Fetch Modus ideas
So I asked around for some interesting fetch modus kinds
Here is what I heard!
You can place 2-3 objects at once and take out 2-3 objects at once.
You can not take out or place a single item.
If you want to place a single item or remove a single item, you must make a 1:1 trade.
To place or remove items the user is given a mental board game. The game is in a critical moment where they could win or lose in a few more turns.
They must win the game in order to place or remove an item.
Failing the game will eject a random object.
In your mind you see a maze puzzle with all your items inside of it.
To retrieve an item you have to navigate to it in the maze and exit the maze.
You can retrieve multiple items in one fell swoop if you navigate properly. Alternatively you might accidentally cross paths with other items and remove them too.
Each item is given a melody. The melody can be seen hovering next to the item.
You must recreate the melody to retrieve that item.
This can be done via instrument weapons, humming, or singing.
Additionally, melodies can be grouped together to make a new, complex song that will dispense those items.
This modus can only hold items the user enjoys or at the very least, made peace with.
The user can not store an item they are uncertain about, unsure of it’s use, or don’t feel at ease being around.
(Only unlocked by severe depression + anxiety)
The user has 6 soda cans. Each soda can has a flavor that differs according to the item types inside of it. The can only hold it’s assigned, specific flavor. To store different kinds of objects you have to rename the flavor.
The cans change size and weight depending on it’s contents.
Mini cans, normal cans, 2 liter bottles, etc.
To remove an item you crack open the container and select which item you’d like.
“Shit. I want to store this bomb. Ok, I’ll put in the Blueberry can (blue items) but rename Bombastic Blueberry (now holds blue and explosive items)
The modus is dependent on desire and ascribed value.
You must describe your intentions for the item and it’s worth before you can store it.
To remove an item you must think about how it will be of value. If you can’t say the importance of you having it then you can not use the item.
The modus auto ejects all relevant items if you have a particularly powerful desire.
“Oh my god I am starving”
*auto ejects all stored food items*