Duvarlara yazdığım her cümle ağlıyor…


This girl deserves the world. I’ve been saying for years how pop artists these days can’t even perform live without getting out of breath and how their music all sounds the same, and tonight Camila Cabello just proved me wrong. She’s the only reason I ever started listening to pop music again after so much time and I’m sharing this because I am truly proud of her. What an artist. 💕


i was walking back from the lounge to my room after washing dishes between classes and i pass by this room playing music and the voice sounds super super familiar but like, i wasn’t sure if it was just like a popular radio song or if it was something i knew

and then it hit me 

is was frickin zhang yixing

but like i never heard the song before ???? but i was so sure it was yixing

so like i knocked on the girl’s door and she immediately quiets the music and opens the door a lil bit and she’s like “hello?”

and i’m like

…is that yixing

and the second i say yixing she like swings the door open and shes like YEAH IT IS 



so i watched his new mv ‘i need u’ in her room holding my basket of dishes 

and i think i made a friend


NCT (U & 127) College AU: Mark Lee (9/10)

  • Music composition & music education double major
  • He is always busy!!! (But don’t worry, he is fully capable!!”
  • Writes all of his own raps!
  • Posts his music on sound-cloud
  • Posts clips of his music on Instagram
  • With his friends a lot!!!
  • Always on his laptop working on raps and beats
  • Carries his headphones around with him everywhere he goes
  • Posts selfies quite often
  • Hella adorable!!
  • Loves food and eating lots of it with his friends (especially watermelon)

(Note: These AU posts do not necessarily occur at the same time, because Taeil would not realistically be at University for his undergrad at the same time as Donghyuck.)


Song of the Drawing Sesh tonight. Absolutely love the vibe here. Skip to 2:15 if you want to get to the fun stuff. 

Jamie xx - Sleep Sound (Music Video)

The idea of changing up your sound and not wanting to hear more of the same thing you’re hearing from everyone else in the genre is an interesting debate to me. I’m one of those people that don’t necessarily think you have to keep changing your sound…but I’m also open to hearing what different sounds artists and producers are experimenting with and putting out. Sometimes that means not jumping to judge before you’ve had a chance to listen a few times and understand and get comfortable with a new sound.

But I find it interesting that some of the same people who call for a new sound and complain about all the music sounding the same…also seem the least open to the very change they claim they want to hear. For example I hear a lot of complaints about how the pop music we hear most often all sounds the same. But then when artists and producers like Taylor and Jack and Max experiment with something different there is an immediate and negative reaction to that different sound. I see people saying well the chorus isn’t the way it’s done in pop music…or it doesn’t have the right drop for edm/dance…or the beat is not what we are use to…

Ummm…yeah that’s because they are experimenting with new sounds. It’s going to be different. It’s not going to follow the same rules. It’s meant to break away from the crowd. It’s meant to be judged on its own not on how it doesn’t match everything else we are hearing…the very same thing being complained about as “all sounding all the same”.

anonymous asked:

if everyone is doing art, wut r u doing?

I can’t tell if you’re trolling, genuinely curious, or trying to say that I don’t do anything. Or maybe a combo of all three. I’ll just take the question at face value and answer honestly. 

My part in the KiriBaku game is primarily coding and story; it’s a role that involves lots of writing both technically and creatively. To a lesser degree, I also do sprite, item, and background art too. Most of my background work is with interactables because it involves a lot of editing and updating and I didn’t want to thrust a whole afternoon of “I NEED THIS TO BE UPDATED!!!” at artists. Also, I get to choose music and sound effects, which is super fun! I have lost hours listening to random things and trying to pick the best one for each scene. 

Most of my days are “What needs to happen sequentially in the game in order for this to trigger? Why is this broken?? WTF DID I DO.” So…I guess I have less things to show for it since a lot of what I do is currently under wraps and some are just not that interesting at all to post. 

p.s. any more trolly questions, i will just ignore from now on, thanks.

anonymous asked:

Sometimes when you post a new song I'm convinced that I'm just dreaming because your music always sounds f u c kin g am a z ing

hsnsgsbzghzgdjzg thank u omg 

List 10 songs you’re vibing on currently, then tag 10 mutuals🎧

tagged by @brieflymaximumprincess (you know the way to my heart 🎵❤️)

I’ve got about a billion I could list, but I’ll see what I can do with 10: 

Suspicious Minds” - Chase Holefelder 

You Belong to Me” - Cat Pierce 

One Mic” - Nas (throwback I’ve recently rediscovered) 

In Love With a Liar” - Green or Blue 

Flesh and Bone” - Black Math 

Trust” - Boy Epic 

Eyes” - King810 

Lady Stardust” - David Bowie 

Toy Soldiers” - Eminem 

Walking in Circles” - Dead by Sunrise 

And a little bonus (have some history, kids)
My Country, ‘Tis of Thee { Abolitionist v. }” - Chase Holefelder 

Share your “earworms,” babes ~ 

@charlie-bradcherry @theboyk-ng @hunting-hardy-brothers @caffinatedcastiel
@txintedblood @wings-and-ties @lucifer-in-leather @zzzett @fracturedsword
@team-archangel @shebahda  @raccontorai

crypsys  asked:

I think the binding glyph is a natural consequence of something primordial about magic, rather than Ugin's invention. Like how calculus is one way to figure out what musical triads sound the most harmonious but it's not the only way. Specifically I'm thinking of how Nissa seemed to already know the glyph when the Gatewatch bound and killed Ulamog & Kozilek.

