Experience a Magic format where the intrigues begin long before the first spells are cast! Revolutionary new abilities impact every part of the play experience, starting with the draft itself.
Cogwork Librarian—One of the sixty new Magic cards in Conspiracy.
The first-ever multiplayer-focused booster set has new Magic cards with new mechanics that enhance multiplayer play. Returning favorites from throughout Magic’s history round out the set and cultivate an environment of deception and treachery. The Magic:The Gathering–Conspiracy set is designed to be drafted with six to eight players who then split into groups of three or four players for free-for-all multiplayer games.
Number of Cards:210
Release Date:June 6, 2014
Initial Concept and Game Design:Shawn Main (lead), Dan Helland, David Humpherys, Kenneth Nagle, and Matt Tabak
Final Game Design and Development:David Humpherys (lead), Dan Emmons, K. Joseph Huber, Sam Stoddard, and Gavin Verhey, with contributions from Matt Tabak
Languages:English, Japanese, Chinese Simplified
Available in:Booster Packs
Multiplayer Booster Draft Format
15 Card Booster Packs (MSRP $3.99) 36 Packs per Display
Release event promo card at participating WPN locations.
Conspiracy New Cards/Reprints broken down by rarity/color.
I may talk more about this later but I was curious.
Red got the most new cards.
Green was the only color who didn’t receive 2 new rares. Also the least amount of new cards with 4.
All new Artifacts are “Draft” Constructs.
If you add in the multi-colored cards, you get the adjust numbers below the sum line. Each colored pair gets one uncommon and one rare card. GW/BG/UR only color pairs to get mythics. Marchesa, the Black Rose isn’t included in the color pair breakdown since she’s the only shard/wedge card in the set. She is included in the new multi/adjusted numbers
Green/White only colors not to get new mythic cards. If you include reprints, Green gets 2 Mythics while White only gets 1.
Green still falls behind with new Rares, getting half of most colors.
Please note: Just because a color didn’t get X number of new cards doesn’t mean the reprints were bad. This is only to show new card/reprint breakdown, that is all.
Izzet does something very different in this set - it attacks, and often. Normally Izzet decks do something more offbeat like focus on artifacts or it’s a spell based archetype with supporting mechanics. In Conspiracy, it’s definitely an aggressive archetype looking for ways to keep attacking with its dethrone creatures until they’re big enough to just outright win combat. The deck is also very tempo-oriented. You want to drop a bunch of dethrone creatures early and then back them up with removal and counterspells to keep getting in until you can start finishing people off. Dethrone’s an all-new mechanic for Conspiracy and it’s definitely an interesting one to try and maximize. Between trying to maximize the amount of dethrone triggers you’re getting as well as making sure you attacks are meaningful, you get a lot of interesting tension and decision making.
Best uncommons for this archetype:
Marchesa’s Infiltrator - decent dethrone guy that can keep your hand full while attacking
Marchesa’s Smuggler - seeder uncommon that does everything the deck wants
Treasonous Ogre - gives you a way to accelerate a bit, but more importantly gives you a way to decrease your own life total to get dethrone triggers again
Uncontrollable Anger - combat trick that also plays well into what you want to do with your dethrone creatures anyway
Wind Dancer - makes your dethrone guys much harder to block
Best commons for this archetype:
Grenzo’s Cutthroat - plays very well with the other combat tricks available due to first strike
Marchesa’s Emissary - comes down a little later but a great target for enchantments or equipment due to hexproof
Orcish Cannonade - clears out an early blocker, helps keep your life lower than someone’s, and cantrips
Traveler’s Cloak - cantrips through your deck while making your dethrone guy unblockable against one or more opponents
Wrap in Flames - keeping up to 3 creatures from blocking almost guarantees a solid attack, perfect for later when you want to get multiple dethrone triggers in a single turn
Izzet is one of the most early game focused decks I’ve had a chance to draft so far. It definitely wants to beat down early and often. A dethrone creature is slightly overcosted with one dethrone trigger and noticeably undercosted with 2, so you definitely want to start attacking as soon as possible and keep doing it. Fortunately, there’s plenty of support for it in the set, especially at common. There are multiple spells that do a great job of making a path for your dethrone creatures or making them unblockable. I don’t think much needs to be done to improve this archetype when it comes to modification time.
So I was a little mean in Conspiracy draft tonight. That is four Howling Wolfs and two of each Brago’s Favor (named card is 1 cheaper) and Muzzio’s Preparations (named creature enters with a +1/+1 counter). And yes, I started with a Howling Wolf in my hand. Turns two through five I played a two mana 4/4 wolf.