Ik vraag me nog steeds af hoe ergonomisch zoiets is, maar gimme gimme! :)

BendDesk is a curved interactive surface that combines a horizontal and vertical multi-touch surface seamlessly with a curve. It’s still a research project though.


What started out as a concept tossed out onto Kickstarter for donations is officially a thing. Tentatively called the “Multi-touch Keyboard,” the peripheral is Bluetooth wireless and sits on metal base (it’ll be connectable via USB too). An infrared LED projects a light onto the glass. An IR camera then picks up the scattered light particles that your finger touches would create — turning each touch into a registered press. […]

Due to the glass nature of the keyboard, you can print out your own keyboard layout as well, which should be a godsend for video producers who anybody who heavily relies on keyboard shortcuts. […]

Ideally, the keyboard will sell for $100-$200 price point, although Giddings and Rogers admit the first models will likely hover in the $500-$600. First orders should be available within about three months or so.



Productivity Future Vision (2011)

Rapid development of touch-screens, wearable computer, and contextual design reach this future. I really loved the idea of translator-AR glasses!

Thanks to my friend Stephen Brown for posting this!


Guys I need your help!
I’m writing my bachelor thesis at the moment and need a proof, that you find the interactive multi touch more interesting than the traditional way.
Please reblog/like/message me if you find the first one more attractive!
For science!
Thanks a lot!

Hands on, the multi-touch kiosk revolution

Multi-Touch technology has been receiving a huge amount of attention recently with the emergence of Multi-touch phones, MP3 players and interactive tablets, all of which offer the user a unique opportunity to interact with touch screens in a manner that is both innovative and intuitive. But what exactly is it and how can markets such as retail and gaming use it to revitalise their existing kiosk solutions?

Multi-touch technology allows one or more users to use multiple finger touches simultaneously. For anyone that owns or has used an Ipad or equivilant Touchscreen tablet, this has meant a massive leap in functionality across the board, from playing digital instruments such as the excellent Synth Station app, to pinch resizing pictures, intuitively browsing the web and playing incredible games with up to 4 players touching the screen at once. When compared to current touchscreen technology which only allows one touch at a time, multi-touch is a revelation and opens up a whole world of new applications and interactive possibilities.

The potential for Multi-touch applications is limitless, with particular interest coming from the gaming industry and retail. Why limit kiosk gaming to an individual player when a group of friends can gather around a large screen and interact simultaneously? Why show your customers a basic image of your product when you can offer them the ability to explore and interact with it via the very latest in touchscreen technology? Multi-touch gives you the power to provide a more engrossing user experience whether promoting a product, providing a gaming solution, offering way-finding services or even presenting a virtual tour or point of information.

Touch and Go

With larger multi-touch screens only just coming to the market, the kiosk industry is playing catch up. 5 years ago when I first got into the industry every kiosk that was sold had a bold “Touch Here” sticker, and was often accompanied for the first couple of weeks by a member of staff inviting people to use the touchscreen facilities. Now however, multi-touch technology is so prevelant in everyday life that not only do people instinctively touch any screen that they see is a public environment, but they also expect to be able to pinch, rotate and use all of the features that they find on their phones and MP3 players.

2011 will clearly be a big year for multi-touch kiosks, with major corporate brands such as Vodafone already getting in on the action by installing the cumbersome Microsoft Touch Table across many of its stores. Now, while the Microsoft solution is incredibly good and with its increased functionality is light years ahead of the game, it is a large bit of kit, and an expensive one too. Here is where I see the potential for Kiosk manufacturers and software developers to win some serious business. Almost all kiosk requirements require far less functionality than the Microsoft Multi-touch table has to offer. All they really need is a reliable and accurate Multi-touch touchscreen, an attractive and attention grabbing housing and a PC powerful enough to support the more intensive graphics that software houses will be looking to throw at such an exciting new project.

An internet search will throw up a whole world of grey marketing and links to youtube videos from expo’s, however surprisingly very few seem to have made the leap of faith from concept to product. Understandably many manufacturers will not develop a product until they have a genuine requirement, often not until they have actually sold the unit, so as to fund any development costs and reduce risk. I can see a great opportunity here though for anyone who is brave enough to lead the way, after all the concept has already been proved, we all know and love the technology already. If you build it, they will come.

Leading the way

Dicoll have solidified their place at the forefront of the interactive touchscreen marketplace with the integration of intelligent Multi-touch technology, upgrading their existing 32” kiosk to suit the demands of the i-generation

What Dicoll are offering is a sub £8,000 Multi-touch ready solution incorporating a 32” Multi-touch touchscreen (sourced from successful US integrators PQ labs) along with a high spec PC into an elegant Glass and Stainless Steel Kiosk design. The kiosk itself seems incredibly robust, which is a must when considering a multi-touch application, yet it also has the LED illuminated glass and logo that offer up a corporate feel making it perfect for installations in reception areas, shopping centres and the retail environment.

