Batch #2:

  1. Blaztar requested Lucas from Mother 3
  2. Teckno-Knight IS A HUGE DINGUS WHO DOESNT KNOW HOW TO SEND ASKS, but he requested his OC Spanky, he has no neck and his hair could gore a chil- hey wait a second…
  3. Groin-Twerk requested Urien from Street Fighter 3 Third Strike doing his Aegis Reflector wich says S A D B O Y S
  4. Mitatell requested a drawing of his Drake Girl OC (wich i forgot the name since i was stupid and deleted his ask by mistake)

<-Previous Batch - (coming soon)->

mitatell said: Do you think critique helps even if you’re not super serious in the art field and more of an amateur with no real plans on being professional?

Good question.  I break the professional art world into two large categories. Illustration and Concept.  This is way over-simplified, but I’ll give you the distinction:  Concept goes to another artist such as a 3D modeler or animator while Illustration is designed to stand on its own for consumption.

Things such as anatomy, form, readability, presentation, etc are universal principals.  These are the criteria that I personally judge things.  I think that anyone that wants to improve should get objective feedback from anyone they can.

However, if you do the same thing long enough and you will get a fanbase for it. There’s great strength in having a brand that is instantly recognizable.  I’m sure you can think of a webcomic or two that doesn’t have the greatest technical skill, but is also memorable in its own way.  I can neither judge nor predict that.

mitatell replied to your photo:It also works for kids.  Nothing will make someone…

Is there an easier way to wear 3D glasses if you already wear glasses?

All 3d currently is based around sending a separate image to each eyeball, and most theaters currently use passive 3d glasses.  All this does is block out half the projected image through polarized light.  So, technically all you would need to do is make ‘clip on’ polarized filters.  Something like this might be what you’re looking for.

Active 3D, like some seen in home projectors and TVs (the kind that require batteries) work by very quickly switching which eye is 'blocked’ and syncing with the screen.  This would be more complicated to adapt to glasses.

Oculus rift / Sony VR / Viewmasters work by beaming a seperate image directly into each eye.  The form factor is the biggest stumbling block, in addition to having to focus on a screen few inches from your face.

That being said, near vision glasses are able to have the screen adjusted on the fly to match your prescription.  They are really promising, and are extremely lightweight, however still pretty early in the research phase.