You tried to recover from your laughter and put back on your character, smoothing your expression out.
“Do I work out? Nah,” you kissed your bicep, still grinning at your reflection in the mirror, flaunting off the spiderman outfit you found stashed in the back of Peter’s closet. You winked. “I’m just Peter Parker, your friendly neighbourhood Spiderman.”
You scoffed, striking another pose.
“My powers? Got em off the world wide web.”
“Are you crooks alright? You look like your hands are tied.”
“Cat caught your tongue? Well more like spide- actually that’s gross, scrap that.”
“Babe, I can show you a sky high view of the city.”
“A mutant you say? Well sure I’m a freak, but only in the sheets-”
You stiffened, mouth clamping shut. Pure trepidation ran through you, lighting your cheeks as you turned around.
Peter greeted you with a raised eyebrow, leaning against the closed door that you hadn’t heard open, a slight tint to his cheeks as well but largely outmatched by his grin. He was comfortable, as if he’d been watching for a while.
“P-Peter!” You laughed nervously. “Your aunt said you were over N-Ned’s-”
“I was,” He confirmed, eyes raking over your form, the red and blue material looking much more revealing on you than he, hugging to your chest and sides. You flushed brighter, attempting to cover yourself. He blushed at your reaction, snapping his eyes back to yours. “But I left early.”
You broke his gaze, looking everywhere else but him and coughing into your hand. “Is that so?”
“Yup,” he nonchalantly put his bag down on the floor beside him before starting to walk towards you. You tensed further, backing up.
He stopped in front of you, so close you could feel the warmth radiating off him.
If you weren’t so embarrassed, you might have had a rush of tingles.
“Look, Pete, I can explain-”
“Explain what?” He interrupted, his eyebrows pulling together. “I’m the one freaking out about the actual Spiderman in my room.”
You blinked, confused. It only took you a couple more moments to get the hint and when you did, you felt happiness fill your chest.
“Fret not, citizen,” You placed your hands on your hips. “It is I, yes, but I am only a mere human, one of you. I’m not that special.”
“But you’re so cool!” He placed a hand on his forehead, mock swooning. “Can I get an autograph?”
“Where do you want it?” You bit your lip playfully, sounding authoritative.
Peter contemplated, glancing at the ceiling before falling backwards onto the bed, pulling you down with him. You landed on top of him, your hands by his head to hold you up and knees straddling his hips.
“Somewhere no one can see,” Peter whispered, hot breath hitting your ear and causing you to lose strength, almost falling on top of him as your arms wobbled.
“I’m afraid I can’t do that,” You mumbled, flashing a cocky grin. “Spiderman does tend to be incredibly flashy.”
Peter laughed, eyes twinkling.
“Well then I guess we’ve got to make due.”
He cupped the back of your neck gently but firmly with a calloused hand, tugging you down to seal his lips to yours.
Plan a Freedom City campaign of five sessions. The first two are wacky silver-age shenanigans, the third is a decent into Garth Ennis style ultraviolence and atrocity, then the last two are happy four-colour fun-times with no-one ever bringing up the events of the third session again.
Domesticated animals of the “Meldric: City of Monsters and Mutants” setting
Was looking through my notes for my ghoul setting and found a section concerning domesticated work beasts. Might as well share a bit
Common domesticated animals
- Cows, Oxen - Raised for their meat, bones, hide, and milk. Commonly raised by all cultures due to trade spreading them across the world. Ogres are believed to have been the first to domesticate early bovines with family units and solitary members still raising herds of them even with the decline of their civilization. Many ogre families are willing to trade or tolerate the smaller races in their territories for tributes of calves and cheeses which they love but are unable to create themselves.
- Moose - Commonly seen in colder climates moose are raised by birth to be powerful laborers, protective companions, and dependable mounts of the independent Orc clans and cities of the frozen south. Typically temperamental it takes years of strict training to ensure a cooperative animal. Their strength and stamina have made them symbols of such to the Orcs who raise them, their mounted cavalry feared by many. Some river dwelling clans and peoples will use them to pull their barges and as deterrents against predators.
- Giant Land Birds - Large flightless birds are a common sight, especially in the narrow streets of Meldric pulling carts or rode by the city Guardmilitia. Most breeds are omnivorous able to eat a wide range of foods, their diets typically consisting of carrion, fruits, and/or vegetable matter. Breeders have developed a wide range of breeds for various purposes such as meat and feather production, hunting, companionship, beasts of burden, and transportation. Nomadic cultures of humans, hobgoblins, and orcs have all prized the dependable land birds for their use as mounts and companions with modern cultures having a heavy appreciation for them.