Except Ugin showed Jace that the remaining hedrons could make the glyph, and Jace later showed Nissa what the glyph looked like without the hedrons.

Also note that there’s nothing “primordial” about calculus or chords; both are human constructions.


🎨 Source

New Orleans: a neighbourhood guide

From the pretty French Quarter to the hip Marigny district, each of New Orleans’ neighbourhoods jive to their own funky beat – learn all about them with our in-the-know guide.


The charming, walkable Quarter is full of step-back in-time architecture and venerable dining institutions that speak to its status as New Orleans’ oldest neighbourhood, but it’s also home to exciting, new foodie spots…


Photo by CC-By-SA-3.0 on Wiki Commons 

For more than a hundred years, Galatoire’s has been serving trout meuniere (trout with a flour-based sauce), soufflé potatoes and champagne to the New Orleans elite in its mirrored, tiled dining room. The French 75 bar at Arnaud’s, has an eccentric museum of vintage Mardi Gras costumes hidden upstairs.


Built in 1886, the Hotel Monteleone breathes old New Orleans character, from its elegant Beaux Arts architecture to its many reported ghost sightings.


Preservation Hall faithfully presents traditional jazz each night, just like when it was launched in 1961, with musicians who were there when the genre was born in the early twentieth century. Expect intimate, late-night concerts with contemporary artists like Elvis Costello and Angelique Kidjo.


Just downriver of the French Quarter, the bohemian Marigny and Bywater neighborhoods have become a centre for hip, laid-back art, music and cuisine.


Photo by Infrogmation of New Orleans on Wiki Commons

Grab a bottle at tiny, jewel-like wine shop Bacchanal, then drink it in the expansive, magically lit garden where live bands provide the soundtrack. In New Orleans, there are gigs 365 nights of the year meaning your toes will always be kept tapping.  A block from the Press Street train tracks in Bywater, the aptly named Junction features Louisana’s finest craft brews and gourmet burgers.


The cute Balcony Guest House oozes Creole charm with its pretty characterful rooms. Its eponymous balcony provides a wonderful vantage point to admire the area’s rainbow-coloured tiny ‘shotgun’ houses, and see Marigny’s creative types ambling through the streets.


Photo by Robbie Mendelson on Wiki Commons

At Euclid Records and the Louisiana Music Factory, stock up on sounds to remember your visit to the cradle of American music. Crescent Park runs for two miles on the edge of Marigny and Bywater, and has breathtaking river vistas, as well as running and biking paths.


A few blocks uptown of the French Quarter, this neighbourhood is packed with galleries, plus stylish hotels and restaurants.


The latest from celeb chef John Besh’s team is Willa Jean, an expansive, corner space specializing in delectable bakery items, and brunch accompanied by lemony frozen rosé. Grab a seat on the raw bar at the award-winning Peche, for the best seafood in the Gulf.  In 2016, New Orleans had the most James Beard award nominees per capita over any American city, so come hungry.


The old Roosevelt Hotel epitomises grandeur, with a Guerlain spa and its historic Blue Room, where Louis Armstrong once performed.


Photo by Infrogmation of New Orleans on Wiki Commons

Stop by the Ogden Museum and browse its collection of contemporary and classic Southern art. On Thursday nights, local musicians play in its soaring atrium. The National World War Two Museum houses an extraordinary multimedia collection dedicated to telling the story of the conflict that shaped the twentieth century.


Live oaks and magnolias provide lush natural canopies over some of the city’s most impressive architecture


Photo by Pexels on Pixabay

The relatively new Freret Street cultural district is home to a handful of laid-back, innovative bars and restaurants, from the home-style Southern cooking at High Hat Café to next-level cocktails at Cure. Hidden away on a residential street, Clancy’s where generations have enjoyed fried oysters with Brie and lemon icebox pie.  


The Avenue Plaza Resort, is home to locals’ favourite Mr. John’s Steakhouse which serves up prime beef just steps away from oak-lined St. Charles Avenue, where streetcars rumble by.


