mtg anime

To everyone in every fandom

You have every right to be critical. Just don’t be an asshole. I’m sorry, but the discourse is tiring and no one likes it.


If you didn’t see it yet, here is Cat’s ( Ugin, the Spirit Dragon cosplay! Totally f-ing insane at Anime North 2015. So glad to see mtg cosplay booming and people coming out with stuff like this to keep us all inspired to keep getting better and taking it to the next level. You may have seen pics of Cat’s Sliver Queen floating around, yep, same cosplayer!

Color Pie Friday: Fullmetal Homunculi

Today’s article picks up where we left off last week, talking about the characters of Fullmetal Alchemist: Brotherhood. I looked at eight human characters that drive the series, and today’s article will be looking at their counterparts: the eight homunculi, villains of the series. Beware, those that have not watched the series, as spoilers await below. And that’s about that as far as introductions go.

The Original Sin

The first homunculus was created from the blood of Van Hohenheim in ancient Xerxes and referred to as the Dwarf in the Flask. Despite being a little blob in a jar, the Homunculus had some serious aspirations. These aspirations can be summarized in two words: freedom and power.

Conveniently, these are the end goals of Red and Black, respectively. This shouldn’t be surprising either. The Homunculus manipulates the King of Xerxes into sacrificing the entire kingdom in order to gain immortality. The Homunculus situated the transmutation circle to center around himself and Van Hoehenheim, however, giving both of them the power of a philosopher’s stone. Sacrificing others for ultimate power is about as Black as it gets.

The Homunculus has a little Blue in him too I think. After all, what is driving all of these ambitions? The knowledge of alchemy. What does he want freedom from? The restraint of natural laws. He’s constantly manipulating his own body to gain more power, transforming into a new being each time. The Dwarf in the Flask grows into a fleshy human; the fleshy human grows into a god; the god transcends existence itself.

Ultimately, the Dwarf’s hubris is his undoing. Classic Grixis villain.

The Sin of Lust

The homunculus Lust is a great example of a mono-Red character who generally stays away from violence (not that she’s harmless by any metric). Lust’s primary role is to manipulate the emotions of others. She uses her *ahem* charms to sway the opinions and actions of many within the military government, reveling in the pain of her victims when things don’t go her way. If Lust was a Magic card, those talons of hers would be a perfectly translated as first strike, another Red trait.

The Sin of Gluttony

Gluttony’s powers center around eating. He is driven by hunger, an instinctual drive given to Green. Of course, Gluttony eats far more than what he needs; his hunger is insatiable. The excessive nature of his hunger also pushes him into Red. Such a reliance on his basal desires corresponds with Gluttony’s lack of intellect. Red/Green is the color pair that uses its brain the least, a fact reflected in Gluttony’s wanton consumption of everything around him.

The combination of instinct and impulse make Gluttony Red/Green.

The Sin of Envy

Envy’s main power is shapeshifting, which already puts him in Blue. How Envy uses this shapeshifting is quite Blue also. He is an infiltrator, using deception and mimicry to gather information and instigate conflict.

Envy, naturally, is very envious of humanity. He sees their power, love, and cooperation and thinks that he deserves to have those things more. Built into his view is the idea that the homunculi are better than humans. That desire for power over his peers is the beginning of Envy’s Black side. Envy is very much a destroyer, cutting down others instead of building himself up, another Black trait.

Envy is the only homunculus to kill itself, unable to bear the anxiety of being a weak, imperfect being. He succumbs to the biggest fears of Blue and Black, the colors most prone to self-doubt.

The Sin of Greed

Greed is greedy, desiring to possess the entire world. He puts himself above everyone else, seeing them as minions to be owned and used. This all points to Black. Greed is so self-centered, in fact, that he willingly rebels against Father. Twice. He thinks he can beat Father and take control over the other homunculi, despite the unalienable truth that he’s just a mere fraction of Father.

This character also explores one of Black’s downsides: loneliness. Black is the color most likely to end up alone because it pushes helpful people away due to its own self-reliance. We learn that Greed really just wanted some real friends, the tragedy of his role as a sinful being.

Greed is a great example of a mono-Black antihero, a character that fights against the villain for their own selfish reasons rather than a desire to help the heroes.

The Sin of Wrath

King Bradley was human who was transformed into the homunculus Wrath. King craves power and dominance, Black’s goals. He was even willing to endure infusion with a philosopher’s stone, sacrificing part of his humanity to become a more powerful being.

Wrath is also largely driven by emotion, both positive and negative. Wrath, unsurprisingly, is driven by an unfettered rage in combat. He reminds others, however, that he willingly chose his wife and still loves her very much. When he’s interacting with members of the military, Wrath is unnaturally cheery. His emotional state is always pushed to the extreme.

Bradley is ruthless in battle, using his incredible speed and tremendous power to relentlessly crush his opponents. The swiftness of Red and the efficiency of Black make him one of the most formidable enemies in the entire series.

The Sin of Sloth

Sloth is all about inactivity, both the sin and the character. Sloth spends most of the series doing one thing: digging a hole. It’s such a pain, though, to do Father’s work. Ambition is a pain, you Green character you.

Sloth’s Green-ness is reinforced by his titanic strength; Sloth is the biggest, strongest, and toughest of the homunculi. Ironically, Sloth is also the fastest, but moving fast is such a pain. It’s much easier to just accept life as it comes than to run around and crush things.

Arguably the most-Green facet of Sloth is that he gladly accepts his death. Acceptance that things live and then die is one of Green’s central tenets. And why shouldn’t Sloth accept death? Living was such a pain.

The Sin of Pride

The last homunculus we meet is Pride, who lives inside King Bradley’s adopted son, Selim. Pride is the homunculus most like Father, and he shares his progenitor’s sense of superiority over everyone else. Pride is always dismissive of others, even the other homunculi. This supreme feeling is tied to Black, pride in one’s own self.

Selim has many features that also fit into Black’s philosophy and flavor. Most bluntly, he’s a being of shadow that can only live in shadows. He’s ruthlessly cunning, tapping into both his insight and impulses when interacting with others. Deceit, psychological warfare, and ruthlessness are all parts of Pride’s repertoire. Pride even resorts to eating Gluttony and absorbing his power in order to fight Al. There is nothing Pride wouldn’t do to retain his status as Father’s favorite homunculus.

Eight Deadly Sins

The very idea of the seven deadly sins is rooted in White’s views of morality and human nature. It’s not very surprising, then, that the sins skew Black and Red. I think what makes Fullmetal Alchemist such an enduring franchise, however, is that the heroes of the series aren’t all White. Many of those characters also embrace Black and Red attributes. What ends up happening are moments of empathy between the heroes and villains as they show many sides of similar attitudes.

Until next time, planeswalkers, don’t let your sins get the best of you.

Two months’ work. I’m so done with this.

Ravnica remains one of my favoritest fantasy settings ever and I really wanted to do some fanart. I had the idea for this setup back in the original Ravnica but I never got around to finish it because I didn’t have the skill to pose 11 characters back then (The guy in the middle used to be Tolsimir. Is he even a guy? That long flowing hair.)

Well, there you go. It’s finally done. 9 years in concepting and 2 months in production. This render is 15% of the original size. You can probably see bits of patterns on Emmara’s dress. 

I hope you enjoy this picture as much as I enjoyed drawing it.

I present to you, “Love-nica!”.