multicolored bangs

Jason’s hair seemed to change colors whenever the light hit him, from lilac to soft pink and the lightest shade of green. His mouth was a pout but there was no anger in his sky blue eyes. He fell next to Nico, trying to glare at him but without much success.

“Did I deserve this?”

Nico smirked. “Connor and Travis did”, he brushed his hair that was covered in special Iris Cabin glitter. “I thought I told you to stay away during break”

“Tom needed help with his homework”, he grumbled, enjoying Nico’s petting.

“Aaaw, such a good momma Jason”

“Shut up”, but there was no real heat behind his words. He huffed, messing his multicolored bangs. “I look ridiculous”

Nico brushed a strand behind his ear, the contact making Jason’s cheeks bloom. “Sweetie, you always look ridiculous, what with that blush of yours”

He flushed harder, looking sunburnt. “I— uh—”, he sighed, defeated. “Only in front of you”

Nico’s smile turned softer. “Come on, big guy, I’ll buy you a treat, okay?”

“Nico, I’m not a dog"

“But you’re as cute as a puppy!”

“Nico!”


Based on the thingie sadgaywerewolf just wrote!

anonymous asked:

I love your ocs and I was wondering if you have any tips for designing cog ocs? Either in-game ones or fan ones.

[[Thank you, anon! And I have no clue how to dictate how fan!cog designs go, so I guess I can just focus on how I would make in-game cog ocs?]]

STEP 1: Pick a cog.

Some cogs are more popular than others, so if you’re into having a super unique cog even though they’re mass produced in factories LOL, I’d say avoid Ambulance Chasers, Spin Doctors, Bloodsuckers, Big Cheeses, and Minglers. Of course, picking those cogs as ocs is not bad at all!!! I love those and have a Big Cheese of my own.

I just picked a Bean Counter because I haven’t seen many of them and I like their teeny hats.

STEP 2: Get references.

Always try to get refs at different angles, since cogs have interesting low-poly side profiles. I also like using the trading card art so I can see how the official art portrays them.

STEP 3: Start sketching

Now is the time to go through your references and find those distinguishing features that would make others recognize what kind of cog your oc is. The features I noted were: the teeny hat, big triangular nose at side view, Cone shaped head, and weird pouty mouth.

From there, you can start sketching and mix those features into your style. I tend to give my cogs giant chins, so that kind of…happened. But you can still see his head is rather cone shaped.

As for eyes…most cogs have their eyes closed, so it’s really up to you.

STEP 4: Colors

Cogs are dull and grey. Avoid bright, super-saturated colors. If you suck at color theory like I do, you can even just pluck colors right off of your reference.

If you soft shade, unlike myself, avoid shading with black. It makes the entire oc look muddy.

STEP 5: Personality//Story

The last step is really up to you. Go onto the TTO/TTR  wikis and look up stuff about your cog. What are their battle phrases? Do they have any Minglermail documents? Use in-game information to get a basic feel of what your cog is supposed to act like, and use it as a springboard for their personality.

Now, this guy was mostly used for example purposes, so I’m not going to go into too much detail, but I’m getting a “disgruntled office worker that is tired of counting beans, loathes toons for having such stupid currency, and secretly wants to be a Downsizer instead” vibe from him.

When it comes to picking names, I try to go with ones that are related to their type (i.e. Legal Eagle named Benjamin after Benjamin Franklin or a Number Cruncher named Cuspid, which is a tooth) .

I want him to be associated with counting and numbers, so I’m gonna call him “Uno”….because why not. They’re cogs. Who cares.

ALSO: Things to (generally) avoid.

First of all, THIS IS NOT MEANT TO BE AN ATTACK ON ANYONE. Everyone has their own style. Ocs are meant for //you//, so ///you// do what you want with them.

Ths is simply a list of things I personally would not do when designing a cog oc.

  •  It looks more like a 12 year old green bean mafia boy than a businessperson or a robot. If you’re going for the extremely humanoid design route (which is totally fine!!!), make them look like cogs and not like middle schoolers.
  • The colors are super saturated and aren’t very cog like. He looks like he’s made out of mint ice cream.
  • Cogs are business robots. Their hair should be up to businessy dress code…multicolor hair and emo bangs would get them written up for sure.

Of course, these are just my personal opinion and you don’t have to listen to me. Some of my favorite cog ocs on toonblr are designed with aspects in the picture above. It’s when you do a lot of them and have a shoddy story as well that it turns into a hot mess.

And that, dear anon, is how I would go about making a cog oc.

Hope it helps!!!