definitely people out there who appreciate quality over quantity, though. You just have to look in the right places. And usually, they seem to be older, more experienced gamers who have had their fill of “busy work.”