Hello and welcome to Suit-a-Nerd.
Yay, content. Sorry that I have been slacking off, but after writing a paper for my “American Media History and Theory" class, I simply could not write anymore in my free time I also could not read anything more complex than youtube comments. Writers block and all.
But I had the nerve to play some games, and Mice and Mystics is one of them. (if you are interested in the rules, check out this video.) We played the game with 4 people: Jenny, Michael and Dominik and me. I had the board prepared for game night and we watched the above mentioned video to get familiar with the rules and it worked pretty well. We only had to check a few clarifications over the course of the game, and it went pretty quickly.
This is the set up for the first game, there are only three tiles, but all of them are flippable, so there are six tiles to be explored. There are some rules that not so much confuse me, but I thought that were odd. For one thing, the semi random movement. I usually am not a fan of random movement, since in my opinion makes no sense that in one instant, I can run 5 squares a round and in the next, only one. The thing is, in this game you need random movement, at least on the minion side. If they were to move a fixed distance, you could kite them all over the map.
Secondly, also something to with distance, you can shoot over the whole map. Which can somewhat off-putting, especially on huge open tiles.
But for this these two tiny things, the game went great. It had a great flow matching with the narrative idea behind the game. Every player was engaged in the game, which is pretty important in a coop game, since it often devolves into one guy calling the shots, while the rest sits around bored. Not in Mice and Mystics though. Lets see how the next few games of it work out.
Hope to see you next time, on Suit-a-Nerd.