model 700


Remington 7615P

Although Remington is known mostly for their Model 700 rifle and Model 870 Shotgun, the 7615 is an interesting little pump-action rifle. It combines the feel and ergonomics of an 870 in a rifle chambered for .223 Remington that uses AR-15 mags. Marketed towards law enforcement, the goal was to provide a platform for officers who have an 870 and can transition easily to a rifle with the same feel and control. It does make most people wonder why any police department would pick a pump rifle over the much more adaptable and versatile AR-15. (GRH)



The military model of the Remington 700, the M24 was made available in a limited production collector’s edition. The barrel and action are new but the stock, scope and other accessories are all straight from the combat zone, either Iraq or Afghanistan. No two M24 Collector’s Edition rifles are the same since each rifle was customized by the sniper who used it. Many of the stocks and scopes have improvised camouflage painted on and added by the sniper. (GRH)


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anonymous asked:

what kind of sniper rifles would be used by americans? my characters are in a ""gang"" of sorts and one of their trademarks is having a member outside with one for headshots if a deal goes down. i haven't been able to find information on what they would have access to, or even rare types of rifles that would surprise the police that they owned but still be in the realm of possibility

If it’s a “trademark,” that’s going to cause problems. People dealing with them will learn they need to find and eliminate the sniper, and then they’re free to screw over the other rep.

On the surface, this kind of contingency planning is a good thing. But, it’s also important not to simply use the same tactic repeatedly. Eventually someone’s going to want to rip off your characters, and at that point, if your character’s backup is predictable, that becomes a known quantity they can neutralize and get on with their day.

Someone who rigs the merchandise with explosives on a deadman’s switch one day, has a sniper on overwatch the next, and rounds out the week with a hand off in a public place is going to be a lot harder to screw over than someone who sticks with a single method every time.

Incidentally, another fantastic way to screw your sniper plan over would be to insist on the hand off occurring in a crowded public space like a train station or inside the security cordon at an airport. Your sniper can’t just start shooting into the crowd if things go wrong, and depending on the population density, one guy with a 9mm there, specifically, to screw over your characters will be able to walk away in the ensuing chaos.

Headshots are also a problem, though not exactly for the same reason. The thing about shooting someone in the head, even through a scope, is it’s a lot harder than putting a round in their chest. Professional shooters aim for the torso, calling it “center mass.” The logic is fairly simple. You’re odds of putting a bullet somewhere in their chest are much better than trying to put a round through their head. Combine this with the fact that headshots are not always lethal, and taking someone’s head off becomes a lot less appealing.

This doesn’t mean you can’t have a character that focuses on headshots because they think that’s what being professional means, or because they’re a showoff. But, they’re more likely to completely miss their target, especially if they’re moving.

Like headshots, center mass hits aren’t completely lethal, but you’re far more likely to hit something necessary on an imperfect shot, than a near miss that was trained on their head.

In an urban environment, you don’t actually need a sniper rifle. At the ranges your characters will be dealing with, your character could make due with a scoped .223 varmint rifle. Really, the difference between a hunting rifle and a precision sniper rifle is just quality control. If you’re trying to put a round in someone a block away, slapping a scope on a civilian variant H&K G3 or M14 would serve your character adequately. Failing that, they could get the job done with nearly any off-the-shelf .30-06 hunting rifle. Which is basically what you’re buying with most sniper rifles. An overpriced, QA certified, hunting rifle.

If your character is engaging in criminal activity, that “overpriced” part is just money down the drain. They don’t get anything for it, and the weapon needs to be tossed after it’s used. That is; if they’re smart.

When the police investigate a crime scene they’re going to be looking bullets and shell casings. The bullet will allow you to match to the barrel, while the casings will allow you to identify the model of firearm used.

At this point, if you’re reusing a gun between multiple crime scenes, there will be, easy to follow, forensic evidence that will tie your character’s actions together.

This is more of an issue if they’re acting as an assassin, but if your character is an intelligent, professional, criminal, they need to toss and replace their guns after using them on a job. There are plenty of idiots who will keep using the same guns, or don’t have the resources (and connections) to replace their weapon on a whim. But, depending on how your characters are presented, this is a serious consideration.

Either their gun is an element of their character, and a serious liability moving forward, or it’s a tool they need for their job, and something they replace as needed.

Similarly, if your character is focusing on exotic or unusual firearms, that’s something that will make them much easier to identify and track, than someone using cheap, off-the-shelf weapons they bought on the black market.

The goal for most professional criminals is to be as unremarkable as possible. It makes tracking them down after the fact much harder. Conversely, someone waving around a WA 2000 is going to be singularly memorable. It’s an incredibly rare and expensive gun that, yes, you can buy, but there are only 176 of the guns in existence (and only about 15 in the United States). That means, if your character is using one, they’re part of a very small group of people, and much more easily identified than someone using a $500 Remington Model 700 they bought with a stolen ID at Wal-Mart last week.

This doesn’t mean your character can’t spend $40,000 on a WA 2000. It also doesn’t mean they absolutely have to throw it in the trash if they use it on a job. But, in both cases, it’s a very bad idea, for the reasons mentioned above. As with headshots, this is a legitimate choice, it’s just a very poor one on the part of a character, which illustrates that they’re an amateur pretending to be a professional.

What your character needs is an accurate high power rifle. It can be semi-auto, or bolt action. It needs to accept a scope, almost all will. But that leaves a lot of options, ranging from civilian variant battle rifles to common hunting rifles. The former are going to be slightly more “exotic” and come with the benefit of being semi-automatic, with large magazines, but this is something you’re going to need to nail down for yourself.


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