thereisonlypassion asked:

Kind of a complicated question here. Say I play a Dragonshift, targeting my Nivix Cyclops. Does it become a 4/4 blue/red flying dragon or a 7/4 blue/red flying dragon? Because, as I've understood, the +3/+0 happens BEFORE it "becomes a 4/4", meaning it would be overwritten by the effects of the spell that triggered it. Secondary question, say I cast Dragonshift and it's countered. Does the Cylops' effect still trigger? I don't think it does, but my friends tell me I'm incorrect.

So there are a few things going on here. Some of it involves the layer system, so I recommend getting familiar with MTG Tutorials #27 (Part One): What is the Layer System? before we go any further.

Ready? Okay.

Here’s what happens when you cast Dragonshift:

  1. Dragonshift goes on the stack.
  2. Because you cast an instant or sorcery spell, Nivix Cyclops’ ability triggers. The triggered ability goes on the stack ahead of Dragonshift. (Objects on the stack always resolve in First In, Last Out order.)
  3. Assuming nobody has any responses, the Cyclops trigger will resolve. At this point, the Cyclops looks like this:

    LAYER 1:
    LAYER 2:
    LAYER 3:
    LAYER 4:
    LAYER 5:
    LAYER 6:
    LAYER 7a:
    LAYER 7b:
    LAYER 7c: Gets +3/+0 until end of turn.
    LAYER 7d:
    LAYER 7e:

  4. Assuming nobody has any responses, Dragonshift resolves next. After it does, the Cyclops looks like this:

    LAYER 1:
    LAYER 2:
    LAYER 3:
    LAYER 4: Becomes a Dragon until end of turn. (Replaces its other types.)
    LAYER 5: Becomes red and blue until end of turn. (It already was.)
    LAYER 6: Loses all abilities until end of turn. Then gains flying until end of turn.
    LAYER 7a:
    LAYER 7b: Becomes 4/4 until end of turn.
    LAYER 7c: Gets +3/+0 until end of turn.
    LAYER 7d:
    LAYER 7e:

When everything is over and we’ve applied the layers in order, the Cyclops will be a 7/4 red and blue Dragon with flying and no other abilities.

advocat asked:

Say I have a Mirrorworks out, and I cast Sharuum the Hegemon and copy it, can I send the actual Sharuum to the graveyard and then recur it with the Mirrorworks token?

There are a lot of triggers involved here, but the short answer is yes.

By the time the second Sharuum’s enters-the-battlefield ability triggers and is put onto the stack, the original Sharuum will already be in its owner’s graveyard thanks to the Legend Rule. The same thing of course happens again and again: each time Sharuum returns to the battlefield, the Legend Rule makes it die all over again, just in time to be a legal target for the newest instance of the enters-the-battlefield trigger.

This also works with anything else that can copy Sharuum, such as Phyrexian Metamorph or Sculpting Steel (or an actual second Sharuum). Combine with Disciple of the Vault or Summoning Station for maximum hilarity.

While we're on the subject of brains exploding

I counter a spell using Summoner’s Bane, creating a 2/2 Illusion token. Because Summoner’s Bane doesn’t specify a name for the token, both its name and creature type are “Illusion.”

Later, I cast Clone. When it resolves, I choose to make it a copy of my 2/2 Illusion. Its name is “Illusion,” too.

Finally, I cast Mask of the Mimic targeting Clone. I search my library for a card named “Illusion” …

… and put this split instant card onto the battlefield.

Happy April Fools day!

infamousktf asked:

Is there any way to get rid of emblems?

Nope. Once an emblem is created, it persists for the rest of the game.


anerdtumblr said: 

Karn can restart the game removing the emblems :v

Yes, okay. Karn restarts the game in its entirety, so I suppose you can consider him a way to get of emblems. He also resets players’ poison counters, life totals and commander damage.

A better way to think of this is that Karn is restarting the game. That game where you had an emblem is over now.