- Sheep, Goats - Raised throughout the world for their meat, milk, fur and wool. While not as important to the decaying Ogre culture they are still commonly raised alongside their bovine herds. Goats have a long cultural history with orcs due to their shared mountainous homes, seen as symbols of dependability and strength. Riding goats are larger than most, often being temperamental unless properly trained and even then they can be free-willed but there are few mounts capable of traversing the often treacherous terrains that the mountain-dwelling clans and cities make home.
- Elk, Deer, Antelope - A somewhat common staple to those living in a variety of environments from forests to plains they are bred and raised for the meat, hides, and antlers. Some of the larger breeds of elk and antelope have been bred for mounted transportaion to varying success through the ages but the practice has not been widespread beyond certain isolated cultures. Certain breeds Elk are highly prized for their speed, grace, and jumping ability for use in combat and scouting with a famous hobgoblin folk-hero riding a silver-furred elk.
- Fireguts - Domesticated Draconets specially bred for their docility and flame-producing capabilities they are a common sight in hobgoblin and human territories. Bred into a range of sizes and uses ranging from hide and scale collection, alchemical ingredients, companionship, and domestic use. Commonly hey are bred to produce more of the flammable and long-burning fire-bile that was evolved convergently to the True Dragons flammable venoms. They can be an important part of a family who rely on its flammable bile for cheap lantern fuel and even heating, many children curling up to sleep during the cold months with the family firegut. In Meldric is is not uncommon to see the smaller Potbelly Fireguts being used as portable heat sources in food carts and restaurants proper. Alchemists and thaumaturgists value the potent fire-bile that the fireguts are able to vomit forth for use in their experiments and creating weaponry, breeding large specimens that are able to produce a steady supply of the volatile fluid for their experiments but with increased production come a variety of health problems.
- Domesticated Spiders - Bred initially by the illusive Arachneans in their hidden groves and covens, the domesticated spider has been spreading in popularity across the world in recent decades. The largest breeds rarely growing larger than a common sheep they are used for a variety of uses. One of the most common breeds are the silkspinners, who produce copious and excess amounts of silk in comparison their modest snares and nets which is harvested for use in various textiles and alchemical areas. The hunting spider is quickly becoming popular, particularly in Meldric in the past decade, the highly intelligent and nimble spiders that are used for hunting and pest control, capable of keeping rodent, bird, reptile and even gargoyle populations in check. There are rumors in Meldric of a thaumaturgically enhanced breed of hunting spider that grew too smart and escaped into the wilds of the mega-city where food and hiding places are abundant.
- Fleshbags (Vurruni) - Vurruni, or Fleshbags to non-imperial orcs, are a strange ,potentially foreign creature that have become a staple of the Empire States domestic and war-time uses. Resembling chaotic jumbles of tumor-like flesh these creatures typically live in the upper atmospheres but the orcs living in the tallest mountain ranges have managed to breed and tame the descendants of those that drew too close to the ground. Not much is known about their biology to outsiders beyond the Empire States but they are most commonly seen being used for transportation purposes, the massive creatures capable of carrying large gondolas or even ship-like constructions underneath them. This aerial capability and the Empire States long-ranged weaponry have made them a terrible sight for their enemies to behold. Some Meldric historians believe that the domestication of the Vurruni is somehow tied or lead to the development of the Empire States blasting gel and subsequent firearms.
- Rats - Near universally trained by goblin tribes, whether in caverns, ice tunnels, sewers, or swamps, rodents are occasionally adopted and appreciated by other races and cultures when not viewed as a pest and nuisance. Rats are common pets for goblins who can develop strong bonds with the creatures, a bond that may pass along the rodents descendants. Relying on their fast reproduction for food, bones, and leather most goblin-bred rats can reach larger sizes than their typical feral cousins. Specialist breeds exist from trackers who rely on their highly developed sense of smell, to near blind specimens with oversized jaws capable of chewing through stone. Each well established goblin tribe will pride themselves upon their own unique breed of rat, often sending them as gifts or trading to allied tribes. Occasionally disputes between tribes will be settled by the tribes prized rats competing in various contests of cunning.
- Capybara - A common sight for any race or culture to live or work near the water the capybara have long been raised for their meat and fur, but mostly their companionship. The water-dwelling rodents have spread far and wide, being introduced to a variety of environments due to the migration of various peoples along the waterways. Swamp-dwelling goblins in particular view the capybara as holy creatures, elevating them above even their beloved water rats. River and lake dwelling hobgoblins and humans would use them to dive for mollusks and shellfish. Even the cleaner parts of the river, canals, and even sewers of Meldric have a modest but hardy population of the rodents living contently off scraps given by the sympathetic populace, formed from pets that escaped or were set loose when they grew older and larger.