Dicoll have integrated multi-touch technology within its latest 32” kiosk to provide a true multi-touch ready kiosk with the ability to recognise up to 32 touch points. The system operates within Windows 7 and will need application specific software to make the most of the multi-touch functions available A call to arms (or at least fingers)

The success or failure of the Multi-touch revolution rests in the hands of software companies and developers now. The applications are already out there, high street retailers are suffering against online trade, as is the gaming industry. People are past one touch touchscreens and they are beginning to feel clunky and old hat when compared with the intuitive feel of a multi-touch application. I don’t know anyone that doesn’t own a multi-touch touchscreen of some variety, as even my technophobe mum has mastered the art of the ipod. Fortune will surely favour those that are brave enough to bring these kiosk applications to market. I guess we will just have to wait and see who will follow Dicoll Ltd and make the move from concept to product

If you would like any further information on our intelligent multi-touch kiosk solutions then please visit or call 01189 885522

Keep up to date with the latest news from Dicoll ltd by following @dicoll_kiosks on twitter



Since today Stuttgart’s tourist information is proud to present the “Regiowall-Stuttgart”: A ten meter long wall made out of 16 touchscreens on which visitors can simultaneously discover and collect information about the touristic highlights of the region. The project has been developed by SENSORY-MINDS.

Perceptive Pixel wasn’t kidding around when it launched the planet’s biggest projected capacitive display here at SIGGRAPH – all 82 inches of it were here on display, and naturally, we stopped by to give it a look. While 82-inch panels aren’t anything new, this one’s particularly special. You see, the company actually procures the panels from Samsung, and then it rips the guts out while bonding its own network of sensors directly to it; most large-screen touch devices simply pop a touch layer on top of whatever TV shows up in the labs, but this integrated approach takes sensitivity to a whole ‘nother level. For those unfamiliar with the term 'projected capacitive,’ we’re surmising that it’s actually far less foreign than you think – it’s a technology used in a handful of smartphones, from Samsung’s Moment to Apple’s iPhone. 3M was also showing off a PC tech preview back at CES, and after using it here on the show floor, there’s no question that it’s the future for larger-screen devices. To quote CEO Jeff Han: “once consumers get a taste of this on the mobile front, they start demanding it elsewhere.”


True enough, but the 27-inch and 82-inch pro-cap displays shown here are far from consumer-oriented. Priced at $12,000 and $120,000 (respectively) with a workstation and software included, you probably won’t be considering either for your looming man cave. But according to the company, the 82-incher is already proving to be a hot commodity; it’s scheduled to go on sale to pre-orderers next month, and every single one it can make has already been claimed. A wider release is targeted for Q4, and while the company wouldn’t divulge any details on who’s buying, we’re guessing it’s CNN and the like – don’t be shocked to see these very panels used in the 2012 election coverage. The kicker here is the truly unlimited acceptance of touch points; toss all the digits you want on the panel, and it’ll calculate the exact point and movement associated with 'em. We’ve toyed with plenty of alternatives before, and it’s safe to say that Perceptive Pixel has the slickest, most responsive iteration that we’ve seen to date. Moreover, the outfit took the opportunity today to speak of its homegrown stylus; it’s an in-house solution that’ll only work on its panels, but it’s designed to help artists who’d like to manipulate an object with one hand while doodling with the other. We’re told to expect more UI announcements on that front in the coming months, but the precision we witnessed here is already worth drooling about.

Finally, Jeff affirmed that the consumer landscape is “most definitely” on his radar, and just as soon as this technology becomes affordable enough for the mainstream, it’ll be headed your way. Where? That’s a topic he wouldn’t broach quite yet, but all-in-one touch PCs and interactive televisions don’t seem all that far-fetched. Come to think about, neither does an 82-inch selection board for your impending Fantasy Football draft.


ami | folding the future
by Jakob Konrad

“Ami is a concept about a futuristic foldable electronic device. The innovation is the control by folding, shaking and accelerating the display . Besides these features it is multitouch-enabled. It could be seen as an intersection point between traditional print and new media.”


Mac OS X Lion Multi-Touch Gestures Explained

In this video, I wanted to walk you through the basic multi-touch gestures in Mac OS X Lion to give you a visual explanation. I’d highly recommend using these features. They have greatly increased my productivity when browsing through the OS.

As always thanks for watching and let’s keep in touch via social media! My networking links are the sidebar to the left!
Jacob Nielsen: Kindle Fire Usability Findings

There is still the fat-finger problem, which the users’ finger occlude a target they are about to touch and it causes inaccuracy/error, exists on Kindle Fire. In addition to this article, I would like to say that touchable area mappings on Kindle Fire and iPhones/iPads are slightly different: actually iPhone’s touch area mapped almost 5-6 mm lower than a graphical object, while Amazon Kindle mapped a bit more above than that. (See Holtz and Baudisch, 2009 to understand the reason behind this offset)

Since iPhone/iPad/iPod touch interaction is de-facto standard in mobile touch device world, such a deviation could cause user confusion and unnatural feelings.

Amazon Kindle Fire came to multi-touch device market much later than Apple. Amazon could have taken advantage of newcomer’s flexibility by putting much ambitious design in their design, but what they brought is quite conservative design, which, in fact, is much less cooler than their competitor’s device in my perspective.

Source: Jacob Nielsen’s Alert Box

Multitouch Experience Cube


23 LCD displays attached inside the “Multitouch Experience Cube” formed a estimated 14 meter long multitouch wall. Inside visitors experienced a interactive product show controlled via iPhone app and moderated by a host.


Subcycle Blip Shaper by Christian Bannister