I will be giving out free 5x7 postcards for any
guzmoon/グズミヅ fans who come to my table (at Fanime’17 and AX’17)! You must say you follow this blog or the @ask-guzmoon blog, or just scream, “I LOVE GUZMOON.”
I based this on the dagger and the handaxe, in that it retains the light property so that it may be wielded with another item, but I raised the weight slightly and took away the thrown element, as a cleaver is designed as a tool and not a weapon, and so the standard 1d4 damage for throwing a weapon without the thrown rule definitely suffices due to the minimal difference in damage output.
Demonmail Hauberk Armour (chain shirt) - Uncommon (requires attunement) While wearing this armour, you gain a +1 bonus to AC. Cursed. Once you don this cursed armour, doffing it becomes incredibly difficult unless targeted by the remove curse spell. Doffing this armour takes 30 minutes, and doing so deals 4d10 slashing damage to you. This item can be removed from a dead body with no difficulty.
This card is one of my favourite artifacts from the original Innistrad block, if for the art and flavour alone. Their mood was what I wanted to evoke with this item, as opposed to mirroring the “sacrifice to equip” effect. The +1 AC at uncommon is a big boon, as that is normally only accessible at rare, so it served as an ideal counterbalance for the curse effect. The damage is suggested as lethal for players of 4th level or below, and dangerous for players of 5th to 10th level, in the Dungeon Master’s Guide, so I felt that would be an apt amount of damage for removing armour that comes off as easily as your own skin…
(Heavy) Mattock - Simple Melee Weapon 2gp, 10lb 1d8 piercing damage, Heavy, Two-handed When attacking with this weapon, before you attack, you may decide to deal slashing damage instead of piercing damage.
The hardest thing about making this was simply working out the correct damage type for a Mattock, since it functions as an axe, a pick (the War pick was important inspiration for this item) and a shovel. Since both piercing and slashing damage were appropriate, I allowed the option to use either, fitting for this weaponised multi-use tool. The weight was based on both the sledgehammer and the miner’s pick from the Adventuring Gear section.
Just like the Cleaver and Mattock, this weapon is designed as an especially cheap weapon that peasant characters would have access to. It has the drawbacks of the item’s weight and it being two-handed, to compensate for the low cost and that it has reach (reach here working in place of the card’s First Strike, as it provides a little distance advantage).
Thirsting Axe Magic Weapon (any axe) - Uncommon (Requires attunement) When you hit with an attack using this fleshy latticed axe, the target takes an extra 1d8 necrotic damage. Curse. Once attuned to this item, if you fail to damage a creature with an attack using this weapon during a round of combat, at the end of that round you take 2d8 necrotic damage as the axe, left unsated, begins to feed on you. You cannot end your attunement to this item unless you are the target of the remove curse spell.
This was a pretty fun card to translate; it gives high-risk-high-reward, and while it appears very useful (an extra d8 damage for a fighter can easily swing a combat in their favour), the weapon’s curse effect will hopefully balance this out.
That’s it for this post! I have more Innistrad items in the works, and hopefully something new that I haven’t tried before for next week, which I’m looking forward to posting. For those of you who are still hungry for more Innistrad D&D content, check out @chillithid, who has made their own Innistrad artifacts and spells!
Co-director/founder Sonali is on our list of forever women crushing. She crushes our hearts with her smile and she crushes the beat with her dancing. Slay em Sailor Mars!!! Just wait til you see what this lady is going to do as Sakura from Card Captors!! Catch our performances at Anime Expo on 4th of July weekend for more of this epicness!
I’ve been working on this today. I made a copper wrapper to fit under the axe head. It’s a pretty cool piece. I’ve got to wait a day for the oil to harden on the handle before I can finish this up. I will be etching thepxsmith logo into the spike head and making a sheath for it.
I MISS THIS TEAM SKULL SQUAD, YOU HAVE NO IDEA!!!!! We did a bunch of shenanigans together after the Pokemon gathering on day 3, and the remaining stragglers went out for dinner at Denny’s where more hilarity ensued. We even made a discord chatroom so we can all keep in touch :’) ALA might be the next con where most of us will be together again for another Team Skull mob, so get ready for that!! If you see yourself in any of these pics and I didn’t add your URL, let me know so I can add it!!
The coolest group of Team Skull members I met at AX 2017! They all ran up in a group cheering and when they found the Pikachu cosplayer they all ganged up on him. XD They were so cool, my favorite is the selfie and the girl with the Guzma pillow.
I need to take a second to explain why this woman means so much to me.
Forgive me, I’m usually kind of a goofball, but I’m going to get on my cheesy sentimental podium for a second, because I wanted to share with you one of my favorite Sailor Moon moments (from a filler episode no less) and why it affected me so much as a child.
