mice and mystics


Collin by Hannah Kennedy // Digital // 2015

A redesign of the character Collin that I printed as a valentines gift for personal use. (From Plaid Hat Game’s Mice and Mystics)

I would like to eventually work my way through all of the characters. Maginos is next. Will also post our paints for the figures once we get around to it. Enjoy! 

Character/design/icons are all property of the original studio.

Evenin’ G’vnors!

Bought a comic album a few days back - Mouse Guard - and ploughed through it in an hour or so. Alas! The story was actually quite lame - or rather childish - and whoever is responsible for the layout and composition need to go a weekend course or such. My ol’ graphic designer eyes can not unsee what they have seen.

BUT! The images. O, the images. Charming, warm and very unique. There’s something about tiny, feudal, armed mice that gets your creative juices flowing. Linked picture is done by Kenneth Rocafort, though. Not Mouse Guard creator David Petersen. Speaking of which: want

And if that’s not enough. I know what I’m getting for Valentine… 

Mice and Mystics

Hello and welcome to Suit-a-Nerd.

Yay, content. Sorry that I have been slacking off, but after writing a paper for my “American Media History and Theory" class, I simply could not write anymore in my free time I also could not read anything more complex than youtube comments. Writers block and all. 

But I had the nerve to play some games, and Mice and Mystics is one of them. (if you are interested in the rules, check out this video.) We played the game with 4 people: Jenny, Michael and Dominik and me. I had the board prepared for game night and we watched the above mentioned video to get familiar with the rules and it worked pretty well. We only had to check a few clarifications over the course of the game, and it went pretty quickly.

This is the set up for the first game, there are only three tiles, but all of them are flippable, so there are six tiles to be explored. There are some rules that not so much confuse me, but I thought that were odd. For one thing, the semi random movement. I usually am not a fan of random movement, since in my opinion makes no sense that in one instant, I can run 5 squares a round and in the next, only one. The thing is, in this game you need random movement, at least on the minion side. If they were to move a fixed distance, you could kite them all over the map.

Secondly, also something to with distance, you can shoot over the whole map. Which can somewhat off-putting, especially on huge open tiles.

But for this these two tiny things, the game went great. It had a great flow matching with the narrative idea behind the game. Every player was engaged in the game, which is pretty important in a coop game, since it often devolves into one guy calling the shots, while the rest sits around bored. Not in Mice and Mystics though. Lets see how the next few games of it work out.

Hope to see you next time, on Suit-a-Nerd.

Rang in the New Year with friends and board games, as is our regular tradition.

We started with 4-player Battlestar Galactica, which I thoroughly enjoy but can be troublesome for its length and a few complicated mechanics. One of those is the Sympathizer, a Loyalty card which only comes up during certain scenarios (4- and 6-player games) and can cause some serious confusion. Each player has Loyalty cards which tell them whether they’re human or not, and the Sympathizer card is supposed to simulate someone in the fleet being a Cylon sympathizer or possibly even a sympathetic Cylon. Lots of people don’t play with it (No Sympathizer is the first variant FFG lists on their official variants doc), and the mechanical benefit of having someone in the late game who can either make it harder for the humans or easier for them is questionable and fiddly.

But we played with it, I was a human who got the Sympathizer card while we had a dial in the red, which meant Starbuck admitted she’d been helping the Cylons out but had flipped to help the humans. They threw her in the Brig (b/c duh, she’s Starbuck) which was my SECOND TRIP TO THE BRIG IN THE GAME. Boomer player was the Cylon and killed us by depleting fuel (hit us with Incoming Nukes Super Crisis and shot out our fuel tanks).

Then we switched to Mice And Mystics, and had a very enjoyable time. It’s a DM-less D&D game much like Ravenloft, but more structured. Players choose characters who were inhabitants of a castle now run by an evil witch, but turned themselves into mice after she threw them into the dungeon. There’s a story with multiple chapters to play through, so for the first chapter you’re escaping the Dungeon and trying to get through the Courtyard.

Cheese is one of the central mechanics. You and enemies can earn cheese by rolling dice; your cheese can be spent on abilities or to level up, enemy cheese advances a doomsday clock. If the clock goes too far, you advance a timer that will end the game and bigger, badder enemies show up throughout. It’s an interesting timing mechanic that ratcheted up the pressure, and we had to think tactically at one point to prevent it from doing us in, killing off one set of enemies which boosted the clock speed rather than the big, nasty spider that was threatening to eat us all.

It was fun, just different enough from D&D to be novel, and great with four people. In case you’re looking.

idle hands

So I’ve had a little bit more downtime than usual lately, so I finally got round to picking up a brush and giving some of my game miniatures a lick o’paint. Cyclades and Mice and Mystics have been the main ‘beneficiaries’ of this treatment. So far…