Mono’s personality is a mix of one part ice with one part sugar. His reactions will always depend upon his emotion at the time.
Sadly, he has a weak immune system and a high tendency to get highly sick when exposed to germs. He is hindered by an inability to feel only one emotion at a time, being unable to switch emotions fast enough when necessary.
He ATTEMPTS to act mature like an adult, turning his nose up to ‘baby games’ and roughhousing around with others his own age. In fact, he has trouble communicating to people at all with his stunted emotions.. Including his own parents sometimes.
As many fans of Team Ico’s work
begin to complete the long awaited Last Guardian, there is one common point of
contention. Who is “the last guardian?” Theories usually involve either the boy
(no given name) or the beast, Trico, as the titular guardian. This theory seeks to offer an alternative, and
to do it, we must venture back to the very beginning, “The Shadow of the Colossus.”
Now you may be thinking and may
be getting ready to burn houses down for this claim. Ico came first in terms of
game release, but this theory will present a timeline that argues the true
timeline begins with Shadow of the Colossus, then Ico, and ends with the Last
Guardian. At the beginning of Shadow of the Colossus, the character Mono is
condemned to a “cursed fate,” but this fate is not directly spelled out. For
this cursed fate, she is sacrificed, much to her love Wander’s chagrin. Thus
the events of the game ensue and culminate in Mono’s resurrection utilizing the
power of Dormin, the resident demon dealmaker. The sages who condemned Mono to
sacrifice arrive just in time to witness the deal take place. Wander is
possessed by Dormin and transformed into a horned beast and attacks, sending
them fleeing and destroying the bridge connecting the forbidden land and the
rest of the lands that hold countless villages.
But as we know, this is not the
end for Wander, Mono,…and Dormin (also Agro). Wander is transformed into a
horned child and left in the care of the now resurrected Mono. Both have been
touched by Dormin’s power, and when Wander comes of age, the two lovers can
finally bear children. Mono, having been given new life in an almost complete
sense, has not aged drastically and mothers many children. They are blessed a
large family of sons, no daughters…yet. Many of these children are adorned with
the horns of their father, though some appear as normal humans. Eventually, their
children are numerous enough to free the entire family from the forbidden land
and venture back to the home of their father and mother.
But they are not welcomed with
open arms. The sages, now in their twilight years, see the almost eternally
young Mono and her horn-bearing family and decry her as a servant of the demon
Dormin. They declare that the horns mark the evil ones and cast her and all her
progeny from the land. With still a large number of hands to work, the family
finds a new home near the sea and construct an ornate castle that can house
them all. Years pass, and Wander continues to age until he is no more, yet he
leaves her with one final gift, their first daughter named Yorda. Yet Mono
discovers that she has barely aged at all. The life given to her by Dormin
seems to be near immortality. And as her children begin to age and die around
her, she can feel herself only living longer. It’s as if their deaths force her
to live longer and longer with less family to share it with. She decides that
the children she has born without horns should leave her. She will undoubtedly
outlive them. Perhaps they can have families of their own without ever being
found out to be of a womb touched by a demon.
All things wither with age, and
in this case, it is Mono’s compassion. She becomes jaded, beginning to abandon
the love of her family to seek only the power to live longer and longer. She
begins to sacrifice her remaining horned children, draining them of the life
they have left to extend hers. Meanwhile, those sons who returned to villages
began to sire heirs of their own, but some of these children now express the
trait lying dormant within them. The influence of Dormin is shown in the horns
that sprout from the young ones’ heads. The new sages, having been warned by
those of the past, recognize Dormin’s touch instantly and condemn these children
to a new “cursed fate”. They are brought to their familial castle and are left
in the clutches of the castle’s queen, Queen Mono the Undying.
As Yorda ages within the
confines of the castle, she is shown to have received a different mark of
Dormin, her magic. Through her touch, she can bend the castle to her needs just
as her mother could. Queen Mono realizes that if the sacrifice of her horned sons
could prolong her life, the sacrifice of her daughter could bring about
something greater, the end of her life as it was, the end of her cursed fate.
If she could become Yorda, perhaps she might no longer feel the sting of her
own existence. She may not die and may in fact truly live forever, but she
could now live as Yorda, a new being filled with the same power she had but not
the stigma of her name. This incites the events of Ico. Queen Mono is slain,
and though her plan fails, she is finally free.
Yorda returns with the now
hornless Ico to his village and is immediately met with fear and shock from the
sages. A horned child has not only returned but has brought along a girl with
clear magical potential. Could she be an emissary of the queen, coming to
declare war in the name of the demon Dormin? No. She immediately explains in
the archaic tongue, a language they alone understand through studies of the
ancient texts, that she has seen the wicked influence of Dormin’s hand in her
family. She wishes it eradicated and vows to aid them in exchange for Ico’s life.
She intends to destroy every other branch of her family tree, but she cannot
part with the one member that has shown her kindness. A deal is struck, and
Yorda uses her magical power to construct a being of her own energy, an
immaculate machine whose sole function is to seek out the remaining children
who hold Dormin’s influence within them and exterminate them.
It has been generations since
those without horns had dispersed to other villages, and none of their descendants
show the horns that clearly indicated Dormin, and those who had had already
been sacrificed to the queen. But a piece of him remains within them, and Yorda’s
creation can see it. She places the magical device within a dormant volcano, its
natural walls protecting the device and stopping any chance of escape for those
sent there to die. The machine is given soldiers to protect it and staff its
vast workings, and Yorda herself takes up residence within to power the device
throughout her life and eternally through her remains. The machine co-opts the
winged creatures known as Trico, their avian qualities reminding Yorda of the
only creatures she has ever come into contact with other than humans, doves.
They are sent out, driven by the magic of the machine to collect the children
who unwittingly harbor the demon Dormin, blessed with eyes that can see even
the tiniest shred of the demon’s soul. The land surrounding the machine is
given the name The Nest, the resting place for the Trico and what will be the
final resting place of Dormin once all of the children are collected. The
machine then is given the name The Master of the Valley, as its power commands
all that lives within the earth walls. Yorda spends her days with a mirror in
her hand, gazing at herself and constantly dealing with the decision she has
made. She will end her familial line to save the world from a demon. She is
seen so frequently with the mirror that it is placed on her sarcophagus
following her death.
And here we have the story of The Last Guardian. A
nameless boy, a child of Dormin, uses one of the machine’s own servants to
destroy it. Without the machine, there is no one left to continue Yorda’s work.
Any remnants of Dormin that are left in the world may continue to blossom and
grow. Even the boy protagonist himself has the potential to facilitate Dormin’s
return. So we now bring you to the answer to the question “Who is the Last
Guardian?”. It is the Master of the Valley,
the magical machine designed to guard against Dormin’s return. Congratulations, you’re the bad guy.
((All images are credited to their original owners and were used expressly for visual aid. We did not create any of the images, only the theory for which we utilized them. Thank you))