Now some of you (of those that actually read this far) might be wondering where Horses and other equines are. They are completely wild animals and have been subjected to numerous attempts to domesticate and tame them. Only problem is they are very aggressive pack-hunting apex predators who are the scourge of lone and small groups of travelers. Many cultures consider them an unholy or unnatural creation who has come to infest many parts of the world. The Magisters of Meldric often being blamed for their creation despite the lack clear evidence indicating as such. The Magisters refusing to taking responsibility by saying they wouldn’t create anything that vicious and that to insinuate such is very insulting.
Some goblin tribes have had minor success at taming donkeys which, while predatory, are omnivorous and with a slightly more docile attitude than horses although nearly all of their goblin handlers are missing a few fingers or even a full hand. Goblins view such marks as signs of an experienced handler.
Hancock and Cass encounter a Super Mutant Suicider and its troop on the way to Diamond City
Thanks @george-nordington for the suggestion for the title and help as well as actually being the one who taught me how to NOT die and get blown to bits in-game. Thanks also for your feedback @phycofires <3</p>
Set in my “Meldric: City of Monsters and Mutants” setting, the Red Throat Tribe of sapient ghouls are the main focus of the story/setting. Living under Meldric there are quite a few monstrous animals and denizens the ghouls have to contend with. Among these creatures are several breeds the Red Throat Tribe have tamed or domesticated.
Red Throat Tribe bred beasts eventually become one of their main exports, trading young clackers and murkhounds to their allies while also trading for supplies using the various goods derived from their livestock.
- Clackers - The first of the ghouls tamed livestock were the large, mutated crustaceans that infest many parts of the sewers. While providing abundant amounts of meat the ghouls domesticated the clackers for their sturdy exoskeletons. Easily warped and bent using an alchemical mix derived from the sewer centipedes slime, they are used to create a wide range of items and in particular the chitin armor that has become a staple of the Tribes hunters and warriors. They have recently discovered that the blue blood of the clackers has restorative properties, the ghouls beginning to trade jars of it to their mutated, but still living, allies. As long as a clacker is well-fed they are somewhat timid but obedient creatures, the ghouls using them to pull their rafts through the sewers and underground rivers of their home.
- Murkhounds - Resembling a warped mixture of greyhound, monitor lizard, and tiger beetle, the murkhounds are an unnatural species, likely created as some Magisters experiment before escaping to live underground. Murkhounds have the unnatural ability to create a sphere of nearly impenetrable darkness around them, multiple murkhounds capable of combining their darkness into a deadly trap for their prey. Initially encountered as the murkhounds investigated the ghouls territory they were tamed by the Red Throats, quickly becoming valued companions. Bred and raised by the ghouls they have become a key part of their developing culture, goblin ghouls learning to ride them as mounts in the darkness. Their hides, when treated with the fluid of the shadow-organ that produces their auras of darkness, can be turned into a leather armor that allows the Ghoul that wears it to easier blend into darkness and shadows without notice. Due to the efforts of the Red Throat Tribes shadow shaman, the murkhounds have become permanently linked to the tribe. Domesticated murkhounds bred and raised by the tribe possess minuscule amounts of the Red Rot bacteria in them, allowing the Red Throat to have a much closer empathic connection with the murkhounds.
- Rats - Taken from goblin tribes in their earlier, much more violent, history the Red Throat have picked up the art of rodent husbandry, raising larger than average rats for their hides, meat, and bones. The rats have a surprising intelligence, several of the Enlightened members of the Tribe training them to assist with various tasks such as fetching items or even working in the ghouls fungus farms.
- Ghoulrats - While not a true domesticated or tamed species, rats infected with the Red Rot bacterium become mutated undead much like the ghouls themselves. Swarms are used for a variety of tasks, ranging from defensive measures against invaders to tunneling out new areas for construction using their sturdy, oversized teeth that can bite through flesh and bone as easily as stone and brick. Tied by the Red Rot to the ghouls they have become a deadly weapon and useful tool but their ravenous hunger exceeds even that of the Red Throat themselves.
- Centipedes - While not true centipedes in the traditional sense, these large arthropods are just as ravenous as their mundane cousins, becoming a common threat in areas of the underground. Preferring to hide in pipes, holes, or crevasses that can obscure their large forms a tell-tale sign of centipede habitation are piles of discarded bones and the copious amounts of viscous mucus that they secrete. After several deadly attempts to tame the centipedes only the Tribes druid Bug was able to. Set up as defensive measures in the approaches to the ghouls territory, they are also used for a variety of uses. Their venom and chitin are heavily desired by the ghouls and their allies, but in particular is the paralytic mucus slime they can produce. Due to the ghouls near immunity to the paralytic properties, the slime has become a key part in their efforts of hunting and “recruiting” new members for the Tribe.