model making

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For nearly three years, a six-member team of developers called State of Play has been toiling away in a London studio making a new video game. While there are probably thousands of such teams around the world coding away into the night, the members of this team are a bit different. Among them are an architect, a photographer, and a model maker, all needed to help physically construct the game’s environment. Titled Lumino City, the entire video game was first handmade entirely out of paper, card, miniature lights and motors.

While many games appropriate paper textures or have some kind of paper aesthetic, State of Play took things one step further and built the sets for each puzzle, photographed or filmed them, and then set everything in motion with code. The result is a breathtakingly beautiful puzzle game starring an intrepid girl who tries to solve the mystery of her missing grandfather.

Official Trailer

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When faced with a basement crammed full of old cardboard boxes, Columbus, Ohio resident Thomas Richner turned what could’ve been a tedious housecleaning chore into a completely awesome project. 140 hours later he’d painstakingly created a 5-foot-long, spectacularly detailed cardboard model of the Millennium Falcon.

Sure, it would’ve taken far less time to simply recycle all that cardboard, but you know what?

“She may not look like much, but she’s got it where it counts, kid.”

Richner used photographs and drawings of of the original ship as references while he built up the cardboard structure. As he got farther along and into more detailed stages, he used a snap-together model kit and 1977 Millennium Falcon Kenner toy as additional references.

“Cleaned out most of those boxes in the basement and have a five foot Falcon to show for it! My wife is thrilled!”

Visit Thomas Richner’s Imgur project page for plenty more process photos.

[via The Visual News]

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Randy Hage caught our attention earlier this year for his stunning mixed-media miniatures of New York, which he then photographs. You may find yourself giving his work a second and third take, even after discovering its true size, with most pieces measuring at 1/12th scale. Working primarily in wood, plastic, resin and metal, Hage draws upon the disciplines of his formative years as a prop maker in the TV/Film industry. What began as an experiment in miniaturizing local structures, particularly cast iron buildings, has turned into what he calls a “documentary project.” He will exhibit his latest series in his exhibition “Facade”, opening at Flower Pepper Gallery in Los Angeles on October 10th. 

See more on Hi-Fructose.

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In the current issue of Q Magazine you’ll find my portrait of Professor Brian Cox.

This was such a satisfying shoot to do. I thrashed out the concept of Brian sat at a table looking at a space shuttle mid-launch with Russ, Q Magazines Picture Director the day before the shoot. The thought of doing this as a digital comp just felt naff to us so as ever I suggested and promised to pull of an idea that I had no real clue how best to achieve. (Russ is used to this…)

All we were certain of was that we wanted this shot to all happen in camera. No digital trickery or retouching and apart from having to retouch out the Magic Arm that was holding the model shuttle aloft (the small room wouldn’t allow me to position it in such a way as to hide it) we achieved our objective.

Everything was done in camera.

I built and painted the model shuttle through the night and heart in mouth made the ‘take-off’ smoke cloud in the morning before the shoot drawing on my complete ignorance of basic electrical wiring and hoping my death trap of a setup didn’t electrocute Brian halfway through the shoot. When I switched on the smoke model for the first time I was so pleased and had high hopes it was going to be a good one.

Anyway, after about 18 hours of solid work to build it we had the shot nailed in about ten minutes. Brian enjoyed it and for my part, in recent years this portrait is a personal highlight.

(behind-the-scene photo © Russ O'Connell)

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5.2.16 Making a sims version of my project counts, right? I’m wearing glittery socks today and doing so much work I’m surprising myself! The ‘forest’ app and the 'fabulous’ app are such lifesavers. Xxx emily

My Final Project

Finally I’ve handed in my Final Major project of my university education! 
I chose the book series ‘Skulduggery Pleasant’, and decided to design a Sorcerer’s town called Roarhaven, as well as the Magical Government Building, which is called the Sanctuary. I completed technical drawings, a scale model, concept art and storyboards to go alongside my designs, so I thought I’d share some of my favourites with you.

Technical Drawings:

Scale Model:

Concept Art:

Storyboards:

21.5.16 I’m losing my mind over this model! It’s all pretty messy right now cause I’m painting and gluing and trimming layers of Cork, but I’m so proud of these little models! I’m hoping to add little lights in so they glow! I’ll post the final product next week when it’s all done. Breakfast was toast, half covered in cashew butter and the other half Nutella with sliced apple, and a big mug of my favourite cinnamon coffee. I have cuts all over my hands from making this model and it’s really weirdly satisfying cause I’ve been working really hard. Xxx emily

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Heya everyone!


  CTN is creeping closer and closer. We are working hard to come out with fun and cool products. Hopefully, you guys will enjoy what we produce!


  This post is to show you one of our GK Models that we are producing for CTN. There will only be 20 of these available! What do you guys think? This is only just a work in progress, and we will be posting the finished version sometime soon! Stay tuned and buckle up for some more cool and awesome products! hope you guys enjoy!


Love,

Wolfsmoke