I will always remember the first time I saw this episode. I watched Makoto (Sailor Jupiter) figure skating so beautifully and gracefully; she looked like an ethereal princess gliding around the rink. A handsome male figure skater comes up and joins her. She swoons instantly, and it’s all adorable and romantic (aside from the fact that he’s, you know, a demon who’s targeting her for the Dark Kingdom, but that’s not a total deal-breaker, right?). But for a moment, it gets awkward. Her skating partner can’t lift her because she’s athletic, muscle-bound, and not exactly dainty, so instead, without batting an eye, she lifts him over her head.
The look on her face wasn’t apologetic. She genuinely was having a blast and didn’t care that taking the traditionally masculine power position might make her seem less attractive to him or that she needed to hide her strength so as not to emasculate him.
To Makoto, lifting him was just as viable a solution as him lifting her.
I always was drawn to Makoto for her interesting juxtaposition of the masculine and feminine. Her version of womanhood was complex, well-rounded, and unique to anything else I had seen in kids shows before. She was at the same time strong and sweet, badass and gentle. On the one hand, a tough self-sufficient independent woman who had lived on her own for years and answered to no one. On the other, a hopeless romantic who liked crushing on cute boys and secretly dreamed of becoming a beautiful bride someday.
I also remember the episode where she gets a lady crush on Haruka because she deeply admires how Haruka is confidently able to reconcile the masculine and the feminine parts of herself, and doesn’t apologize for how anyone else receives her. Someone else’s confusion or inability to put her in a box is their problem, not hers.
Makoto even admits to Usagi that one of the reasons she learned how to cook was that she felt the need to balance her tomboyishness and her tall, muscular stature with more traditionally girly traits so that it would maybe soften her up and people wouldn’t be as intimidated or afraid of her.
(Pictured: Terror incarnate)
I may not be able to lift a grown man over my head (YET), but as a tomboy who played soccer and hockey, and was the tallest girl in my elementary and middle school class, hers is struggle I identify so deeply with, and is something I always have and still do wrestle with. Judging by the responses I got from a lot of girls after the AX Sailor Moon Q&A panel where I mentioned that very thing, it would seem that apparently I’m far from alone in that struggle.
And this applies for guys, too. I think both genders often feel ridiculous amounts pressure to align their interests and personality with what’s traditionally more socially acceptable for their biological sex. Men have to worry that they’re being too “effeminate” and if they show too much emotion or sensitivity, they’ll “lose their man card”. Women are told to avoid being assertive or opinionated so as not to appear “bossy” or “bitchy”.
And God forbid you be your full-blown, unbridled, unfiltered, strong, smart, sassy self around a guy that you’re interested in. The common sentiment seems to be that if you’re not a demure, coy, shrinking violet, somehow men can't possibly find you attractive. (…Although the fact that Makoto had a notoriously terrible time finding love didn’t do much to assuage my worry that boys would be turned off by my personality. But then again, she was a teenager which is just an all-around awkward time for everyone in the romance department. If they did a Sailor Moon epilogue to show them in their 20s or 30s, I’d be curious to see if Makoto finally got her wish of getting married….annnnd I’m seriously postulating about the long-term romantic prospects of a fictional character. Wowza).
That’s why what Naoko Takeuchi created was so brilliant and progressive in my eyes. The 90s was an awesome time to be a cartoon-loving kid, and I LOVED me some action adventure shows, so at some point I had come to accept that if I wanted to watch shows in that genre, there were usually ever going to be only one or two token female leads (or often none at all). But Sailor Moon was the first time I had seen a superhero team kicking ass and taking names that was comprised of *gasp* girls. My friends and I each identified with and saw ourselves in the different Sailor Guardians (mine was obviously Makoto, so getting to voice her now as an adult is still such a surreal experience).
You see, when you have an entire team of girls instead of just one or two, it makes the writer’s job easier because they don’t have to be as worried about playing it safe with their sole precious female character, and can therefore be more nuanced and complicated in their approach. You can give them each distinct personalities, flaws, strengths, desires, POVs, etc, because you have more than just one person representing an entire gender. With proper representation, you have the freedom to just show people as human. The good, the bad, the ugly, the quirky, so on and so forth. This goes for any underrepresented group of people.
When I started watching this show, I was young, insecure, and impressionable. I was still trying to find myself and figure out what categories I fit into. Seeing Makoto’s journey showed me that it’s okay to not fit neatly into any box, and that girls can be superheroes, too. You can save the world and vanquish evil and do it while wearing a skirt, cute accessories, and fabulous boots, if you want. You don’t have to sacrifice an ounce of your strength in order to maintain your femininity, and vice versa.
Having that inner conflict represented on screen helped me so much growing up, because it showed me that I wasn’t alone. It inspired me to believe that being strong, courageous, and athletic, and being vulnerable, soft, and, feminine are not mutually exclusive.
On days when I question myself and really really need to be reminded of all these things, I stop, and think:
“Hey. Remember, Jupiter was a princess and a soldier. Don’t make apologies for who you are just because some people’s tiny brains can’t process the fact that you are a fiercely powerful princess, a gentle warrior, a giggling boy-crazy tomboy, a decidedly "unladylike” lady, and undeniably 100% woman.“