It wasn’t for another week or so at sea that Gaster and the
mystery elemental finally got the chance to speak. Gaster was too busy learning
the way the ship worked, when he was needed, and when he could rest. Too busy
to keep track of the wanderings of a single sailor on a ship with dozens of
mixing and changing hands. What Gaster did
notice was that the elemental’s light could be glanced on the ship at
night, keeping charge of the watch most often when the ship grew close to the
coastline. He could douse every lamp with just the snap of his fingers – a handy
skill to have aboard a ship that constantly had need of stealth.
Coincidentally, it was during these times at night that
Gaster could get his most accurate readings of location and heading, measuring
the stars and moon above them.
It was with this happenstance that Gaster finally caught the
elemental alone for a few moments aboard the deck, whilst the stars in the sky
turned above them. The elemental watched the stars intently, his gaze locked on
the colored souls that hung up in the heavens. It seemed a good point of small
talk and introduction.
“So,” Gaster called across to the monster nearby him, voice ringing
pleasant and soft in the silence, “Do you ever wonder which one will fall next?”
The elemental turned a quiet gaze towards him, and Gaster
sputtered a bit nervously.
“Uh… the Souls I mean.”
The elemental regarded him for a long moment before turning a
thoughtful gaze towards the sky. He spoke with a voice that was soft, and
flickered like the crackling of a hearth fire. Every syllable he spoke was wreathed in smoke and a confusing sort of assuredness that took Gaster off-guard.
rapier, with a loops guard made of several strand of steel, intertwining and
curving over the wielders hands. Every time the wielder of this takes the
attack action, they can take an additional attack in exchange for reducing all
attack rolls made by 1.
(Greataxe), Rare, Requires Attunement
top-heavy weapon is in the shape of a giant meat cleaver. With a large flat
head sharpened on one edge. A critical hit with this weapon can be achieved by
rolling a 19 or a 20 (this effect stacks with other effects that lower critical
hit requirements). Additionally increase the damage die of each critical hit by
A ring made
of ivory, stained yellow after years and years of exposure. The face of the
ring is wrought in the shape of a skull, with 3 spikes of amethyst shaped in a
triangle around the skull. When the creature wearing this ring makes an unarmed
melee attack with the fist the ring is on, it applies 1 stack of “Soul Pincher”.
When a creature dies with 3 stacks of “Soul Pincher” it becomes reanimated a
skeleton in your control. You may have a maximum of 3 skeletons under your
control. One spike of amethyst fills up with necrotic energy for each skeleton
under your control.
Mark of The
Item (Tattoo), Rare, Requires Attunement by a Monk of level 5 or higher.
Magic ink is
set into the skin of the character receiving this boon. The image crafted Is a
scholar, blocking a warriors blade with his book. If the Monk attuned to this
tattoo uses their Flurry of Blows to attack a fourth or higher time hits on at
least 4 attacks out of the action – the Ki point spent on Flurry of Blows is
Note: The main reason I made this a
tattoo is because I feel like that could work into the concept of a Monk well.
It could just as easily be a ring, or a necklace or even a blessing from a god if
the idea of magical tattoos don’t fit your world or tickle your fancy. (You can
read a blog I wrote about blessings as a replacement for magical items here)
unfamiliar with the idea of tattoo’s as a replacement for magical weapon you
can read up a bit more on it here.
Item (Ring), Legendary, Requires Attunement by a spellcaster
This ring is
crafted of simple metals, it has claws to hold a center stone, but the gem is
missing. The magical aura around this ring is faintly disturbing to those who
are lawful – as it emits faints negative energy. This ring can be used to
control a demon or devil when activated by a ritual known to anyone who casts
the “Identify” or similar spell.
Attunement Ritual – To activate the
abilities of this ring the creature must complete a blood sacrifice. The
creature must offer 7 pints of blood from a living human, while chanting the
ancient incantations given to them telepathically by the ring, during the
ritual. The ritual takes an hour and requires the summoner to yell at the top
of their lungs.
ring is activated, the attuned creature can summon a Demon or Devil from the
Monster Manual or similar book. They must sacrifice an amount of spell slots
that level is equal to 1.5x the monsters CR. While a monster is under the rings
control, the center piece fills with a crimson red ethereal gem. The fiend is
telepathically bonded to its owner, and will obey – albeit begrudgingly, taking
its own turn in initiative. When the fiend dies, the player receives their
spell slots back, and the ritual can be completed again.
I’m not cultured enough to be an elf,
I’m too polite to be a dwarf,
I’m not friendly enough to be a hobbit,
I’m too social to be a dragon,
I’m not clever enough to be a detective,
I’m too independent to be his doctor,
I’m not caring enough to be a time lord,
I’m too emtional to be a dalek ,
I’m not epic enough to be a vampire,
I’m too unique to be a human,
I’m not evil enough to be a sith,
I’m too dark to be a jedi,
I’m not artful enough to be a Dodger,
I’m too crafty to be an Oliver Twist,
I’m not playful enough to be a nymph,
I’m too silly to be a monster,
I’m not perfect enough to be a fairy tale,
I’m too joyful to be a tragedy…