You know what’d impress the pants off of me? A complete video game that isn’t online dependent and doesn’t need micro transactions or dlcs to complete it!
Why do triple-AAA games such as Overwatch tend to prefer a lottery-based system (ie. loot crates) for cosmetic DLC/micro-transactions as opposed to one in which you can just directly buy the content you want to receive (ie. the systems that Titanfall 2 and League of Legends use)? Do the benefits outweigh the potential media backlash and frustrated feelings from players? Do the % of players buying in each system change? How about the amount of cash spent per player? The frequency of purchases?