Tipitina’s, founded in the 1970s to give rhythm-and-blues piano man Professor Longhair a place to play, brings in both major touring bands and local luminaries. Magazine Street offers brilliant shopping for miles, including handcrafted jewellery inspired by the history of South Louisiana at Mignon Faget’s 

Book flights to New Orleans with British Airways

Written by Alison Fensterstock

Why the music in Bellamy’s scene was perfect

For such a harrowing scene, for a scene that was paced so well—the use of sound was absolutely appropriate and perfect. I couldn’t disagree more with people saying that it was ill-fitting, and I’m going to explain why.

The most important thing I can tell you is that the music is NOT meant to assist in portraying Bellamy’s reaction. Rather, it is a SYMBOL of his reaction. It IS his reaction.

The use of sound in general in this scene is phenomenal to me. I adored the slow clattering of the weapon at Bellamy’s feet, that echoing diegetic sound of metal touching metal. The addition of this chilling wind sound as the weapon hits the floor almost feels like this very last exhalation of breath. That sort of breathing out at the sight of something that would soon knock the wind out of you. And silence. To Bellamy, in this one second, everything freezes, including time itself. And to Bellamy, at the same time, as with any other human, the abruptness and instantaneous nature of loss reaches him all too soon, and that moment of disquietude he felt as Echo approached him and threw down the weapon just drops.

The best thing about the music is noticing where it even plays. It started as the camera panned upwards to Bellamy’s face, sounding very muted and faint, but intensifying and becoming more and more amplified as it reached him—we feel his reaction before we see it. That slow climb in volume and intensity symbolized the cognizance of his sister’s death and the burden of such morbid news. Figuratively speaking, the realization began at Bellamy’s feet—before the weapon—and crept all the way up to his conscious.

The notes used at the beginning were very deep and macabre sounding. It was quite disturbing—it made the situation seem even more wrong, like something is seriously amiss. It represents Bellamy’s processing of the information given to him even more clearly, that he was just unable to understand what he had just been told—that it can’t actually be possible. It has to be wrong.

The music stops when it cuts to Roan and Echo, almost showing that this music is almost really reserved for just Bellamy (just in case you needed any more proof that the music is an aural presentation of Bellamy’s reaction). The room is silent when Roan tells him ‘she wouldn’t be taken alive’.

When we come back to Bellamy, the music kicks up again, still sounding the  almost grisly tone of the piano we heard before—Roan tells him that he’s sorry, and Bellamy has to physically turn away because he can’t face the news. Again, the diegetic sound of his handcuffs clattering together is highly amplified, almost reminding us of this state of his incapacitation regarding both his physical and mental imprisonment. He is both literally and figuratively chained.

Now this is one of my favorite moments: the music dies down again and this absolutely spine-chilling gust of wind seeps into the atmosphere once more. A symbol of isolation. Hopelessness. Clearly a non-diegetic sound, but it contains the capacity to show the calm before the storm within Bellamy in that moment. These amplified noises reflect how sensitive Bellamy is to sound at this point. Note that the music stops again when Echo tells Bellamy that it was a good death. Silence again for Bellamy, as the news finally breaks his heart.

And as he begins to scream, even as it cuts to Echo and Roan, that peculiar and uncanny piano remains, but weaving with another instrument that I think may be the cello. There’s an undertone of sadness now, a reflection of Bellamy’s defeat, his hopeless denial, his plea for it to not be true but his understanding that there’s no chance that it isn’t. Do you know what that symbolizes?

It’s disbelief and grief ebbing and flowing into one. It’s horror and sorrow intertwining. Bellamy doesn’t know what to feel. It’s all so wrong to him, and yet he feels absolute desolation and loss all the same.

The music falls and rises rhythmically, just as Bellamy’s thoughts do—he breaks down, completely destroyed. He feels the emptiness in his heart, he thinks of what he has just lost and breaks down all over again. It’s deliberately patterned to synchronize with this routine of despair he appears to have.

And even as the melancholic music ties together with the piano, the piano still prevails. It’s still the loudest of them both and to me that depicts Bellamy’s cyclical thought process. Regret. Guilt. Shame. This feeling he can’t shake that something is wrong. The realization that this is earth and it was never on his side. That it is cruel, and it takes. Guilt for being so naive. Shame for failing his promise. Self-hatred as he realizes they never reconciled. That she died while still hating him. That to him, nothing will ever be the same again.

It’s clear that this scene’s intention is to illustrate the wave of absolute horror that washes over Bellamy. The suddenness of it, the absence of warning. Bellamy’s inner battle between rejection of fact, denial on the basis that it can’t possibly have happened and succumbing to the tragedy of death because he knows it is nothing but the truth.

the hiveswap creative team is like a family-

Never miss an important update like this again. heres a few accounts off the top of my head

cohen (creative director/writer)
angela (animation director/animator)
rah (environment art director/bg artist)
adrienne (lead animator)
tauhid (UI and graphic design)
shelby (colorist/bg/cs illustrator)
james (music and sfx lead/composer/sound designer)
toby (composer)
marcy (sound designer)
gina (2D artist)
phil (animator/illustrator)