Elemental HERO Plasma Vice ———————————————— “Elemental HERO Sparkman” + “Elemental HERO Bladedge” Must be Fusion Summoned and cannot be Special Summoned by other ways. If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. You can discard 1 card to target 1 Attack Position monster your opponent controls; destroy that target. ———————————————— Can Be Found In: Gladiator’s Assault (GLAS-EN037), 2007 Collectors Tins (CT04-EN006), Legendary Collection 2: The Duel Academy Years Mega Pack (LCGX-EN066)
Originally Elemental HERO encouraged all sorts of combinations among their members to summon all sorts of Fusion Monsters, having one of the most diverse Extra Decks in the entire game. Unfortunately this was a few years before the Extra Deck was restricted to 15 cards or less, breaking the entire concept of the archetype and being replaced with Fusion Monsters with simpler summoning conditions. However this doesn’t mean that the first generations of HERO Fusions are no longer useful, as many of them still carry on in their respective builds as long we can manage their materials properly.
“Elemental HERO Plasma Vice” is a powerhouse of its own as punishes both of the opponent’s offenses and defenses. “Plasma Vice” deals piercing damage when attacking targets in Defense Position, while when it comes to Attack Position enemies can be easily destroyed at cost of discarding a card in our hand. Overall a Fusion Monster more than capable of leading Duels on its own with two abilities punishing whatever monsters the opponent summons, no matter if they try to defend themselves or bring stronger monster to face us.
Like various HERO Fusions “Plasma Vice” can only be Fusion Summoned, which isn’t much of a problem due being the main focus of the archetype. While “Elemental HERO Bladedge” might have scarce searching tools like “E - Emergency Call” and “Fusion Conscription”, “Elemental HERO Sparkman” on the other hand carries a big arsenal of resources to be easily obtained from early to late game. From looking for it in our Deck with cards like “Unexpected Dai” and “Reinforcement of the Army” to late game effects such as “The Warrior Returning Alive” and “Swing of Memories”, we can easily replace “Bladedge” with a substitute like “King of the Swamp” and not damage the whole process. Both monsters however can get some shortcuts to further ease the arrival of “Plasma Vice”, like “Elemental HERO Prisma” taking their name to become one of the needed materials, or “Miracle Fusion” banishing them from the Graveyard for the Fusion Summon.
“Plasma Vice” can pretty much steal games on its own with a combination of its two abilities. Even if the opponent has a powerful creature dominating the board, “Plasma Vice” can be easily summoned to immediately deal with the problem by discarding a card. This cost although requires some proper hand management has its uses, like discarding HEROs for effects like “Miracle Fusion” or “Fifth Hope”, or gaining the Graveyard effects of “Elemental HERO Shadow Mist” or “Elemental HERO Necroshade” among other monsters we can add to the build. Piercing damage is self-explanatory, often reliable to punish defensive opponents even if they control Flip Monsters by dealing a good quantity of damage with each attack.
With pretty much battle damage assured by its two effects working together, “Elemental HERO Plasma Vice” easily becomes one of the most feared HERO Fusions of the original members. Although overshadowed by other Fusions, “Plasma Vice” not only is easy to summon but also can carry Duels on its own as constantly punishes the opponent no matter what battle position are their monsters brought to the field. From dealing with stronger monsters even than itself to breaking through stalling setups, “Plasma Vice” is a highly reliable HERO Fusion for all sorts of situations.
Personal Rating: A-
+ Deals piercing damage against defensive monsters + Destroys monsters in Attack Position + Easy to summon + Flexible against any kind of strategy
- Removal effect requires proper hand management - Overshadowed by other HERO Fusions
Yami Bakura has Mai and Tea dialogue too! Going by Tea’s dialogue this seems to be after Ryou took the Ring back on the Battle City blimp in the manga. (But since he’s an NPC in-universe it doesn’t really matter XD;)
NPC Bakura is also a Weevil fanboy!
Mai: You’re Yugi’s…… Yami Bakura: Yeah. His friend. Mai: ……I’ve been thinking for a long time that when you Duel, you look very cruel. Usually, you have such a cute face. Yami Bakura: Hahahaha……. Thank you for your kind words. Mai: ……Well, whatever. Anyway, let’s Duel! I’ll take everything I can get! Yami Bakura: I like your spirit! That’s why you’re worth defeating! Hahahaha!
Tea: Bakura! You’re wearing the Millennium Ring again!? Yami Bakura: Yeah. My host body can’t help stealing. Such a nuisance. Anyway, I only came this time to have fun. So don’t worry. Even if you lose, I won’t turn you into a doll. Hahahaha! Tea: of course not! I never want to experience that again!
Yami Bakura: Hahahaha… I know you. Aren’t you the one who threw Yugi’s Exodia into the ocean? Weevil: Wha….. You got a problem with me! Yami Bakura: No no. I loved that you did something so horrible! You’ll do anything to win. That’s great! I should learn from you! Hahahaha! Weevil: W……Well, yeah. Tee hee hee hee! Yami Bakura: Unless you lose to me. Weevil: Screeeeeam!!